https://youtu.be/YNER4-L5He4

The description on Github is: A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5pampogokiraly wrote:I'm just curios, what this game aims to be?
A clone of MineCraft? Or just a game that happens to be really the same as MineCraft?
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AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value)
stack traceback:
[C]: in function 'set_sky'
/home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136>
/usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
you have to use MineTest 5.2.0 dev or the 5.2.0 stable version...pampogokiraly wrote:I installed the game to try out the redstone but i got this for the first try:I used mapgen v7, and MineTest 5.1.1Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value) stack traceback: [C]: in function 'set_sky' /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136> /usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
That's a good idea, but I like the menu how it is!pampogokiraly wrote:Okay i got it now :D
Speaking of help.. I might can do some things. The best of me is good ideas (you can find my better enchant request in my signature, im working on a balanced automation request, i made a better water request... and all of them is very detailed) so just ask me if you want some ideas :D
The second thing that i can do is to make some pictures for your main menu design (because let's face it: It looks terrible).
EDIT: I really love the snowball shooting but maybe you could add some white spots where the ball hit like how you did with the gun :D
It's pretty stable. Go right ahead! But it's changing pretty rapidly so you might have to update it quite a bitWuzzy wrote:How functional is redstone and would it be feasible for me to cannibalize it for MCL2? :P
How close is it to MC's redstone?
Are there any major redstone features lacking?
PS: MCL2 is NOT a mod!
This is made for the latest version of Minetest on the github: https://github.com/minetest/minetestpampogokiraly wrote:I installed the game to try out the redstone but i got this for the first try:I used mapgen v7, and MineTest 5.1.1Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value) stack traceback: [C]: in function 'set_sky' /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136> /usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
Yeah Like he saidcHyper-0815OL wrote:you have to use MineTest 5.2.0 dev or the 5.2.0 stable version...pampogokiraly wrote:I installed the game to try out the redstone but i got this for the first try:I used mapgen v7, and MineTest 5.1.1Code: Select all
AsyncErr: ServerThread::run Lua: Runtime error from mod 'weather' in callback on_joinplayer(): /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: bad argument #2 to 'set_sky' (string expected, got no value) stack traceback: [C]: in function 'set_sky' /home/akos/.minetest/games/Crafter/mods/weather/init.lua:140: in function </home/akos/.minetest/games/Crafter/mods/weather/init.lua:136> /usr/share/minetest/builtin/game/register.lua:429: in function </usr/share/minetest/builtin/game/register.lua:413>
I've fixed this! Thank you for the bug reportcHyper-0815OL wrote:
click on oven and also on chests - when you place something at the end of the first line (torches in this screenshot but any other material also causes this issue) than in the first place of the second line the torches appears twice in the inventory.. a bug i suppose?
That is a very old version of the game, I would recommend updating to the latest version, usually sfan5 has a build ready: viewtopic.php?id=1523pampogokiraly wrote:@cHyper-0815OL
Here's a screenshot:
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Add slabs
2 Music tracks (day and morning)
Add snow
Fix bed placement
Add snow and snowballs
Make snow falling node
Add creative mode
Add trap chest and sticky piston
Added Et QtFunny font info
Added footers and books
Added rain
Added Book sounds
Changed TNT sound
Overhauled eating
Add in client weather handling
Add in client movement handling
Made sapling fuel
Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement
Add sounds to redstone dust
make redstone dust an attached node
Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes
Added command for users with "server" privelage to control weather
Added craft recipe to shears
can you tell me what feature? im following your development and im curious, maybe I want to make a mod myselfOil_boi wrote:An update: I moved to the 5.3.0 - DEV version because I need some of it's features for what I want to do
QUICK NOTES: DOWNGRADING TO VERSION 5.2.0mexilord wrote:can you tell me what feature? im following your development and im curious, maybe I want to make a mod myselfOil_boi wrote:An update: I moved to the 5.3.0 - DEV version because I need some of it's features for what I want to do
Thanks for that, I'll look into those :Dmexilord wrote:o, ok
you were making music for crafter the other day, and you made a thread about plugins in /Mods/, here is a collection of synthetizers:
https://youtu.be/qistxioVgMw
the interesting ones from what I have seen seem to be:
Zyn-Fusion
helm
geonkick
Thanks texmex. Yeah, the core of a game is the main part of the player's experience. So hopefully I can make it as good as possible.texmex wrote:I'm continuously following your videos and the project. It's nice to see you focus on essential game mechanics rather than just more visual content etc.
Here are two statements that may answer your question =)pampogokiraly wrote:Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :(
Why? just Why??
A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5
I am having a lot of fun
Thanks texmex.texmex wrote:Here are two statements that may answer your question =)pampogokiraly wrote:Really love what you make! I just don't understand one thing: You are coding absolutely awesome... but you are making an MC copy type of game :(
Why? just Why??A Minetest Game Based off of how I remember Minecraft Beta 1.2 - 1.5I am having a lot of fun
Yes!! I love the fact that you're including the Aether realm by default. Nether, overworld, aether… it's balanced.Oil_boi wrote:But if he wants stuff that isn't in regular Minecraft then I'm sure he'll like this https://youtu.be/7hII-7gP3sI
That's great! It always bothers me when wild mobs show zero intrest in the player. After all we're humans...and very often hostile to them. They ought to keep an eye on such potential predators! (Or, in the case of tamed ones, on food suppliers).Oil_boi wrote: Thanks Texmex! If you like that, check this out. The pig will look at you when it's walking around:
Nooo! They deserve to get extinct. Exploders are declared illegal in my games! Either they learn how to behave or they have to stay in other far away places which I never visit :-)Oil_boi wrote: The next mob will be an Exploder. A mob which follows you using pathfinding then explodes.
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