[Server] Lilly in the valley

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

updated water_life and mobkit

deers and wolves from wildlife mod give meat now when killed

So do sharks and whales.
My servers: Jungle, Lilly in the valley, ZombieTest

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Sokomine
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Re: [Server] Lilly in the valley

by Sokomine » Post

Is there a way to catch deer?
A list of my mods can be found here.

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

Sokomine wrote:Is there a way to catch deer?
deer and wolf are from wildlife mod for mobkit. If there is a
lasso in your inventory, it won't work on them because that
one is from mobs_redo.

I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?
My servers: Jungle, Lilly in the valley, ZombieTest

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

changed active_object_send_range_blocks to 6 blocks now.
turned off shark sound and updated water_life mod.
My servers: Jungle, Lilly in the valley, ZombieTest

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Sokomine
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Re: [Server] Lilly in the valley

by Sokomine » Post

Gundul wrote: I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?
I...er...it...er...will feel a lot happier stored away in my chest! The chest contains a lot less scary sharks than nature, and there'll be food available *quickly hiding my collection of petz on Tunnelers Abyss*. And...er..there's that issue with deer eating young trees and beeing a hinderance when reforresting areas. They need to be captured and kept in a safe environment!

[It just feels odd not to be able to interact with it more. Wild animals running away is fine...but a cornered animal can't do that anymore...]
A list of my mods can be found here.

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

Sokomine wrote:
Gundul wrote: I only added some code to make deers and wolves give drops when killed.
What do you need the deers for ?
I...er...it...er...will feel a lot happier stored away in my chest! The chest contains a lot less scary sharks than nature, and there'll be food available *quickly hiding my collection of petz on Tunnelers Abyss*. And...er..there's that issue with deer eating young trees and beeing a hinderance when reforresting areas. They need to be captured and kept in a safe environment!

[It just feels odd not to be able to interact with it more. Wild animals running away is fine...but a cornered animal can't do that anymore...]
I must say I like the idea of deers eating saplings :) But capturing them ? Where is the benefit of it ?
If it is cornered, kill it, cook it, eat it :D

Seriously. I could do something like that if that is really necessary or wanted by more than one player :)
But I have so much other things on my todo list, capturing deers is on very low level :)
My servers: Jungle, Lilly in the valley, ZombieTest

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

updated water_life mod, now with better spawning and even less cpu usage.
(not that this ever had been an issue on Lilly)
My servers: Jungle, Lilly in the valley, ZombieTest

Termos
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Re: [Server] Lilly in the valley

by Termos » Post

Gundul wrote:turned off shark sound
My heart's breaking, took me almost 5 minutes to compose and record that piece. ;)
Seriously though, that was kind of a joke, but some kind of sound warning would be in order, maybe splashing water sound?

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Re: [Server] Lilly in the valley

by Gundul » Post

Termos wrote: My heart's breaking, took me almost 5 minutes to compose and record that piece. ;)
Seriously though, that was kind of a joke, but some kind of sound warning would be in order, maybe splashing water sound?
So sorry for your beloved soundfile ;)

But I am pretty sure we will find something else in the future.
splashing water would be ok if the shark is already near you
My servers: Jungle, Lilly in the valley, ZombieTest

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Re: [Server] Lilly in the valley

by Gundul » Post

>>> Eagles <<<

Image
Today first eagles have been sighted near Mt. St.Thomas. !
My servers: Jungle, Lilly in the valley, ZombieTest

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Re: [Server] Lilly in the valley

by Gundul » Post

Sokomine wrote:Is there a way to catch deer?
Now there is. Right click with water_life:lasso and you get them.
After releasing them, they will not run away anymore.

Deers are getting hungry now, by time or if they were chased by wolves or players.
Water rescue also drains their energy.

wild and tamed deers like all stuff from group:flora, but the #1 on the menu is
everything which grows in your garden at any stage of growth. So protect your
crops well from hungry deers :)
My servers: Jungle, Lilly in the valley, ZombieTest

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

Be nice to your deer !

If you hit it, it become wild again and run away from you X)
My servers: Jungle, Lilly in the valley, ZombieTest

apercy
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Re: [Server] Lilly in the valley

by apercy » Post

I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874

apercy
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Re: [Server] Lilly in the valley

by apercy » Post

apercy wrote:I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874
ok, forget it, I've found my way...
Last edited by apercy on Thu Mar 26, 2020 16:09, edited 1 time in total.

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

apercy wrote:
apercy wrote:I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874
ok, forget it, I've found my way...
Gratulations.

Usually walls are build because no one should enter :) You are the first one in succeeding.

please do not spoil any pictures or descriptions of what is inside. A part of the missing Lilly
story will take place here, but is not finished yet. So what you saw is only a wip.
My servers: Jungle, Lilly in the valley, ZombieTest

apercy
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Re: [Server] Lilly in the valley

by apercy » Post

Gundul wrote:
apercy wrote:
apercy wrote:I cant touch that giant wall between coords 1510 / 19 / -1890 and 694 / 33,6 / -1874
ok, forget it, I've found my way...
Gratulations.

Usually walls are build because no one should enter :) You are the first one in succeeding.

please do not spoil any pictures or descriptions of what is inside. A part of the missing Lilly
story will take place here, but is not finished yet. So what you saw is only a wip.
ok!!!!! =)
I deleted that picture from the post ;)

apercy
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Re: [Server] Lilly in the valley

by apercy » Post

A sugestion: test this mod on server, I use it on all my local games and it's usefull:
viewtopic.php?t=2621

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

apercy wrote:A sugestion: test this mod on server, I use it on all my local games and it's usefull:
viewtopic.php?t=2621
Thanks for your suggestion, I know the walking light mod.
What works very well in Singleplayer unfortunatley does it not on multi player servers. At least not
if you do want to pay big money for a high spec server :)
So sorry, but this mod will not make it here. Lilly is low spec, but free for every one :)
My servers: Jungle, Lilly in the valley, ZombieTest

apercy
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Re: [Server] Lilly in the valley

by apercy » Post

Hi! I have noticed strange behavior in game. Always, whenever it rains in the game, the connection slow down, the actions take a lot of time, regardless of whether I have a high fps on the local client.

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

apercy wrote:Hi! I have noticed strange behavior in game. Always, whenever it rains in the game, the connection slow down, the actions take a lot of time, regardless of whether I have a high fps on the local client.
Some people already reported. But only very few. I do not know what exactly it is and why. I guess it has something
to do with connection quality and particles. You can disable particles in your client and try again.
In game when you hit "F5" you see a RTT value on the top right The higher it is, the more likely you will have
errors like that. The RTT value tells you how long a packet needs to go to server and pack.
My servers: Jungle, Lilly in the valley, ZombieTest

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

apercy wrote:Hi! I have noticed strange behavior in game. Always, whenever it rains in the game, the connection slow down, the actions take a lot of time, regardless of whether I have a high fps on the local client.
Some people already reported. But only very few. I do not know what exactly it is and why. I guess it has something
to do with connection quality and particles. You can disable particles in your client and try again.
In game when you hit "F5" you see a RTT value on the top right The higher it is, the more likely you will have
errors like that. The RTT value tells you how long a packet needs to go to server and back.
My servers: Jungle, Lilly in the valley, ZombieTest

Gundul
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Re: [Server] Lilly in the valley

by Gundul » Post

update:

- added farbows to go hunting with bow and arrow
- updated wildlife mod, now deers and wolves have animations
- updated aerotest, eagles do not like to be shot at, they will attack you back
My servers: Jungle, Lilly in the valley, ZombieTest

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Sokomine
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Re: [Server] Lilly in the valley

by Sokomine » Post

Gundul wrote:
Sokomine wrote: Is there a way to catch deer?
Now there is. Right click with water_life:lasso and you get them.
After releasing them, they will not run away anymore.
Thank you! I hope to see one soon and be able to capture it (locked chests and player inventories are much more comftable places for the deer than the cold outside!)
Gundul wrote: Deers are getting hungry now, by time or if they were chased by wolves or players.
Water rescue also drains their energy.

wild and tamed deers like all stuff from group:flora, but the #1 on the menu is
everything which grows in your garden at any stage of growth. So protect your
crops well from hungry deers :)
Excellent! That makes them far more realistic and believable *hurrily looking for a fence to protect my tomato plantation*
A list of my mods can be found here.

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