[Mod] Petz [v19.1] [petz]

The next Petz? (You can vote up to 3)

Poll ended at Mon Dec 21, 2020 21:13

Rabbit [done]
7
18%
Muflon
4
11%
Deer
4
11%
Seal
2
5%
Armadillo
5
13%
Flamingo
5
13%
Vulture
2
5%
Hawk
4
11%
Crow
3
8%
Pelican
2
5%
 
Total votes: 38

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Codesound
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Re: [Mod] Petz [v12.8] [petz]

by Codesound » Post

you are one of the best MT modders!!! Thank you also from my kids!

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runs
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Re: [Mod] Petz [v12.8] [petz]

by runs » Post

v12.9

- 2 fixes for Minetest v5.3-dev
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runs
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Re: [Mod] Petz [v12.9] [petz]

by runs » Post

- v12.10

- Fishes can spawn in herd.
- The Tropical Fish spawns a lot more [petz.conf].
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runs
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Re: [Mod] Petz [v12.10] [petz]

by runs » Post

Today I am going to do a live broadcast on my YT channel to do the squirrel petz and start the arboreal behaviour in mobkit. Or maybe a oak cool tree, I do not know :-D

At 22:00 UTC +2 more or less
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runs
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Re: [Mod] Petz [v12.4] [petz]

by runs » Post

Bastrabun wrote:
Thu May 07, 2020 12:12
A player of mine asked, if you could make tamable squirrels that run up and down trees?
Image

I have the squirrel operative. I just need to do the arboreal behavior. :-)
Last edited by runs on Sun May 10, 2020 03:39, edited 1 time in total.
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Re: [Mod] Petz [v12.10] [petz]

by runs » Post

Image

:-D
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runs
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Re: [Mod] Petz [v12.10] [petz]

by runs » Post

Image

I finally got the squirrels to climb the treetops, and even jump between branches.
So I'll check it out some more and get it up here soon. :-)
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Bastrabun
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Re: [Mod] Petz [v12.10] [petz]

by Bastrabun » Post

Awesome! I tried to watch the stream last night but fell asleep before it started :D

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runs
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Re: [Mod] Petz [v12.10] [petz]

by runs » Post

v13.0
Image
- A forest animal.
- They love trees and search for them to climb up.
Attachments
Squirrels.png
(478.33 KiB) Not downloaded yet
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runs
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Re: [Mod] Petz [v13] [petz]

by runs » Post

I will do a squirrel-cage :-)
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Codesound
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Re: [Mod] Petz [v13] [petz]

by Codesound » Post

Petz 13, Minetest 5.2

Hi,

thanks, thanks, thanks!!!

My attent doughter found one tiny butterfly-visualization problem.... ;-)

https://streamable.com/28msfw

thanks for another great work!

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runs
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Re: [Mod] Petz [v13] [petz]

by runs » Post

v13.1
- Fixed: When crash Butterfly Bottles from a not a previous capture, (creative mode), produced non-textured butterflies. Now a random texture is selected.
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Bread
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Re: [Mod] Petz [v13.1] [petz]

by Bread » Post

Squirrel often climb pass through the treetops. They seem do not stop climbing in the air.

Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.

Image
Attachments
squirrel.png
(56.36 KiB) Not downloaded yet

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runs
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Re: [Mod] Petz [v13.1] [petz]

by runs » Post

Bread wrote:
Mon May 11, 2020 03:28
Squirrel often climb pass through the treetops. They seem do not stop climbing in the air.

Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.

Image
Hahaha I will check those flyng squirrels. :-D
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runs
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Re: [Mod] Petz [v13.1] [petz]

by runs » Post

v13.2
- Fixed flying squirrels.
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SB66
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Re: [Mod] Petz [v13.1] [petz]

by SB66 » Post

runs wrote:
Mon May 11, 2020 14:07
Bread wrote:
Mon May 11, 2020 03:28
Squirrel often climb pass through the treetops. They seem do not stop climbing in the air.

Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.

Image
Hahaha I will check those flyng squirrels. :-D
maybe you tried to create one of those little fella's............ :D
07d52103-3ad9-4e49-8591-694e8b9f8492.jpeg
(71.15 KiB) Not downloaded yet

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runs
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Re: [Mod] Petz [v13.1] [petz]

by runs » Post

SB66 wrote:
Mon May 11, 2020 17:13
runs wrote:
Mon May 11, 2020 14:07
Bread wrote:
Mon May 11, 2020 03:28
Squirrel often climb pass through the treetops. They seem do not stop climbing in the air.

Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.

Image
Hahaha I will check those flyng squirrels. :-D
maybe you tried to create one of those little fella's............ :D
07d52103-3ad9-4e49-8591-694e8b9f8492.jpeg

Oh, lovable squirrel or whatever!!!
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acidzebra
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Re: [Mod] Petz [v13.2] [petz]

by acidzebra » Post

running petz on a server, I've been trying to bring down the system load of the mod. It's fine in singleplayer.

I see two main bottlenecks, in api_spawn.lua you register_globalstep and then check for a node to spawn a mob on every step; I think this could be toned down a little by adding a timer like in the example here https://dev.minetest.net/minetest.register_globalstep

Then in api_on_step.lua for every server step you run (assuming every option is set to true)
petz.init_tamagochi_timer(self)
petz.pregnant_timer(self, dtime)
petz.growth_timer(self, dtime)
petz.gallop(self, dtime)
petz.dreamcatcher_save_metadata(self)

I'm still digging through the code, but is it crucial these things are called every server step?

Just some suggestions, I'm an absolute beginner in lua.

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runs
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Re: [Mod] Petz [v13.2] [petz]

by runs » Post

v13.3
- Fix: Grizzly and Lion do not damage player.
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runs
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Re: [Mod] Petz [v13.3] [petz]

by runs » Post

v13.4
- Some organization of the files of the mod.
Last edited by runs on Wed May 13, 2020 22:12, edited 1 time in total.
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Re: [Mod] Petz [v13.4] [petz]

by runs » Post

v13.5
- Added a smoke particle effect when a mob died. It can be disable as a setting.
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thomz92
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Re: [Mod] Petz [v13.5] [petz]

by thomz92 » Post

Runs - best mobmod IMHO by far.

Can you (or anyone else) tell me how to disable everything but the peaceful animals for my kids? I would prefer if the monsters and gruesome things didn't even show up in the inventory in creative mode.

Better yet, maybe a lite version with less extras? Just a few farm animals that you can pen up and feed basic grass or wheat and reproduce, maybe a dog and/or cat and a few peaceable wild animals (chimps, squirrels) for watching?

Thanks!

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runs
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Re: [Mod] Petz [v13.5] [petz]

by runs » Post

thomz92 wrote:
Fri May 15, 2020 03:14
Runs - best mobmod IMHO by far.

Can you (or anyone else) tell me how to disable everything but the peaceful animals for my kids? I would prefer if the monsters and gruesome things didn't even show up in the inventory in creative mode.

Better yet, maybe a lite version with less extras? Just a few farm animals that you can pen up and feed basic grass or wheat and reproduce, maybe a dog and/or cat and a few peaceable wild animals (chimps, squirrels) for watching?

Thanks!
You can do a lot of things:
- Put "disable_monsters = true" in 'petz.conf'.
- The first list in 'petz.conf' is a list of mobs to appear in inventory/spawn, remove the petz you do not want from it.
- Optionally you can put extra lines to disable petz individually:

Code: Select all

lion_disable_spawn = true
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runs
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Re: [Mod] Petz [v13.5] [petz]

by runs » Post

Well, I wanted to inform you that after a year and a half Petz has been crowned the Top Mod of the Mobs, surpassing the respectable and popular other mod by one position.

Unfortunately someone maybe got very nervous and not even 24 hours passed, that now Petz is in the last positions. It might be a coincidence, who knows?

Officially Petz has died of success. :-D
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thomz92
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Re: [Mod] Petz [v13.5] [petz]

by thomz92 » Post

runs wrote:
Fri May 15, 2020 21:39
You can do a lot of things:
- Put "disable_monsters = true" in 'petz.conf'.
- The first list in 'petz.conf' is a list of mobs to appear in inventory/spawn, remove the petz you do not want from it.
- Optionally you can put extra lines to disable petz individually:

Code: Select all

lion_disable_spawn = true
I tried to mess with that, but things kept showing up in the inventory (especially the werewolf, for some reason).

I'll keep trying, thanks!

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