What features do you most associate with Minetest?
-
- Member
- Posts: 324
- Joined: Sun Jun 16, 2019 20:17
- Location: x=123, y=120, z=534
What features do you most associate with Minetest?
What features do you most associate with Minetest?
For example, some of Minecraft's most recognizable features include (but are not limited to) creepers, the Nether, and Steve. In Minetest, the features I associate most with it are mese, oerkkis, dungeon masters, rats, and dungeons.
For example, some of Minecraft's most recognizable features include (but are not limited to) creepers, the Nether, and Steve. In Minetest, the features I associate most with it are mese, oerkkis, dungeon masters, rats, and dungeons.
Currently working on new mods.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: What features do you most associate with Minetest?
being open-source, mese, large world height, diagonal blocks, digtrons
If you lack the reality, go on a trip or find a job.
-
- Member
- Posts: 407
- Joined: Sat Dec 29, 2018 19:21
- GitHub: KaylebJay
- IRC: KaylebJay
- In-game: CalebJ
- Location: Tunnelers' Abyss
Re: What features do you most associate with Minetest?
FOSS, being very easily-moddable, the skin "Sam" by Jordach, block shapes like mymillwork and moreblocks, the unique worldsize, and ... lag.
- Festus1965
- Member
- Posts: 4181
- Joined: Sun Jan 03, 2016 11:58
- GitHub: Festus1965
- In-game: Festus1965 Thomas Thailand Explorer
- Location: Thailand ChiangMai
- Contact:
Re: What features do you most associate with Minetest?
test
Human has no future (climate change)
If urgend, you find me in Roblox (as CNXThomas)
If urgend, you find me in Roblox (as CNXThomas)
Re: What features do you most associate with Minetest?
Freedom of do what you want. Fast and reliable.
- Linuxdirk
- Member
- Posts: 3219
- Joined: Wed Sep 17, 2014 11:21
- In-game: Linuxdirk
- Location: Germany
- Contact:
Re: What features do you most associate with Minetest?
An extremely barren default "game" that can be modded very well.Red_King_Cyclops wrote:What features do you most associate with Minetest?
- PolySaken
- Member
- Posts: 817
- Joined: Thu Nov 09, 2017 05:18
- GitHub: PolySaken-I-Am
- In-game: PolySaken
- Location: Wānaka, Aotearoa
- Contact:
Re: What features do you most associate with Minetest?
Being able to climb walls if they have holes in them
also mese
and illiterate robotic players who refuse to converse or even react to anything you might do
also mese
and illiterate robotic players who refuse to converse or even react to anything you might do
Guidebook Lib, for in-game docs | Poly Decor, some cool blocks | Vision Lib, an all-purpose library.
Re: What features do you most associate with Minetest?
Sneak jumping and binding mouse keys.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: What features do you most associate with Minetest?
bad Irrlicht keyboard handling
If you lack the reality, go on a trip or find a job.
- Wuzzy
- Member
- Posts: 4803
- Joined: Mon Sep 24, 2012 15:01
- GitHub: Wuzzy2
- IRC: Wuzzy
- In-game: Wuzzy
- Contact:
Re: What features do you most associate with Minetest?
The community!
Minetest would be nothing without the community.
Minetest would be nothing without the community.
- PolySaken
- Member
- Posts: 817
- Joined: Thu Nov 09, 2017 05:18
- GitHub: PolySaken-I-Am
- In-game: PolySaken
- Location: Wānaka, Aotearoa
- Contact:
Re: What features do you most associate with Minetest?
It's nice that to an extent everyone at least knows of eachother, unlike in other forums like Minec***t where three people are known by everyone and the rest are just 'the masses'Wuzzy wrote:The community!
Minetest would be nothing without the community.
Guidebook Lib, for in-game docs | Poly Decor, some cool blocks | Vision Lib, an all-purpose library.
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Re: What features do you most associate with Minetest?
In a way...chairs and tables. They show that MT isn't limited to cubic blocks and can be modded.
A list of my mods can be found here.
- PolySaken
- Member
- Posts: 817
- Joined: Thu Nov 09, 2017 05:18
- GitHub: PolySaken-I-Am
- In-game: PolySaken
- Location: Wānaka, Aotearoa
- Contact:
Re: What features do you most associate with Minetest?
To extend this statement: nodeboxes. I don't think I know of any easier methods by which someone can create 3d objects.Sokomine wrote:In a way...chairs and tables. They show that MT isn't limited to cubic blocks and can be modded.
Guidebook Lib, for in-game docs | Poly Decor, some cool blocks | Vision Lib, an all-purpose library.
- r1bnc
- Member
- Posts: 38
- Joined: Mon Dec 23, 2019 07:57
- GitHub: r1bnc
- IRC: r1bnc
- In-game: r1bnc
- Location: Philippines
- Contact:
Re: What features do you most associate with Minetest?
Minetest is a free software and it can run on older hardware (be it PC (Win, GNULinux), Android)
cdb_4afce6e9210a
twitch.tv/r1bnc
twitch.tv/r1bnc
-
- Member
- Posts: 190
- Joined: Mon Jan 02, 2017 21:00
- GitHub: Sires0
- IRC: Sires
- In-game: Sires Sores Siri Seris or anything ppl call me
- Location: :noitacoL
Re: What features do you most associate with Minetest?
Mese, sam, foss, community, lack of players(idk if its a feature but anyways)
I don't have anything important to say.
- thunderdog1138
- Member
- Posts: 68
- Joined: Sun Dec 08, 2019 00:45
- GitHub: thunderdog1138
- In-game: thunderdog
- Location: Venator-class Star Destroyer in the Xanadu System
Re: What features do you most associate with Minetest?
All of the above and the unmistakable unknown node/item textures.
Check out my Star Wars subgame.
-
- Member
- Posts: 204
- Joined: Sun Jul 10, 2016 05:00
- Location: Under Le' Sea
Re: What features do you most associate with Minetest?
Jungle grass and cotton crops.
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
- PolySaken
- Member
- Posts: 817
- Joined: Thu Nov 09, 2017 05:18
- GitHub: PolySaken-I-Am
- In-game: PolySaken
- Location: Wānaka, Aotearoa
- Contact:
Re: What features do you most associate with Minetest?
"Hold on imma just swing this spear instead of stabbing with it"
Guidebook Lib, for in-game docs | Poly Decor, some cool blocks | Vision Lib, an all-purpose library.
- Inky_Bendy
- Member
- Posts: 19
- Joined: Wed Jan 15, 2020 21:22
- In-game: Inky_Bendy
Re: What features do you most associate with Minetest?
The fact that it can run on a crappy laptop.... and the fact that it is lightweight. :D
Re: What features do you most associate with Minetest?
Adding games to get completely different experiences out of it.
-
- Member
- Posts: 35
- Joined: Tue Mar 24, 2020 04:14
- GitHub: tsadok
- IRC: jonadab
- In-game: jonadab
Re: What features do you most associate with Minetest?
* Using stacks of sand to get down to the floor of enormous caverns a hundred or more blocks tall and thousands of blocks across horizontally.
* Building a powered minecart rail down to 4100 blocks below sea level, so you can find the most ores.
* Blueberries. I swear, these are the easiest way to obtain and carry around the ability to restore hitpoints every time you carelessly fall off a ledge.
* Building a powered minecart rail down to 4100 blocks below sea level, so you can find the most ores.
* Blueberries. I swear, these are the easiest way to obtain and carry around the ability to restore hitpoints every time you carelessly fall off a ledge.
-
- Member
- Posts: 139
- Joined: Mon Jan 28, 2019 13:12
- GitHub: oilboi
- IRC: oilboi
- In-game: oilboi
- Contact:
Re: What features do you most associate with Minetest?
Well let me start off with my old favorite game: Minecraft.
What I associate with Minecraft is that:
The features I most associate with Minetest are:
What I associate with Minecraft is that:
- Beta 1.3 was 50MB
- Was closed sourced
- Took 10-30 seconds to load
- Was heavy
- Ran like poop on my old computer
- Had an extremely difficult to understand external user-made api which was technically illegal to use since it contained and modified Minecraft's source code
- Minecraft uses a ton of sounds from freesound under the attribution license and you cannot find the attributions anywhere in the game's code
- The mantra of Minecraft from a legal aspect is pretty much "here is the game, you can't change it"
- Microsoft now owns and ruins Minecraft even more by making it 500+MB of severely optimized code which takes 1-3 minutes to load into the unmodded game
- Modded versions of Minecraft can take up to 10 minutes before the main menu even shows up
The features I most associate with Minetest are:
- Libre and Open
- Fast and clean
- Easy to program (even though some of the api [formspec] doesn't throw exceptions and just crashes)
- Lightweight
- Can run at 500+ FPS on my pc
- I can literally do whatever I want. Ban singleplayer when they spawn into a world, bricking it? You can do it if you really want to
- Modularity - You can externally process data using lua and then tell the api what to do with the calculated data
- Good community
- Good mantra
- I can literally say "hi" to the developers of the game and bring up problems directly
- The fact that I can see literally anything that is going on at any given moment in the game's code even if I do not understand it
- Minetest is an engine and it runs games - You want doom? Download or make a doom game and drop it in. You want a puzzle game? Go get or make one and drop it in.
- Importantly - I can understand what a mod is doing by glancing over it's code before it's translated and compiled into the engine
This account is no longer active
- PolySaken
- Member
- Posts: 817
- Joined: Thu Nov 09, 2017 05:18
- GitHub: PolySaken-I-Am
- In-game: PolySaken
- Location: Wānaka, Aotearoa
- Contact:
Re: What features do you most associate with Minetest?
Insanely efficient and customizable particle systems. Just found out that my mashed potato computer can run thousands of particles with no perf change.
Guidebook Lib, for in-game docs | Poly Decor, some cool blocks | Vision Lib, an all-purpose library.
Re: What features do you most associate with Minetest?
Mese, Oerkkis, Dungeon Masters, Moddability, sneak glitch. Mobs mod NIH syndrome
Hey, what can i say? I'm the bad guy.
- Blockhead
- Member
- Posts: 1684
- Joined: Wed Jul 17, 2019 10:14
- GitHub: Montandalar
- IRC: Blockhead256
- In-game: Blockhead Blockhead256
- Location: Land Down Under
- Contact:
Re: What features do you most associate with Minetest?
- Free and open source.
- The base game runs really well and the engine takes basically no time at all to start.
- Painless drop-into-a-server-with-mods multiplayer.
- Mese, mesecons and digilines.
- Burst pneumatic tubes.
- Bugs that you can just fix yourself.
- Having to fix bugs yourself.
- All of the trains, everywhere, all the time, causing lag, and me making more of them.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
Who is online
Users browsing this forum: No registered users and 5 guests