Bugfixing
- Eventually I've managed to fix the moonwalking bug occurring while a mob is recovering its health.
- Thanks to TenPlus1 I've also discovered that I can also fix the mobs being stuck against walls, just by adding
Code: Select all
jump = true, jump_height = 0.01
These bugs affect Mobs Humans, Mobs Dwarves (jeesh I regret the day I made that mod so complex) and generally any of my mobs having health recovery, and NOT having jump = true in their definition (that is all of them).
In development
In the meanwhile I've been messing with the Umbra mob, adding another nasty feature.
Coming next
By the way, I am looking for Drow/Dark Elf/"you name it" textures.
I have not forgotten my Elves mobs, and I would like to release a "good elves (surface)" + "evil elves (underground)" mod. Evil elves do not necessarily need to be dark skinned, they might as well be paper-white/glassy-like skinned like those creatures living where there's no light.
So if YOU can draw, I would gladly accept YOUR contribute.
Else I'll have to posterize the existing elves' textures, and I seriously doubt that would look good.
To sum up
Long story short, if you are using one of my mobs, expect it being updated in a week or two; perhaps this time I'll manage to release a completely bug-free version. :)