[Closed] ZombieTest
- apercy
- Member
- Posts: 645
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
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- Location: Pinheiral - RJ - Brazil
Re: [Server] ZombieTest
Hi
I uploaded changes on helicopter!
now it supports HUD and painting. To paint you must punch it's box bellow seat with any dye of your preference
And to remove it now it must be destroyed like sail_kit, also punching that box.
Soon I'll put the damage code, but I need ideas how to do repairs, like a tool or anything else.
PS: I noticed a slowness during the flight, possibly the HUD's update rate is affecting performance, I will change it to an update only per second.
PS2: Done.
I uploaded changes on helicopter!
now it supports HUD and painting. To paint you must punch it's box bellow seat with any dye of your preference
And to remove it now it must be destroyed like sail_kit, also punching that box.
Soon I'll put the damage code, but I need ideas how to do repairs, like a tool or anything else.
PS: I noticed a slowness during the flight, possibly the HUD's update rate is affecting performance, I will change it to an update only per second.
PS2: Done.
Re: [Server] ZombieTest
Maybe some kind of helipad. When you land on it, your heli gets repaired if enough energy/resources are provided ?apercy wrote: ↑Wed Apr 29, 2020 17:48Hi
I uploaded changes on helicopter!
now it supports HUD and painting. To paint you must punch it's box bellow seat with any dye of your preference
And to remove it now it must be destroyed like sail_kit, also punching that box.
Soon I'll put the damage code, but I need ideas how to do repairs, like a tool or anything else.
- apercy
- Member
- Posts: 645
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
Re: [Server] ZombieTest
Good!!!!!
- apercy
- Member
- Posts: 645
- Joined: Wed Mar 25, 2020 16:31
- GitHub: APercy
- In-game: APercy
- Location: Pinheiral - RJ - Brazil
Re: [Server] ZombieTest
Motorboat uploaded in case you want to test it ;)
But one observation: Update helicopter first, I made some compatibility corrections
viewtopic.php?f=9&t=24652
But one observation: Update helicopter first, I made some compatibility corrections
viewtopic.php?f=9&t=24652
Re: [Server] ZombieTest
Nautilus is online. Discover the deep sea in this pretty little submarine. Be safe from shark and crocodile attacks and maybe use it to go out for whale hunting or mine some underwater clay :)
Re: [Server] ZombieTest
Now running on Minetestserver 5.3 stable
Re: [Server] ZombieTest
Now with "lightup" mod:
(each player automatically gets lightup priv)
viewtopic.php?f=9&t=25043
Never again in the darkness with zombies around.
(each player automatically gets lightup priv)
viewtopic.php?f=9&t=25043
Never again in the darkness with zombies around.
Re: [Server] ZombieTest
This server will be shutdown shortly
This server was setup to give Termos' new mobkit api a platform to be tested on
an online multiplayer server. I think this is not necessary anymore. Mobkit is an
established working api now, quicky rising on the top mods of ContentDB.
This server will be closed within a month. If you should have anything here you would
like to preserve, please turn on your local mapsave and visit the server.
This server was setup to give Termos' new mobkit api a platform to be tested on
an online multiplayer server. I think this is not necessary anymore. Mobkit is an
established working api now, quicky rising on the top mods of ContentDB.
This server will be closed within a month. If you should have anything here you would
like to preserve, please turn on your local mapsave and visit the server.
Re: [Server] ZombieTest (Will be closed on 15/09/2020)
9 days left
This will be shutdown. Enable local save of mapdata and visit if you think there
is something worth to be saved.
I will not keep any backups.
This will be shutdown. Enable local save of mapdata and visit if you think there
is something worth to be saved.
I will not keep any backups.
Re: [Server] ZombieTest (Will be closed on 15/09/2020)
Last chance
to save your stuff and send it to Jungle or Lilly.
This server will be closed tomorrow.
to save your stuff and send it to Jungle or Lilly.
This server will be closed tomorrow.
Re: [Closed] ZombieTest
The server is dead. Long live the server !
16/09/2020, same adress and same port. Welcome do 3xile.
https://forum.minetest.net/viewtopic.php?f=10&t=25365
16/09/2020, same adress and same port. Welcome do 3xile.
https://forum.minetest.net/viewtopic.php?f=10&t=25365
- MisterE
- Member
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- Joined: Sun Feb 16, 2020 21:06
- GitHub: MisterE123
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Re: [Closed] ZombieTest
So on my server the zombies from zombiestrd die within 2 seconds of spawning, whether it is day or night. Any clue as to why?
- MisterE
- Member
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- Joined: Sun Feb 16, 2020 21:06
- GitHub: MisterE123
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Re: [Closed] ZombieTest
Knot Abbot, Collector of bees helped me out
it was a conflict with magma_conduits. FOr some reason, the setting remove_default_lava must be false or it kills some mobkit mobs... strange indeed
it was a conflict with magma_conduits. FOr some reason, the setting remove_default_lava must be false or it kills some mobkit mobs... strange indeed
Re: [Closed] ZombieTest
Code: Select all
if magma_conduits.config.remove_default_lava then
minetest.register_alias_force("mapgen_lava_source", "air")
The air is lava.
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