[Closed] ZombieTest
Re: [Server] ZombieTest
Fly eagle, fly :)
Also: Interkom mod is back to ZombieTest
Also: Interkom mod is back to ZombieTest
Re: [Server] ZombieTest
eagles are already common birds here, now they recieved the latest update
Re: [Server] ZombieTest
With new water_life update, now find muddy_water in savanna and rainforest biomes. All areas containing these biomes have been regenerated.
Re: [Server] ZombieTest
compiled and installed latest stable minetest (5.1.1) and minetest_game
Re: [Server] ZombieTest
update:
- added farbows mod
(arrows do not work on zombies, even if you shoot their heads)
- added farbows mod
(arrows do not work on zombies, even if you shoot their heads)
- apercy
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Re: [Server] ZombieTest
Hello!!
As I promised - the forked Not So simple Helicopter
https://github.com/APercy/helicopter
An explanation: This version of the helicopter is very expensive now.
To craft you need diamond blocks, battery, a mese block, a lot of steel. An expensive helicopter, like in real life. And it consumes power now. You can fuel it with power blocks (so, you must have generators, aviation gas is expensive in reallife). And after flight level 100, the power consumption increases, like piston engines do. So you must fly low. The refueling system is easy: you must have power blocks on your inventory. Then you attach the player on the helicopter with right click and punch the seat. It will drop one power block from your inventory, then you can fly circa 2300 blocks away until new refuel (if not above level 100). Refuel ONLY can be done landed.
PS: If you collect it to the inventory, It will loose all fuel, so it will need a new refuel
As I promised - the forked Not So simple Helicopter
https://github.com/APercy/helicopter
An explanation: This version of the helicopter is very expensive now.
To craft you need diamond blocks, battery, a mese block, a lot of steel. An expensive helicopter, like in real life. And it consumes power now. You can fuel it with power blocks (so, you must have generators, aviation gas is expensive in reallife). And after flight level 100, the power consumption increases, like piston engines do. So you must fly low. The refueling system is easy: you must have power blocks on your inventory. Then you attach the player on the helicopter with right click and punch the seat. It will drop one power block from your inventory, then you can fly circa 2300 blocks away until new refuel (if not above level 100). Refuel ONLY can be done landed.
PS: If you collect it to the inventory, It will loose all fuel, so it will need a new refuel
Re: [Server] ZombieTest
wow that was fast :) Is there a chance to remove dependency on basic_machines ?apercy wrote:Hello!!
As I promised - the forked Not So simple Helicopter
https://github.com/APercy/helicopter
An explanation: This version of the helicopter is very expensive now.
To craft you need diamond blocks, battery, a mese block, a lot of steel. An expensive helicopter, like in real life. And it consumes power now. You can fuel it with power blocks (so, you must have generators, aviation gas is expensive in reallife). And after flight level 100, the power consumption increases, like piston engines do. So you must fly low. The refueling system is easy: you must have power blocks on your inventory. Then you attach the player on the helicopter with right click and punch the seat. It will drop one power block from your inventory, then you can fly circa 2300 blocks away until new refuel (if not above level 100). Refuel ONLY can be done landed.
PS: If you collect it to the inventory, It will loose all fuel, so it will need a new refuel
I am not sure if I can put that too on this server. But if you only need it for the power supply, I will find a
solution. Maybe you will have to move your fuel from Lilly's to ZombieTest then. I will test in singleplayer first :)
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Re: [Server] ZombieTest
Ok!!!! I will remove the dependency and commit, wait a minute!
- apercy
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Re: [Server] ZombieTest
done with danone!
But one note: If the battery or power block isn't present, can be impossible contruct or fly it
But one note: If the battery or power block isn't present, can be impossible contruct or fly it
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Re: [Server] ZombieTest
I will wait your solution to substitute it ;)
the fuel you can change at lines 66 and 68 of init.lua
the battery at line 445
the fuel you can change at lines 66 and 68 of init.lua
the battery at line 445
Re: [Server] ZombieTest
It is done ! Helicopter is online and ready to try.apercy wrote:I will wait your solution to substitute it ;)
the fuel you can change at lines 66 and 68 of init.lua
the battery at line 445
ZombieTest now has a very super_basic_machines mod XD
That means you have to transfer your Power Cells from
Lilly in the Valley server to ZombieTest server by Interkom.
Also I changed recipe for crafting the Helicopter body.
All works and it flies ! ;D
Well done. it is a nive model with animations of rotors, too :)
Just a suggestion: there should be checks of who is the owner
because this is really expensive to craft and would be a loss, if stolen.
One other thing: maybe it should crash or deal with damage if you fly in
obstacles. Also maybe crash on water ?
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Re: [Server] ZombieTest
Well, I'll learn about owner checking to implement =). And damages are in my plans too, I'll updating hereGundul wrote:It is done ! Helicopter is online and ready to try.apercy wrote:I will wait your solution to substitute it ;)
the fuel you can change at lines 66 and 68 of init.lua
the battery at line 445
ZombieTest now has a very super_basic_machines mod XD
That means you have to transfer your Power Cells from
Lilly in the Valley server to ZombieTest server by Interkom.
Also I changed recipe for crafting the Helicopter body.
All works and it flies ! ;D
Well done. it is a nive model with animations of rotors, too :)
Just a suggestion: there should be checks of who is the owner
because this is really expensive to craft and would be a loss, if stolen.
One other thing: maybe it should crash or deal with damage if you fly in
obstacles. Also maybe crash on water ?
- apercy
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Re: [Server] ZombieTest
Ok!!! Now the helicopter supports ownership, I uploaded the modification, but I need something to tell who is the owner, cause it has no text to feedback the user yet. Sugestions? =)
Re: [Server] ZombieTest
In the entity definition add a field for owner.apercy wrote:Ok!!! Now the helicopter supports ownership, I uploaded the modification, but I need something to tell who is the owner, cause it has no text to feedback the user yet. Sugestions? =)
When placing the helicopter craft item, an object is returned:
Code: Select all
minetest.register_craftitem("helicopter:heli", {
description = "Helicopter",
inventory_image = "helicopter_heli_inv.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
if minetest.get_node(pointed_thing.above).name ~= "air" then
return
end
-- ADD "local obj =" to your code:
local obj = minetest.add_entity(pointed_thing.above, "helicopter:heli")
if not (creative_exists and placer and
creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
return itemstack
end,
when someone want to enter a heli by rightclicking on it, compare player and owner name.
See my water_life:riverfish_tamed for an example of ownerships:
https://github.com/berengma/water_life/ ... erfish.lua
- apercy
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Re: [Server] ZombieTest
Viellen danke!!!!!!Gundul wrote:In the entity definition add a field for owner.apercy wrote:Ok!!! Now the helicopter supports ownership, I uploaded the modification, but I need something to tell who is the owner, cause it has no text to feedback the user yet. Sugestions? =)
When placing the helicopter craft item, an object is returned:write the placer name in the owner field of your entity definition.Code: Select all
minetest.register_craftitem("helicopter:heli", { description = "Helicopter", inventory_image = "helicopter_heli_inv.png", on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end if minetest.get_node(pointed_thing.above).name ~= "air" then return end -- ADD "local obj =" to your code: local obj = minetest.add_entity(pointed_thing.above, "helicopter:heli") if not (creative_exists and placer and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end return itemstack end,
when someone want to enter a heli by rightclicking on it, compare player and owner name.
See my water_life:riverfish_tamed for an example of ownerships:
https://github.com/berengma/water_life/ ... erfish.lua
- apercy
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Re: [Server] ZombieTest
Working now!!!! Commited and pushed
Code: Select all
local obj = minetest.add_entity(pointed_thing.above, "helicopter:heli")
local ent = obj:get_luaentity()
local owner = placer:get_player_name()
ent.owner = owner
Re: [Server] ZombieTest
Thanks, it is online now on this server to try.apercy wrote:Working now!!!! Commited and pushed
- apercy
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Re: [Server] ZombieTest
moin moin
I made 2 improvements today to prevent lag detaching the player in flight (yes, I suffered the first flight accident on server), by reducing the max power (so reducing the speed too) and a minor change on tilting =)
I think the low flying is more pleasant now ;)
PS: I have the impression that it was not updated on the server, because the phrase I added to the infotext ("A nice helicopter") is not appearing
I made 2 improvements today to prevent lag detaching the player in flight (yes, I suffered the first flight accident on server), by reducing the max power (so reducing the speed too) and a minor change on tilting =)
I think the low flying is more pleasant now ;)
PS: I have the impression that it was not updated on the server, because the phrase I added to the infotext ("A nice helicopter") is not appearing
Re: [Server] ZombieTest
Just pulled latest from your githubapercy wrote:moin moin
PS: I have the impression that it was not updated on the server, because the phrase I added to the infotext ("A nice helicopter") is not appearing
- apercy
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Re: [Server] ZombieTest
Now we have... biofuel!!!!! Using Wheat, but you can change on craft section, lines 486 to 492
Autonomy changed, and you can put 10 biofuel gallons.
Autonomy changed, and you can put 10 biofuel gallons.
Code: Select all
minetest.register_craft({
output = "helicopter:biofuel",
recipe = {
{"", "farming:wheat"},
{"farming:wheat", "farming:wheat"},
}
})
- apercy
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Re: [Server] ZombieTest
Updated. Now we have distiller for biofuel!!!!!
I made a 3d model for a distiller =D
I made a 3d model for a distiller =D
Re: [Server] ZombieTest
Very nice model. It is online now.apercy wrote:Updated. Now we have distiller for biofuel!!!!!
I made a 3d model for a distiller =D
You should maybe consider to open a thread in the mods wip section.
This is working very good already and others would get to know your
helicopter more easily.
- apercy
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Re: [Server] ZombieTest
Thank you! I had an epiphany now... Biofuel could be a separate mod in future, cause we can make another machines using it, like a motorboat for example =)Gundul wrote:Very nice model. It is online now.apercy wrote:Updated. Now we have distiller for biofuel!!!!!
I made a 3d model for a distiller =D
You should maybe consider to open a thread in the mods wip section.
This is working very good already and others would get to know your
helicopter more easily.
PS: the future is now, I'll make it and after open the thread (and i'll make the motorboat later in another thread). Again, thank you very much!
PS2: I made a branch on helicopter, without the biofuel code, only references.
here only the biofuel mod: https://github.com/APercy/minetest_biofuel
here only the helicopter branch: https://github.com/APercy/helicopter/tr ... parate-mod
Re: [Server] ZombieTest
That is a very good idea. That gives crops a new and important usage.apercy wrote: Thank you! I had an epiphany now... Biofuel could be a separate mod in future, cause we can make another machines using it, like a motorboat for example =)
PS: the future is now, I'll make it and after open the thread (and i'll make the motorboat later in another thread). Again, thank you very much!
PS2: I made a branch on helicopter, without the biofuel code, only references.
here only the biofuel mod: https://github.com/APercy/minetest_biofuel
here only the helicopter branch: https://github.com/APercy/helicopter/tr ... parate-mod
With FarmingNG mod it will be still easy to harvest enough crops to fill your machines with fuel.
It could be also used in other mods, like in extex's motorbike and many more.
- apercy
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Re: [Server] ZombieTest
Branch merged to master!Gundul wrote:That is a very good idea. That gives crops a new and important usage.apercy wrote: Thank you! I had an epiphany now... Biofuel could be a separate mod in future, cause we can make another machines using it, like a motorboat for example =)
PS: the future is now, I'll make it and after open the thread (and i'll make the motorboat later in another thread). Again, thank you very much!
PS2: I made a branch on helicopter, without the biofuel code, only references.
here only the biofuel mod: https://github.com/APercy/minetest_biofuel
here only the helicopter branch: https://github.com/APercy/helicopter/tr ... parate-mod
With FarmingNG mod it will be still easy to harvest enough crops to fill your machines with fuel.
It could be also used in other mods, like in extex's motorbike and many more.
https://github.com/APercy/helicopter
https://github.com/APercy/minetest_biofuel
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