Hi,
Is there a way or a mod that can do the following.
My students are creating things, or doing tasks. I want to visit the results when no one is on the server.
Maybe they can set something with their name on, where I can teleport to?
Is there a way to find places when the player is not online?
Will it help if the players use the Area Mod?
Setup a "teleport to" point
- Visitor247
- Member
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- Joined: Tue Dec 03, 2019 11:09
Setup a "teleport to" point
Last edited by Visitor247 on Wed Dec 04, 2019 18:18, edited 1 time in total.
- Visitor247
- Member
- Posts: 21
- Joined: Tue Dec 03, 2019 11:09
Re: Setup a "teleport to" point
I just found "Points of Interest". It sounds if it is what I need. !?
- Krock
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Re: Setup a "teleport to" point
EDIT2:
Okay. This is a little bit hacky. Let's abuse the sethome mod.
1) Create an empty file called "homes" (no file extension) in your world directory
2) Add the following code to the bottom of sethome/init.lua: (quote post to preserve tabs)
3) Tell your players to use /sethome again to add it to the file.
4) Use "/student_home Lucifer44" to teleport to someone's home
Okay. This is a little bit hacky. Let's abuse the sethome mod.
1) Create an empty file called "homes" (no file extension) in your world directory
2) Add the following code to the bottom of sethome/init.lua: (quote post to preserve tabs)
Code: Select all
-- CUSTOM MODIFICATION START
sethome.set = function(name, pos)
local player = minetest.get_player_by_name(name)
if not player or not pos then
return false
end
player:set_attribute("sethome:home", minetest.pos_to_string(pos))
-- ADD! `name` to the old storage file
local data = {}
local output = io.open(homes_file, "w")
if output then
homepos[name] = vector.new(pos)
for i, v in pairs(homepos) do
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
end
output:write(table.concat(data))
io.close(output)
return true
end
return true -- if the file doesn't exist - don't return an error.
end
sethome.get = function(name)
local player = minetest.get_player_by_name(name)
-- Player may also be offline
local pos = player and minetest.string_to_pos(player:get_attribute("sethome:home"))
if pos then
return pos
end
-- fetch old entry from storage table
pos = homepos[name]
if pos then
return vector.new(pos)
else
return nil
end
end
minetest.register_chatcommand("student_home", {
-- Require server privilege to use this cmd
privs = {server = true},
func = function(name, dst_name)
local pos = sethome.get(dst_name)
local player = minetest.get_player_by_name(name)
if player and pos then
player:set_pos(pos)
return true, S("Teleported to home!")
end
return false, S("Player not found!")
end,
})
-- CUSTOM MODIFICATION END
4) Use "/student_home Lucifer44" to teleport to someone's home
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
-
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Re: Setup a "teleport to" point
Or just use my travelnet mod in combination with a hub (=place where everyone places one station). That way, the students may also visit each other.
A list of my mods can be found here.
- Visitor247
- Member
- Posts: 21
- Joined: Tue Dec 03, 2019 11:09
Re: Setup a "teleport to" point
Thanks everyone, but Points of Interest it was.
I set the Categories to the names of my classes. The students can now set PoIs with the GUI and they have to name them with their real names. Through the categories I can filter them by class.
I now can double-click a name in the GUI and am teleported to the building site of the player.
I set the Categories to the names of my classes. The students can now set PoIs with the GUI and they have to name them with their real names. Through the categories I can filter them by class.
I now can double-click a name in the GUI and am teleported to the building site of the player.
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