Post your screenshots!

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

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Testing the next version of ActiveFormspecs that allows dropdowns to return the selected index to the callback rather than the value of the option itself. No more need for reverse lookup tables! :)

dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>;<use_index>]

If the optional parameter use_index is "true", then the callback will receive the selected index

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srifqi
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Minetest 360 panorama mode

by srifqi » Post

A render test that projects cube maps to a rectangle image using equirectangular projection minetest/minetest #8475
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Saya dari Indonesia! · Terjemahkan Minetest! · my mods · My nickname in IPA: /es.rif.qi/

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Wuzzy
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Re: Post your screenshots!

by Wuzzy » Post

Image

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Re: Post your screenshots!

by Inocudom » Post

The Addict achievement in Garry's Mod will soon be mine. I am building a monument to such a great victory:
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rubenwardy
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Re: Post your screenshots!

by rubenwardy » Post

Experimenting with different main menu designs. The aim is to bring more focus to games and ContentDB, and to allow games to theme and customise their menu

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Walker
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Re: Post your screenshots!

by Walker » Post

rubenwardy wrote:Image
F*CKING AWESOME
rubenwardy wrote:Image
god ^^
rubenwardy wrote:Image
nice and clean ... i like it :=)

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Re: Minetest 360 panorama mode

by Walker » Post

srifqi wrote:A render test that projects cube maps to a rectangle image using equirectangular projection minetest/minetest #8475
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if this is a option ( yes, i know it is a option ) please add this to minetest-master ^^

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Rare Carpathian seed

by texmex » Post

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u18398

Re: Rare Carpathian seed

by u18398 » Post

texmex wrote:picture
Cool. I thought I was the only one using that texture pack.

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Re: Post your screenshots!

by ShadMOrdre » Post

@texmex
What view distance is that? The nodes are so small, that looks like a real picture... ;)

So what is that texture pack? Natures' Own? ;)

You really should try lib_materials / lib_ecology mods. :D They are the closest you'll get to that very nice pic.


Shad

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Re: Post your screenshots!

by firefox » Post

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viewtopic.php?p=366746#p366746
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Retro Plus is finished!

by Wuzzy » Post


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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

Cleaning out old auth entries, I couldn't help but chuckle at some of the usernames people come up with. It almost reads like a book, starting out low-key, building up suspense, and ending with a grand finale: EARTH_IS_FLAT!

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Re: Post your screenshots!

by e-tic » Post

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Re: Post your screenshots!

by CalebJ » Post

Well done, nice use of cutting shapes.

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Re: Post your screenshots!

by voxelproof » Post

Tatras mountains fitted into the voxel constraints.

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

Fooling around with the new rand() function of the Bedrock Markup Language. This is a funny sign I made at the entrance to AspireMint's shop at spawn. It shows random messages to the customer. Hopefully he doesn't mind that i'm using it for testing :)

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Any arbitrary string can be inserted into signs using the new %{func...} notation. It's super easy and can be great for laughs lol!

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Arivard | City Build WIP Base Game

by h3ra » Post

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Builds in this screenshot:

(Back) The Spiked Brine - Tavern
(Back Left) Star of Arivard - inn
(Front) Stocks & Sallies - market stall in The Square

Currently working on Arivard! I build to relax so I'll be adding to the town whenever I can. It's built entirely in base game Minetest btw!

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Re: Post your screenshots!

by CalebJ » Post

Meanwhile on Tunnelers' Abyss
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Re: Post your screenshots!

by PolySaken » Post

CalebJ wrote:Meanwhile on Tunnelers' Abyss
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All I see is a bunch of trees in the wrong place lol
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Re: Post your screenshots!

by CalebJ » Post

Exactly. ;)
Its a safari and aviary showcasing some of the newer animals on the server.

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Re: Post your screenshots!

by PolySaken » Post

CalebJ wrote:Exactly. ;)
Its a safari and aviary showcasing some of the newer animals on the server.
But tussock is a cold-climate mountain plant... It'll die in a savannah :(
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Re: Post your screenshots!

by duane » Post

CalebJ wrote:Meanwhile on Tunnelers' Abyss
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It's pretty, but I don't like the square bales of dry grass.


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Re: Post your screenshots!

by ShadMOrdre » Post

Coming soon! lib_towns.

Multiple town types, layouts, on the fly node replacements and featuring roads. More to come...

Will require lib_materials / lib_ecology, and others. I'll work on making this as dependency free as possible, but villages need nodes, and those nodes have to come from somewhere.

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Re: Post your screenshots!

by duane » Post

ShadMOrdre wrote:Image
Noooiiiiice!

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