Post your screenshots!
- Krock
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Re: Post your screenshots!
Using rivers as drive-through station.
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- voxelproof
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Re: Post your screenshots!
@Wuzzy: charming! :)
Final polish of Valleys "Extreme" tweaking.
And an idea, from another game, how to improve clouds... (Hope it won't be seen as a too violent breach of the Forum rules):
Final polish of Valleys "Extreme" tweaking.
And an idea, from another game, how to improve clouds... (Hope it won't be seen as a too violent breach of the Forum rules):
Spoiler
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To miss the joy is to miss all. Robert Louis Stevenson
- Desour
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Re: Post your screenshots!
Some screenshots of a mesecons experiment:
Mesecon torches do not update after a delay but in global cycles:
I've managed to get a very short signal (the and gate with the red arrow overheats) (it is very possible that there are smaller constructions that give the same short signal):
It is also possible to get such a signal with luacontrollers:
The things from my multimesecons mod do not do this:
Mesecon torches do not update after a delay but in global cycles:
I've managed to get a very short signal (the and gate with the red arrow overheats) (it is very possible that there are smaller constructions that give the same short signal):
It is also possible to get such a signal with luacontrollers:
The things from my multimesecons mod do not do this:
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Last edited by Desour on Wed Dec 18, 2019 21:26, edited 1 time in total.
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- Desour
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Re: Post your screenshots!
<dummy post for file uploading>
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he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- voxelproof
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Re: Post your screenshots!
While blockiness of MT worlds seems to render them completely incompatible with painting art, the funny fact is that despite its rough simplicity it nevertheless allows to depict all common landscape motifs of so-called 'high art'.
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To miss the joy is to miss all. Robert Louis Stevenson
- duane
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Re: Post your screenshots!
The last time I went to my local gallery, there was very little there that looked as natural as a minetest screenshot. I've been told that painting has to be unnatural in order to differentiate itself from photography. (I don't agree, but that's what I've been told.)voxelproof wrote:blockiness of MT worlds seems to render them completely incompatible with painting art
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Believe in people and you don't need to believe anything else.
- voxelproof
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Re: Post your screenshots!
Personally I was never very much fond of photography as an artistic medium (although I took hundreds of shots during my voyages, but they serve more as a personal memoir than any artistic creation). In fact photorealism of 19th-century academic style marked deep crisis of western painting art which was overcome only by the impressionist movement.duane wrote: The last time I went to my local gallery, there was very little there that looked as natural as a minetest screenshot. I've been told that painting has to be unnatural in order to differentiate itself from photography. (I don't agree, but that's what I've been told.)
I also think that art should offer something "beyond the world", and allow to tresspass our mundane experience. Kind of escapism perhaps.
But this is why I'll probably never get tired of walking amidst these wondrous grassy hills of materialized dreams.
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To miss the joy is to miss all. Robert Louis Stevenson
- Desour
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Re: Post your screenshots!
With my new meseconometer mod, I figured out that gates have a delay of 2 globalsteps. I challenge you to build a circuit that makes a one globalstep long signal into a two globalstep long signal (or vice versa) with the least possible delay and without using very complex nodes (like luacontroller).
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- Linuxdirk
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Re: Post your screenshots!
A modular walls concept I currently work on that is easy to build in survival mode of vanilla Minetest Game. (Looks better with world-aligned textures, though which are not in the game because of this issue, so you might need at least one mod if you don’t want to turn on world-aligned textures globally.)
Done so far: Straight wall, inwards/outwards corners, staircase to access the walkway on top of the wall, building concept (you first build the inner perimeter and then extend the wall outwards). Missing a corner tower (light blue outline for placement), a gatehouse an a wall to get up/down the terrain (which is not possible with the current straight wall because of the concept of this walls).
Done so far: Straight wall, inwards/outwards corners, staircase to access the walkway on top of the wall, building concept (you first build the inner perimeter and then extend the wall outwards). Missing a corner tower (light blue outline for placement), a gatehouse an a wall to get up/down the terrain (which is not possible with the current straight wall because of the concept of this walls).
- Krock
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Re: Post your screenshots!
These wall segments could be integrated really well into mg_villages (at least concept-wise). If there are schematics I'd first try to generate fortress walls. :)Linuxdirk wrote:A modular walls concept I currently work on that is easy to build in survival mode of vanilla Minetest Game.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Linuxdirk
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Re: Post your screenshots!
I tried to create a schematic of the corner piece (see attachment), but I got a warning: "The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.". I closed the whole corner and because the corner being a corner there is some free space covered by the area since the area is always squared …Krock wrote:These wall segments could be integrated really well into mg_villages (at least concept-wise). If there are schematics I'd first try to generate fortress walls. :)
Here’s two pictures with Sam so there is an idea on how large the walls look compared to the default player model.
I also worked on the corner tower concept. The tower itself is symmetrical so it can be placed anywhere changing a few nodes (remove 4 nodes for the doors and place 8 additional cobblestone nodes, the additional wall is built around the outer corner of the tower and is not connected to it). It sticks out on the outside of the wall. But I am super unhappy how the upper part looks …
Maybe have it higher …? I am not sure about this. The tower is not the main watchtower but a simple tower that can be placed on wall corners so it should not stick out too much from the rest of the wall.
- Krock
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Re: Post your screenshots!
That warning originates in worldedit. It's probably to warn casual players about the missing origin node which is rather useful, but not needed for schematics. It's a warning that can be ignored unless there's really a Minetest bug behind this message.Linuxdirk wrote:I tried to create a schematic of the corner piece (see attachment), but I got a warning: "The schematic contains excessive free space and WILL be misaligned when allocated or loaded. To avoid this, shrink your area to cover exactly the nodes to be saved.".
The tower looks quite good as-is IMO.
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Re: Post your screenshots!
Monkey paradise
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- voxelproof
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Re: Post your screenshots!
Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.Eran wrote: Monkey paradise
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To miss the joy is to miss all. Robert Louis Stevenson
Re: Post your screenshots!
Petz has chimps. My intention is mostly to make the player a monkey, all the leaves and vines are climbable.voxelproof wrote:Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.Eran wrote: Monkey paradise
- v-rob
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Re: Post your screenshots!
Well, Minetest does have monkeys because some programmers are monkeys :PEran wrote:Petz has chimps. My intention is mostly to make the player a monkey, all the leaves and vines are climbable.voxelproof wrote:Nice. And a good idea, cause afaik there're no monkeys yet in any of the creatures mods.Eran wrote: Monkey paradise
OSS:
Wow, is my Minetest web browser great or what?
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- PolySaken
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Re: Post your screenshots!
Pretty cool. (I hope that's the "View Page Source" option lol)v-rob wrote:
Wow, is my Minetest web browser great or what?
Guidebook Lib, for in-game docs | Poly Decor, some cool blocks | Vision Lib, an all-purpose library.
Re: Post your screenshots!
... niceee ... ?
is from my German-Creative-server
is from my German-Creative-server
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Re: Post your screenshots!
I can't help but feel somethings watching me..CalebJ wrote:
Creator of jelys_pizzaria and motorbike, and player of persistent kingdoms. RIP
- Linuxdirk
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Re: Post your screenshots!
Redesign of the staircase module, still not happy. It overlaps an adjacent module and needs the removal of some nodes of that module. Also: It’s two module units wide and is 4 nodes deeper than the other wall modules.
First Second Third Fourth Fifth … A concept for the gatehouse. (Like all modules without decorations.)
It’s symmetrical and sticks out of the wall two nodes on both sides. All I now need to do is taking the module apart again to create replicable building steps that work in survival.
Edit: Gatehouse building steps done.
Still missing: A wall part that can go up/down terrain (which was never a part of the whole idea).
Edit 2: The wall can now be slightly adapted to the terrain. After each module the next module is 3 nodes above the previous module.
The wall raises very slowly with this but as stated it was never planned at all.
First Second Third Fourth Fifth … A concept for the gatehouse. (Like all modules without decorations.)
It’s symmetrical and sticks out of the wall two nodes on both sides. All I now need to do is taking the module apart again to create replicable building steps that work in survival.
Edit: Gatehouse building steps done.
Still missing: A wall part that can go up/down terrain (which was never a part of the whole idea).
Edit 2: The wall can now be slightly adapted to the terrain. After each module the next module is 3 nodes above the previous module.
The wall raises very slowly with this but as stated it was never planned at all.
Re: Post your screenshots!
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