[Game] VoxeLibre (formerly known as MineClone2) [0.86]
- r1bnc
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Re: [Game] MineClone 2 [0.57.0]
I've just discovered this game (mineclone2), it works on my GNU+Linux but not on my Android 7 (LineageOS) the minetest just crashes/exists after initialization of the game.
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- Wuzzy
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Re: [Game] MineClone 2 [0.57.0]
An error message might be helpful.
Or the last 100 lines of debug.txt (if you can access this file somehow).
Or the last 100 lines of debug.txt (if you can access this file somehow).
Re: Version 0.57.0 released!
Solange man es nicht züchten kann, ist es ehrlich gesagt eins der schlechtesten Essen, die es gibt. es sollte so wachsen, wie Zuckerrohr oder Kakteen.Wuzzy wrote: Add dried kelp, the cheapest food
Re: [Game] MineClone 2 [0.57.0]
is there any advanced nodes like light, light_source etc. ?
My YouTube-Site with Minetest-LetsPlays and some of my Servers: Carpathian Ethereal Vanilla Creative MineClone2 --- Discord
- Wuzzy
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Re: [Game] MineClone 2 [0.57.0]
I don't know what you mean. Of course there are light sources: torch, sea lantern, jack'o lantern, redstone torch, glowstone.
Re: [Game] MineClone 2 [0.57.0]
oh sorry ^^
i mean nodes that looks like air ( not visible ) but emit light
would be important to illuminate a cave without having visible light sources (for ambience)
i mean nodes that looks like air ( not visible ) but emit light
would be important to illuminate a cave without having visible light sources (for ambience)
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- Wuzzy
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Re: [Game] MineClone 2 [0.57.0]
No, such a thing doesn't exist in MCL2. But it would be fairly trivial to write a mod that does that. But I won't do it because I don't care. :P Maybe you're lucky and such a mod already exists somewhere.
Re: [Game] MineClone 2 [0.57.0]
creating a corresponding mod is not difficult for me ...
only I wanted to ask first whether such nodes already exist to avoid redundancies ^^
only I wanted to ask first whether such nodes already exist to avoid redundancies ^^
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- r1bnc
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Re: [Game] MineClone 2 [0.57.0]
disregard, it was a missing file.Wuzzy wrote:An error message might be helpful.
Or the last 100 lines of debug.txt (if you can access this file somehow).
How to import my existing world from minetest game to mineclone2?
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- Miniontoby
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Re: [Game] MineClone 2 [0.56.2]
I will help you with the code, because I am now making a code for it.Wuzzy wrote:No. Or at least: Not yet.Miniontoby wrote:Is there an elytra for flying and fireworks for a boost
Re: [Game] MineClone 2 [0.57.0]
Is there a colors.txt to use with minetestmapper, for maps running MC2 ?
'My' wiki-pages: Build-a-home - basic-robot - basic_robot_csm - basic-machines - digtron - xdecor -
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- Lone_Wolf
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Re: [Game] MineClone 2 [0.57.0]
I'm pretty sure minetestmapper provides a mod for generating a colors.txthajo wrote:Is there a colors.txt to use with minetestmapper, for maps running MC2 ?
Re: [Game] MineClone 2 [0.57.0]
I've uploaded one in the other topic where you asked the same question.hajo wrote:Is there a colors.txt to use with minetestmapper, for maps running MC2 ?
I'm unaware of a script that does that. In theory, it is enough to use sqlite3 on your map.sqlite and issue a few "UPDATE" commands to replace nodes (for example "default:andesite" => "mcl_core:andesite"), but the problem is, the data is zlib compressed and there's no one-to-one relation between MTG and MCL2 nodes. That is especially true if you have used lots of mods in MTG which all define their own node types. @Sokomine's handle_schematics mod is capable of such a conversion (to some extent), so I suppose you could try to save the entire world in an mts file and then import it (but I doubt it would work without glitches, and you'd have to use exactly the same mapgen with exactly the same seed). It worths a shot.r1bnc wrote:How to import my existing world from minetest game to mineclone2?
Cheers,
bzt
Re: [Game] MineClone 2 [0.57.0]
Hi everyone, I wanted to know if it was possible farm gunpowder whit coal e graver?
Re: [Game] MineClone 2 [0.57.0]
Hi! I looked into setting up MineClone2 on Minetest on a couple of Android-tablets but the modinstaller Minetest Mods for Android is not able to find it on ContentDB. I am going to troubleshoot but if anyone has gotten further already I would love to know.
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Re: [Game] MineClone 2 [0.57.0]
Have you searched it like "MineClone2" or like "MineClone 2"?khampf wrote:Hi! I looked into setting up MineClone2 on Minetest on a couple of Android-tablets
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Re: [Game] MineClone 2 [0.57.0]
The Minetest mods for Android app is only for mods, not for games!!khampf wrote:Hi! I looked into setting up MineClone2 on Minetest on a couple of Android-tablets but the modinstaller Minetest Mods for Android is not able to find it on ContentDB. I am going to troubleshoot but if anyone has gotten further already I would love to know.
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Re: [Game] MineClone 2 [0.57.0]
Minetest mods only supports mods, this is a gamekhampf wrote:Hi! I looked into setting up MineClone2 on Minetest on a couple of Android-tablets but the modinstaller Minetest Mods for Android is not able to find it on ContentDB. I am going to troubleshoot but if anyone has gotten further already I would love to know.
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Version 0.57.1
Version 0.57.1 released!
Changelog:
Changelog:
- Sea pickles added (only in Creative Mode). They grow on dead brain coral blocks underwater, have 4 possible sizes and make some light
- Fix some recipes not being shown in crafting guide
- Remove “awd” and “awpl” commands
- Fix crash related to achievements
- Add message when trying to spawn hostile mob when only peaceful mobs are allowed
- Add workaround for when mobs try to glitch through walls (thanks, MysticTempest!)
- Destroy end portal when neighboring bedrock is destroyed
- Fix mob highlight sometimes not resetting
- Fix shulker box losing all its contents when recoloring
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Re: [Game] MineClone 2 [0.57.1]
I was playing 0.57.0, and eternal fire was only created on top of netherrack, not the sides. Is this intentional?
What is SCP-055?
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Re: [Game] MineClone 2 [0.57.1]
Thx, and are there any sources of light besides daylight that are bright enough to kill zombies?
What is SCP-055?
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