[Mod] Uranium tools [fnuclear]

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Irremann
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Joined: Fri Jan 10, 2020 06:03
GitHub: Irremann
Location: Russia, Pereslavl-Zalesskiy

[Mod] Uranium tools [fnuclear]

by Irremann » Post

Image

Minetest uranium tools Mod by Irremann

Add uranium tools: axe, crowbar, pickaxe, shovel, sword, hammer, sickle. Add uranium lamp and barrel for toxic waste.
They all created from depleted uranium 0%. All these tools glow in the dark (required wielded_light mod).
The sickle works like a scythe from the farming mod. The hammer smashes any cobblestone and any stone into gravel. And gravel and compressed gravel into sand.
Also added several recipes for disassembling diamond and mese tools using a hammer.

Depends: technic

Github:
Code: https://github.com/Irremann/fnuclear
Download Zip: https://github.com/Irremann/fnuclear/archive/master.zip
Last edited by Irremann on Sat Jan 18, 2020 17:12, edited 1 time in total.

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sorcerykid
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In-game: Nemo
Location: Illinois, USA

Re: [Mod] Uranium tools [fnuclear]

by sorcerykid » Post

I have to say I've very impressed by the tool selection as well as the unique game play alternatives that this mod affords. It's definitely refreshing new take on survival, and opens up a lot more possibilities. I might just have to install this on my server :)

u18398

Re: [Mod] Uranium tools [fnuclear]

by u18398 » Post

Irremann wrote: Add uranium tools: axe, crowbar, pickaxe, shovel, sword, hammer, sickle. Add uranium lamp and barrel for toxic waste.
You should add, that your mod depends on technic mod.

I like uranium stuff, even though it is not on the most wanted list of most people.
Good solution to use uranium 0.0 because you have a lot of it after processing
and there is no other use of it.


if you are interested in more uranium use this could be also something for you:

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Irremann
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Joined: Fri Jan 10, 2020 06:03
GitHub: Irremann
Location: Russia, Pereslavl-Zalesskiy

Re: [Mod] Uranium tools [fnuclear]

by Irremann » Post

Update: uranium hoe added.

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