[Closed] ZombieTest

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apercy
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Re: [Server] ZombieTest

by apercy » Post

Hi

I uploaded changes on helicopter!
now it supports HUD and painting. To paint you must punch it's box bellow seat with any dye of your preference
And to remove it now it must be destroyed like sail_kit, also punching that box.
Soon I'll put the damage code, but I need ideas how to do repairs, like a tool or anything else.

PS: I noticed a slowness during the flight, possibly the HUD's update rate is affecting performance, I will change it to an update only per second.

PS2: Done.

u18398

Re: [Server] ZombieTest

by u18398 » Post

apercy wrote:
Wed Apr 29, 2020 17:48
Hi

I uploaded changes on helicopter!
now it supports HUD and painting. To paint you must punch it's box bellow seat with any dye of your preference
And to remove it now it must be destroyed like sail_kit, also punching that box.
Soon I'll put the damage code, but I need ideas how to do repairs, like a tool or anything else.
Maybe some kind of helipad. When you land on it, your heli gets repaired if enough energy/resources are provided ?

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apercy
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Re: [Server] ZombieTest

by apercy » Post

Gundul wrote:
Fri May 01, 2020 16:26
Maybe some kind of helipad. When you land on it, your heli gets repaired if enough energy/resources are provided ?
Good!!!!!

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apercy
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Re: [Server] ZombieTest

by apercy » Post

Motorboat uploaded in case you want to test it ;)
But one observation: Update helicopter first, I made some compatibility corrections

viewtopic.php?f=9&t=24652

u18398

Re: [Server] ZombieTest

by u18398 » Post

Nautilus is online. Discover the deep sea in this pretty little submarine. Be safe from shark and crocodile attacks and maybe use it to go out for whale hunting or mine some underwater clay :)

u18398

Re: [Server] ZombieTest

by u18398 » Post

Now running on Minetestserver 5.3 stable

u18398

Re: [Server] ZombieTest

by u18398 » Post

Now with "lightup" mod:
(each player automatically gets lightup priv)

viewtopic.php?f=9&t=25043

Never again in the darkness with zombies around.

u18398

Re: [Server] ZombieTest

by u18398 » Post

This server will be shutdown shortly

This server was setup to give Termos' new mobkit api a platform to be tested on
an online multiplayer server. I think this is not necessary anymore. Mobkit is an
established working api now, quicky rising on the top mods of ContentDB.

This server will be closed within a month. If you should have anything here you would
like to preserve, please turn on your local mapsave and visit the server.

u18398

Re: [Server] ZombieTest (Will be closed on 15/09/2020)

by u18398 » Post

9 days left
This will be shutdown. Enable local save of mapdata and visit if you think there
is something worth to be saved.

I will not keep any backups.

u18398

Re: [Server] ZombieTest (Will be closed on 15/09/2020)

by u18398 » Post

Last chance

to save your stuff and send it to Jungle or Lilly.
This server will be closed tomorrow.

u18398

Re: [Closed] ZombieTest

by u18398 » Post

The server is dead. Long live the server !

16/09/2020, same adress and same port. Welcome do 3xile.
https://forum.minetest.net/viewtopic.php?f=10&t=25365

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MisterE
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Re: [Closed] ZombieTest

by MisterE » Post

So on my server the zombies from zombiestrd die within 2 seconds of spawning, whether it is day or night. Any clue as to why?

u18398

Re: [Closed] ZombieTest

by u18398 » Post

MisterE wrote:
Sun Jan 10, 2021 03:09
So on my server the zombies from zombiestrd die within 2 seconds of spawning, whether it is day or night. Any clue as to why?
That depends on which zombiestrd mod you use. I used a fork of it, so maybe you should ask Termos.

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Re: [Closed] ZombieTest

by MisterE » Post

Knot Abbot, Collector of bees helped me out
it was a conflict with magma_conduits. FOr some reason, the setting remove_default_lava must be false or it kills some mobkit mobs... strange indeed

Termos
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Re: [Closed] ZombieTest

by Termos » Post

MisterE wrote:
Mon Jan 11, 2021 05:41
it was a conflict with magma_conduits. FOr some reason, the setting remove_default_lava must be false or it kills some mobkit mobs... strange indeed

Code: Select all

if magma_conduits.config.remove_default_lava then
	minetest.register_alias_force("mapgen_lava_source", "air")
As they say: LOL
The air is lava.

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