[Mod] Mobs Gazer [0.1.3] [mobs_gazer]

Post Reply
User avatar
Hamlet
Member
Posts: 764
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

[Mod] Mobs Gazer [0.1.3] [mobs_gazer]

by Hamlet » Post

Image
Adds a gazing monster.

Code License: EUPL v1.2 or later.
Textures license: CC-BY-SA v4.0 or later.
Depends: default (found in Minetest Game), mobs (Mobs Redo)


Description:
Spawns starting from -500 and below; tough opponent: don't fight it without some mean of restoring your health.
Rarely drops an unique item.
Inspired by this thread: Fighting mobs


Downloads:
Archives: .zip .tar.gz
Source code: Codeberg


Installation
Unzip the archive, rename the folder to mobs_gazer and place it in
../minetest/mods/

If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/

GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/

For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods
Attachments
gazer.png
(51.66 KiB) Not downloaded yet
Last edited by Hamlet on Sat Aug 01, 2020 19:35, edited 5 times in total.
My repositories: Codeberg.org | My ContentDB's page | I'm on PureOS with XFCE

User avatar
davidthecreator
Member
Posts: 358
Joined: Mon Aug 18, 2014 19:48
GitHub: daviddoesminetest
In-game: DavidDoesMinetest
Location: Lithuania

Re: [Mod] Mobs Gazer [0.1.0] [mobs_gazer]

by davidthecreator » Post

*Laughs in pepper spray*

User avatar
Hamlet
Member
Posts: 764
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Mobs Gazer [0.1.0] [mobs_gazer]

by Hamlet » Post

davidthecreator wrote:*Laughs in pepper spray*
*Hands David an handkerchief*
My repositories: Codeberg.org | My ContentDB's page | I'm on PureOS with XFCE

User avatar
Hamlet
Member
Posts: 764
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Mobs Gazer [0.1.0] [mobs_gazer]

by Hamlet » Post

Released v0.1.1

Changed:
- Reduced Gazer's eye size.
My repositories: Codeberg.org | My ContentDB's page | I'm on PureOS with XFCE

User avatar
Hamlet
Member
Posts: 764
Joined: Sat Jul 29, 2017 21:09
IRC: H4mlet
In-game: Hamlet
Location: Lombardy, Italy

Re: [Mod] Mobs Gazer [0.1.1] [mobs_gazer]

by Hamlet » Post

Released v0.1.2

Changed:
- Fixed wrong "suffocation" setting which caused a bug (thanks Bastrabun).
- Reduced spawn chance from 7500 to 9000.
My repositories: Codeberg.org | My ContentDB's page | I'm on PureOS with XFCE

User avatar
Saturn
Member
Posts: 22
Joined: Sat Jul 11, 2020 12:03
Location: Lombardy, Italy

Re: [Mod] Mobs Gazer [0.1.3] [mobs_gazer]

by Saturn » Post

Released v0.1.3

Changed:
- Code split over different files.
- Added "nil" checks to avoid crashes.
I am on Git, Diaspora, Mastodon, and Matrix (@sa7urn:matrix.org).

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests