[Mod] More Ores [moreores]
Re: [Mod] More Ores [moreores]
Can you add silver hoe as well? Thanks
Edit: I noticed that creative mode have silver hoe, but crafting it is not possible.
Edit: I noticed that creative mode have silver hoe, but crafting it is not possible.
Blend 3d models https://www.dropbox.com/sh/eocmx6axullc ... aI9sa?dl=0
Corals mod(WIP) viewtopic.php?f=9&t=13425
Corals mod(WIP) viewtopic.php?f=9&t=13425
Re: [Mod] More Ores [moreores]
Just updated More Ores and now I'm getting this error:
ModError: Failed to load and run script from E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:65: Name frame:moreores_mineral_mithril does not follow naming conventions: "moreores:" or ":" prefix required
stack traceback:
[C]: in function 'error'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:65: in function 'check_modname_prefix'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:115: in function 'register_item'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:208: in function 'register_node'
E:\Games\minetest-5.1.0-win64\bin\..\mods\frame\init.lua:152: in function 'register'
E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:97: in function 'add_ore'
E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:377: in main chunk
Check debug.txt for details.
Silver ingots and clump are showing as unknown.
ModError: Failed to load and run script from E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:65: Name frame:moreores_mineral_mithril does not follow naming conventions: "moreores:" or ":" prefix required
stack traceback:
[C]: in function 'error'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:65: in function 'check_modname_prefix'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:115: in function 'register_item'
...es\minetest-5.1.0-win64\bin\..\builtin\game\register.lua:208: in function 'register_node'
E:\Games\minetest-5.1.0-win64\bin\..\mods\frame\init.lua:152: in function 'register'
E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:97: in function 'add_ore'
E:\Games\minetest-5.1.0-win64\bin\..\mods\moreores\init.lua:377: in main chunk
Check debug.txt for details.
Silver ingots and clump are showing as unknown.
Re: [Mod] More Ores [moreores]
Sumi: Does this help: https://notabug.org/tenplus1/moreores
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Re: [Mod] More Ores [moreores]
Hello, I've been having a hard time getting this mod to work with other mods.
First a bit of history... Using MT 4.17, and Hamlets quest, everything was working well. I may be mistaken that moreores was included with that sub game? It was an old version of moreores with tons of ores you couldn't do anything with. I used that old version for awhile, but I got tired of not being able to use so many ores, and I stopped using it.
Flash forward to October 2019. I started using technic, and a few other mods like mesecons, digtron, digilines, etc. I was still on MT 4.17. That old version of moreores wouldn't work anymore, so I got the newer version - the one with only Silver and Mithril. That wouldn't work either.
So I downloaded, and compiled, MT 5.1. I download a bunch of mods from inside the main menu. As soon as I enabled moreores, pretty much all the other mods would fail to load. I created a new world, and enabled default and moreores - no problem. I enabled technic, and digtron, digilines, mesecons, and a few more - still no problem.
Short story long, I eventually figured out that 3d_armor and moreores just won't work together for me:
I can turn moreores off, and everything is working. But it's not just 3d_armor that has the problem. If I turn 3d_armor off, and everything else back on, most of the mods throw errors for "unsatisfied dependencies".
I have tried turning on moreores and just a few others, and everything seemed to be working. I have 59 other mods that are all playing well together, but as soon as I turn moreores on, not so much.
Does anyone have a similar problem? Is there a list of mods that moreores just wont work with? If I only enable moreores, 3d_armor, and default, I'll get this error.
First a bit of history... Using MT 4.17, and Hamlets quest, everything was working well. I may be mistaken that moreores was included with that sub game? It was an old version of moreores with tons of ores you couldn't do anything with. I used that old version for awhile, but I got tired of not being able to use so many ores, and I stopped using it.
Flash forward to October 2019. I started using technic, and a few other mods like mesecons, digtron, digilines, etc. I was still on MT 4.17. That old version of moreores wouldn't work anymore, so I got the newer version - the one with only Silver and Mithril. That wouldn't work either.
So I downloaded, and compiled, MT 5.1. I download a bunch of mods from inside the main menu. As soon as I enabled moreores, pretty much all the other mods would fail to load. I created a new world, and enabled default and moreores - no problem. I enabled technic, and digtron, digilines, mesecons, and a few more - still no problem.
Short story long, I eventually figured out that 3d_armor and moreores just won't work together for me:
Code: Select all
ERROR[Main]: ...minetest-stable-5/bin/../mods/3d_armor/3d_armor/init.lua:261: attempt to call field 'player_register_model' (a nil value)
I have tried turning on moreores and just a few others, and everything seemed to be working. I have 59 other mods that are all playing well together, but as soon as I turn moreores on, not so much.
Does anyone have a similar problem? Is there a list of mods that moreores just wont work with? If I only enable moreores, 3d_armor, and default, I'll get this error.
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Re: [Mod] More Ores [moreores]
So surprisingly, moreores won't work with toolranks either. I created a new world and added default, moreores, and toolranks - nope!
So, I can't get moreores to work with 3d_armor, hbarmor, or toolranks.
Code: Select all
2019-12-20 14:59:21: ERROR[Main]: mod "moreores" has unsatisfied dependencies: "toolranks"
2019-12-20 14:59:21: ERROR[Main]: mod "toolranks" has unsatisfied dependencies: "moreores"
Re: [Mod] More Ores [moreores]
Look at TenPlus1's post just above yours.
Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.
Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.
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Re: [Mod] More Ores [moreores]
? Isn't this just a starting problem, what might be solved in the game after both are loaded ?SiliconPenguin wrote:Code: Select all
2019-12-20 14:59:21: ERROR[Main]: mod "moreores" has unsatisfied dependencies: "toolranks" 2019-12-20 14:59:21: ERROR[Main]: mod "toolranks" has unsatisfied dependencies: "moreores"
... also as I have a incl. moreores, and not toolranks running server ...
I would have tried to disable toolranks in the dependencies of moreores, and just check that both have been loaded, as they might run then like wanted ?
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Re: [Mod] More Ores [moreores]
I did try that right before posting... I'd be willing to try ShadMordre's lib_trm, but I have no idea where to find it. Could you point me in the general direction?ThorfinnS wrote:Look at TenPlus1's post just above yours.
Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.
I'm listening...Festus1965 wrote: Isn't this just a starting problem, what might be solved in the game after both are loaded ?
I find this very interesting... The weird thing is that they are only optional dependencies of each other, so it shouldn't really matter if one or the other loads. They both run fine without the other, it's only when you try to use both that the error occurs.Festus1965 wrote:I would have tried to disable toolranks in the dependencies of moreores, and just check that both have been loaded, as they might run then like wanted ?
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Re: [Mod] More Ores [moreores]
can anyone else confirm this error?
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Re: [Mod] More Ores [moreores]
I just had a look at my server as I remember starting toolranks made an error, but
* at me version not 1.4.19 ... mod moreores dont have any dependency toolranks in it ! (just default, mg? farming ?)
* toolranks only has moreores ? in it,
and so there should be no problem, but I remember toolranks didn't start, when I was testing to include it, mhhh
and as of the lua code in toolranks, it seams moreores had to be started first (but how to control this ?)
* at me version not 1.4.19 ... mod moreores dont have any dependency toolranks in it ! (just default, mg? farming ?)
* toolranks only has moreores ? in it,
and so there should be no problem, but I remember toolranks didn't start, when I was testing to include it, mhhh
and as of the lua code in toolranks, it seams moreores had to be started first (but how to control this ?)
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Re: [Mod] More Ores [moreores]
Oh. I thought you said you downloaded it from within the minetest program. I doubt that points to TenPlus1's fork. Incidentally, I think you also have to use his version of toolranks, too. Seems to me he had to change both of them to remove the dependency circular reference.SiliconPenguin wrote:I did try that right before posting... I'd be willing to try ShadMordre's lib_trm, but I have no idea where to find it. Could you point me in the general direction?ThorfinnS wrote:Look at TenPlus1's post just above yours.
Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.
https://notabug.org/TenPlus1/toolranks.git
https://notabug.org/TenPlus1/moreores.git
https://github.com/ShadMOrdre/lib_trm.git
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Re: [Mod] More Ores [moreores]
Yeah, I downloaded all the mods I'm using with 5.1 from within the menu. But after that didn't work, I did download and try TenPlus1's version. I'm sorry, I really didn't make that very clear.ThorfinnS wrote:Oh. I thought you said you downloaded it from within the minetest program. I doubt that points to TenPlus1's fork. Incidentally, I think you also have to use his version of toolranks, too. Seems to me he had to change both of them to remove the dependency circular reference.SiliconPenguin wrote:I did try that right before posting... I'd be willing to try ShadMordre's lib_trm, but I have no idea where to find it. Could you point me in the general direction?ThorfinnS wrote:Look at TenPlus1's post just above yours.
Alternatively, you could try ShadMordre's lib_trm, which is a combination of toolranks and Terraria's tool modifiers.
https://notabug.org/TenPlus1/toolranks.git
https://notabug.org/TenPlus1/moreores.git
https://github.com/ShadMOrdre/lib_trm.git
I'll Download both of TenPlus1's mods you've linked to here in a little bit, and give them a try together. And I'll do the same with ShadMordre's lib_trm. I'll let you know how it goes, and thank you for helping me out!
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Re: [Mod] More Ores [moreores]
Okay, using both of TenPlus1's mods together fixes the problem! Including the problem with 3d_armor.
I will try ShadMOrdre's lib_trm in a test world later on.
Thank you once again ThorfinnS.
I will try ShadMOrdre's lib_trm in a test world later on.
Thank you once again ThorfinnS.
Re: [Mod] More Ores [moreores]
Is there a table somewhere that ranks tools in terms of speed and toughness? A few posts on this thread say things like, "mithril tools are fast and last quite long," but that isn't very objective. For example, if a steel pickaxe has a speed and toughness of 100 (for lack of a better metric), then what is the speed and toughness of a mithril pickaxe or a mese pickaxe? I've also noticed bronze and steel pickaxes seem to be about the same speed and toughness; steel has a very marginal advantage, in my observation. However, I don't know if my subjective observations correlate to the objective values used to program these tools.
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Re: [Mod] More Ores [moreores]
So far I realized, each kind of mineral tool is sometime better on specific tool or the work with it ...
Mean if andamantite Pick axe is best for mining (most ore), andamantite axe might not be best for treecutting ...
Sure the list (rule for th-) is in the mod code ...
Mean if andamantite Pick axe is best for mining (most ore), andamantite axe might not be best for treecutting ...
Sure the list (rule for th-) is in the mod code ...
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