The screens are very impressive, just awesome. I like much that server and I consider it is the most best server of ever.CalebJ wrote:Meanwhile on Tunnelers' Abyss
Post your screenshots!
- Andrey01
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Re: Post your screenshots!
- sorcerykid
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Re: Post your screenshots!
I created a Safe node that encrypts its inventory using a block-chain cipher with 128-bit private/public key pair. It's designed to thwart hackers using modded clients (or local map saves) to inspect other players' personal belongings. Even 'protection_bypass' privilege does not allow access, since the original PIN number is never stored anywhere.
- rubenwardy
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Re: Post your screenshots!
How do you go from the pin to the private key? Pins are not safe passwords, as there are only 10000 combinations. This is fine for online attacks, but very bad for offline attacks
- sorcerykid
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Re: Post your screenshots!
The PIN is not used to generate the private key. The private key is a 64-bit hash of an alphanumeric password set by the server operator in the mod configuration and should never be accessible to anyone (unless they somehow gain access to the configuration file).
Edit: Also, as an added security measure, if the PIN is entered incorrectly, then the safe will be disabled for a period of time.
Edit: Also, as an added security measure, if the PIN is entered incorrectly, then the safe will be disabled for a period of time.
- duane
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Re: Post your screenshots!
Cool, but is this really an issue? Why does anyone worry that someone might see their fifty stacks of mese, unless they got them by cheating?sorcerykid wrote:I created a Safe node that encrypts its inventory using a block-chain cipher with 128-bit private/public key pair. It's designed to thwart hackers using modded clients (or local map saves) to inspect other players' personal belongings.
(Yes, I realize that's a terrible argument on principle, but really...)
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Believe in people and you don't need to believe anything else.
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Re: Post your screenshots!
Thank you!! :-)Andrey01 wrote: The screens are very impressive, just awesome. I like much that server and I consider it is the most best server of ever.
Another screenie
- Miniminaut
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Re: Post your screenshots!
Ambush!
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Eckig - Bene - Basta
Re: Post your screenshots!
ohMiniminaut wrote:Ambush!
Re: Post your screenshots!
Melontree monster?Miniminaut wrote:Ambush!
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Re: Post your screenshots!
This is our new Spongebob themed area for the students:
Lee County Schools uses Minetest to promote student reading. https://mine.lee.k12.al.us
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Re: Post your screenshots!
Lol, nice job there!
some more of my own:
some more of my own:
Re: Post your screenshots!
oh my gosh, stunning <3 <3 <3 <3tashbaugh wrote:This is our new Spongebob themed area for the students:
- sorcerykid
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Re: Post your screenshots!
Written books often contain sensitive or privileged details about other players. Yet with only basic knowledge of CSM, all of those messages are readily available at any hacker's fingertips. The fact that locked chests give the misleading impression that the contents therein are protected from intrusion is a serious concern in my view. As a server admin, I feel that encryption safeguards are even more imperative given data privacy concerns in the EU.duane wrote:Cool, but is this really an issue? Why does anyone worry that someone might see their fifty stacks of mese, unless they got them by cheating?sorcerykid wrote:I created a Safe node that encrypts its inventory using a block-chain cipher with 128-bit private/public key pair. It's designed to thwart hackers using modded clients (or local map saves) to inspect other players' personal belongings.
I would also argue that on a survival server, being able to secretly spy on players' inventories can absolutely afford an unfair gameplay advantage. It would be like peering at the cards your opponent has in hand during a game of Poker.
- sorcerykid
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Re: Post your screenshots!
Putting the finishing touches on the Advanced Rangerfinder mod, which makes it a breeze to find entities using an advanced search API.
In this example I wanted to locate any flower items or any wool items that were placed inside itemframes or dropped on the ground. It took just three lines of code:
In this example I wanted to locate any flower items or any wool items that were placed inside itemframes or dropped on the ground. It took just three lines of code:
Code: Select all
local entity_globs = {":flowers:*", ":wool:*", "itemframes:visual", "__builtin:item"}
local match_func = function (a, b, c, d) return (a or b) and (c or d) end
local res = minetest.find_objects_in_sphere(pos, 20, {}, entity_globs, match_func)
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Re: Post your screenshots!
Need schematics for buildings. Preferably, buildlings that have a purpose, like mill, forge, tannery, slaughterhouse, lumbermill, bank, inn, pub, and so forth. The medieval, gambit, and lumberjack town types from mg_villages include some of these buildings, but I'd like additional styles, as well as rounding out the various industries found within a town. These can also include modern, futurisitic, steampunk... I would like to include a well rounded lib_towns mod, instead of just rehashing through older content.
Shad
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Re: Post your screenshots!
I've been working on a Starship for over 2 years. It's finally coming together. It's currently sitting about 2.6 km above 2 small towns my kid and I have been building at the same time.
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Re: Post your screenshots!
vtwindsurfer, thats very impressive! It looks great!vtwindsurfer wrote:I've been working on a Starship for over 2 years. It's finally coming together. It's currently sitting about 2.6 km above 2 small towns my kid and I have been building at the same time.
Lee County Schools uses Minetest to promote student reading. https://mine.lee.k12.al.us
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Re: Post your screenshots!
Some have seen my setup in VanessaE's creative server. I'm basically setting up a small city about 6,000 nodes from Spawn. You may have seen the ocean liner there. There is now a port around it. This is my home! A work in progress, btw. If you'd like to help setup the city, you're welcome to.
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- Hybrid Dog
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Re: Post your screenshots!
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Re: Post your screenshots!
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- Miniminaut
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Re: Post your screenshots!
what a nice hyper mountain. Why can´t I stop thinking about the missing castle :)
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Eckig - Bene - Basta
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Re: Post your screenshots!
Tunnelers' Abyss dev land... :-)
- sorcerykid
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Re: Post your screenshots!
Finalizing work on Pipeline, the first ever in-game issue tracker for Minetest.
For an administrator, it's definitely a far cry from having to keep track of problem reports in a text editor, which I know all too well :)
For an administrator, it's definitely a far cry from having to keep track of problem reports in a text editor, which I know all too well :)
- Advanced search capabilities to filter by subject, by data range, by status, by assignees, and by author.
- Multiple roles enforced via permissions, such as "manage_issues", "review_issues", "global_config", etc.
- Support for messages in Bedrock Markup Language, including embedded images, for issues and replies.
- Fully customizable categories and priorities, both colors and labels, including order and listing of options.
- Comprehensive notification system, with a summary panel of subscribed issues and user-settable alerts.
- Safeguards to prevent abuse, including limits on posting of new issues and replies, or adding reactions.
- Issues and replies can be flagged for abuse by anyone, while administrators can pin, hide, or lock issues.
Re: Post your screenshots!
color test
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- Linuxdirk
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Re: Post your screenshots!
Good lord ... I just LOVE looking at your formspecs. They all look so good!sorcerykid wrote:Finalizing work on Pipeline, the first ever in-game issue tracker for Minetest.
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