Post your screenshots!
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
What are they saying to each other? Plug in a digiterm and read the messages.
- Attachments
-
- screenshot_20200312_104037.jpg (155.74 KiB) Viewed 1354 times
-
- screenshot_20200312_113122.jpg (278.67 KiB) Viewed 1354 times
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
@Shad
More and more interesting... keep on :)
___________________________________________________
Exploration of this world pays off -- jungles are rare (yet sometimes of considerable size), as are the sea-level lakes due to uplifting of the whole landmass -- and mostly barren terrain is just a decent background for the moments of awe, when tired traveller finds oasis like this one.
More and more interesting... keep on :)
___________________________________________________
Exploration of this world pays off -- jungles are rare (yet sometimes of considerable size), as are the sea-level lakes due to uplifting of the whole landmass -- and mostly barren terrain is just a decent background for the moments of awe, when tired traveller finds oasis like this one.
- Attachments
-
- Fitness_Point.jpg (801.06 KiB) Viewed 1354 times
To miss the joy is to miss all. Robert Louis Stevenson
- voxelproof
- Member
- Posts: 1087
- Joined: Sat Aug 05, 2017 08:13
- Location: Europe
Re: Post your screenshots!
And an eye candy. This one should explain why some childish adults like me love this game ;)
- Attachments
-
- mgv6_15_01.png (328.52 KiB) Viewed 1354 times
To miss the joy is to miss all. Robert Louis Stevenson
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: Post your screenshots!
Coronavirus battle :D
- Attachments
-
- screenshot_20200317_190707_1.png (603.55 KiB) Viewed 1354 times
If you lack the reality, go on a trip or find a job.
- pampogokiraly
- Member
- Posts: 293
- Joined: Wed Jan 08, 2020 22:21
- In-game: i_love_mesecon
Re: Post your screenshots!
Who won? :DHume2 wrote:Coronavirus battle :D
Image
All praise the Bacon God! The one and only god in MineTest
Re: Post your screenshots!
nether test with a 5.2.0 dev version and MTG vanilla ;-)
- Attachments
-
- 2020-03-17 20_07_50-nether-test-mt-5.2.0-dev.jpg (539.68 KiB) Viewed 1354 times
-
- 2020-03-17 20_05_17-nether-test-mt-5.2.0-dev.jpg (559.27 KiB) Viewed 1354 times
- DrFrankenstone
- Member
- Posts: 231
- Joined: Tue May 24, 2016 05:36
- GitHub: treer
- Location: Australia
- Contact:
Re: Post your screenshots!
<Dammit, wrong thread, and can't delete>
- rubenwardy
- Moderator
- Posts: 6978
- Joined: Tue Jun 12, 2012 18:11
- GitHub: rubenwardy
- IRC: rubenwardy
- In-game: rubenwardy
- Location: Bristol, United Kingdom
- Contact:
- davidthecreator
- Member
- Posts: 452
- Joined: Mon Aug 18, 2014 19:48
- GitHub: daviddoesminetest
- In-game: DavidDoesMinetest
- Location: Lithuania
Re: Post your screenshots!
When you are so terrible at everything, even the laws of physics break before you, just so you would fail.
- sorcerykid
- Member
- Posts: 1847
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Post your screenshots!
Testing the new markdown extension to the Bedrock Markup Language mod, which introduces a new cell-type [m] that supports embedding of Magic Markdown flavored text.
What sets this variant of Markdown apart from the more common implementations is that it's easy to create multiple levels of indentation without having to resort to bulleted lists. This is particularly nice for visualizing a hierarchy of textual information, including code blocks, subheadings, quotations, etc. all in cascading format.
What sets this variant of Markdown apart from the more common implementations is that it's easy to create multiple levels of indentation without having to resort to bulleted lists. This is particularly nice for visualizing a hierarchy of textual information, including code blocks, subheadings, quotations, etc. all in cascading format.
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
Looks like me hiding from coronavirii......davidthecreator wrote:When you are so terrible at everything, even the laws of physics break before you, just so you would fail.
OSS:
I like playing this map
scaled up by 8.
Kinda continental in it's feel.
- Attachments
-
- screenshot_20200321_143616.jpg (442.42 KiB) Viewed 1354 times
-
- screenshot_20200315_214939.jpg (205.53 KiB) Viewed 1354 times
Re: Post your screenshots!
- Attachments
-
- screenshot_20200314_141818.jpg (158.13 KiB) Viewed 1354 times
-
- screenshot_20200323_194519.jpg (178.86 KiB) Viewed 1354 times
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
SB66,
If you'd be willing to make some schematics out of those, I think I can make them look like an organically made city in a mod.
The ziggurat, towers, and wall sections could easily be combined with some other desert like schems that I've collected for some amazing builds.
This shows my yet to be released lib_towns mod placing villages on my lib_materials / lib_ecology maps.
If you'd be willing to make some schematics out of those, I think I can make them look like an organically made city in a mod.
The ziggurat, towers, and wall sections could easily be combined with some other desert like schems that I've collected for some amazing builds.
This shows my yet to be released lib_towns mod placing villages on my lib_materials / lib_ecology maps.
- Attachments
-
- screenshot_20200315_170316.jpg (235.47 KiB) Viewed 1354 times
- Irremann
- Member
- Posts: 51
- Joined: Fri Jan 10, 2020 06:03
- GitHub: Irremann
- Location: Russia, Pereslavl-Zalesskiy
Re: Post your screenshots!
- Attachments
-
- screenshot_20200320_2132061.png (653.12 KiB) Viewed 1354 times
Re: Post your screenshots!
- Attachments
-
- screenshot_20200325_210517.png (534.79 KiB) Viewed 1354 times
Re: Post your screenshots!
Why am I not surprised? But, hey, at one point you could simply crawl along the floor... and out into space. So... I call this a win!
Exile. An oven and an iron smelter. I have no idea what the best furnace design is anymore. I changed the code so many times...
- Attachments
-
- exile_furnace.png (330.88 KiB) Viewed 1354 times
- sorcerykid
- Member
- Posts: 1847
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Post your screenshots!
What started out as just a couple test pages for my Books Redux Mod, is now growing into a full fledged novel. The story is actually pretty compelling. I'm already half-way through the second chapter :D
Re: Post your screenshots!
Hey that's my box!
Lol!
Creator of jelys_pizzaria and motorbike, and player of persistent kingdoms. RIP
- sorcerykid
- Member
- Posts: 1847
- Joined: Fri Aug 26, 2016 15:36
- GitHub: sorcerykid
- In-game: Nemo
- Location: Illinois, USA
Re: Post your screenshots!
Toying around with the screwdriver in my new Doors Redux mod. It's so nice to be able to have centered doors!
-
- Member
- Posts: 1118
- Joined: Mon Dec 29, 2014 08:07
- Location: USA
Re: Post your screenshots!
sorcerykid,
Interesting idea... but how to you "turn" the door? Or do you rely on users placing the door in the direction they are facing.
As an alternative way to handle more than two choices, (ie right and left click), I would encourage a state based tool, where punching (left click) changes the state, and placing (right click) commits the action of the chosen state.
I did this for a schematics tool that I use, using states to allowing configuration of parameters for placing schematics.
OSS: (Pssst.... they're landscapes cause I likes world building and map making...)
Looking north across origin.
Looking east, from 2km west of origin.
Interesting idea... but how to you "turn" the door? Or do you rely on users placing the door in the direction they are facing.
As an alternative way to handle more than two choices, (ie right and left click), I would encourage a state based tool, where punching (left click) changes the state, and placing (right click) commits the action of the chosen state.
I did this for a schematics tool that I use, using states to allowing configuration of parameters for placing schematics.
OSS: (Pssst.... they're landscapes cause I likes world building and map making...)
Looking north across origin.
Looking east, from 2km west of origin.
- Attachments
-
- screenshot_20200330_030207.jpg (408.34 KiB) Viewed 1354 times
-
- screenshot_20200330_004428.jpg (308.34 KiB) Viewed 1354 times
- Hybrid Dog
- Member
- Posts: 2836
- Joined: Thu Nov 01, 2012 12:46
- GitHub: HybridDog
Re: Post your screenshots!
- Attachments
-
- something.jpg (117.43 KiB) Viewed 1390 times
-
- New member
- Posts: 2
- Joined: Sat Mar 28, 2020 21:53
- IRC: davey2112
- In-game: davey
Re: Post your screenshots!
Baseball stadium I built on VanessaE's Bananaland Server:
Thanks to PeterGatsby, Chache, tskalyo, Zerga, and LadyPyle for helping to build this
Thanks to PeterGatsby, Chache, tskalyo, Zerga, and LadyPyle for helping to build this
-
- Member
- Posts: 79
- Joined: Tue Aug 26, 2014 04:50
- GitHub: Big3Force
- IRC: Big3Force
- In-game: Big3Force
- Location: Tennessee USA
Re: Post your screenshots!
Capital City F117 Squadron
- Attachments
-
- gfghtttyyyt.jpg (132.71 KiB) Viewed 1442 times
Who is online
Users browsing this forum: No registered users and 22 guests