[Mod] Petz [DEPRECATED] [petz]
Re: [Mod] Petz [v12.8] [petz]
you are one of the best MT modders!!! Thank you also from my kids!
Re: [Mod] Petz [v12.8] [petz]
v12.9
- 2 fixes for Minetest v5.3-dev
- 2 fixes for Minetest v5.3-dev
Re: [Mod] Petz [v12.9] [petz]
- v12.10
- Fishes can spawn in herd.
- The Tropical Fish spawns a lot more [petz.conf].
- Fishes can spawn in herd.
- The Tropical Fish spawns a lot more [petz.conf].
Re: [Mod] Petz [v12.10] [petz]
Today I am going to do a live broadcast on my YT channel to do the squirrel petz and start the arboreal behaviour in mobkit. Or maybe a oak cool tree, I do not know :-D
At 22:00 UTC +2 more or less
At 22:00 UTC +2 more or less
Re: [Mod] Petz [v12.4] [petz]
I have the squirrel operative. I just need to do the arboreal behavior. :-)
Last edited by runs on Sun May 10, 2020 03:39, edited 1 time in total.
Re: [Mod] Petz [v12.10] [petz]
I finally got the squirrels to climb the treetops, and even jump between branches.
So I'll check it out some more and get it up here soon. :-)
Re: [Mod] Petz [v12.10] [petz]
Awesome! I tried to watch the stream last night but fell asleep before it started :D
Whatever I say is CC0
Re: [Mod] Petz [v12.10] [petz]
v13.0
- A forest animal.
- They love trees and search for them to climb up.
- A forest animal.
- They love trees and search for them to climb up.
- Attachments
-
- Squirrels.png (478.33 KiB) Viewed 894 times
Re: [Mod] Petz [v13] [petz]
I will do a squirrel-cage :-)
Re: [Mod] Petz [v13] [petz]
Petz 13, Minetest 5.2
Hi,
thanks, thanks, thanks!!!
My attent doughter found one tiny butterfly-visualization problem.... ;-)
https://streamable.com/28msfw
thanks for another great work!
Hi,
thanks, thanks, thanks!!!
My attent doughter found one tiny butterfly-visualization problem.... ;-)
https://streamable.com/28msfw
thanks for another great work!
Re: [Mod] Petz [v13] [petz]
v13.1
- Fixed: When crash Butterfly Bottles from a not a previous capture, (creative mode), produced non-textured butterflies. Now a random texture is selected.
- Fixed: When crash Butterfly Bottles from a not a previous capture, (creative mode), produced non-textured butterflies. Now a random texture is selected.
Re: [Mod] Petz [v13.1] [petz]
Squirrel often climb pass through the treetops. They seem do not stop climbing in the air.
Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.
Minetest 5.2, Mapgen v6, I only enabled mobkit and petz.
- Attachments
-
- squirrel.png (56.36 KiB) Viewed 894 times
Re: [Mod] Petz [v13.1] [petz]
v13.2
- Fixed flying squirrels.
- Fixed flying squirrels.
Re: [Mod] Petz [v13.1] [petz]
maybe you tried to create one of those little fella's............ :D
Re: [Mod] Petz [v13.1] [petz]
Re: [Mod] Petz [v13.2] [petz]
running petz on a server, I've been trying to bring down the system load of the mod. It's fine in singleplayer.
I see two main bottlenecks, in api_spawn.lua you register_globalstep and then check for a node to spawn a mob on every step; I think this could be toned down a little by adding a timer like in the example here https://dev.minetest.net/minetest.register_globalstep
Then in api_on_step.lua for every server step you run (assuming every option is set to true)
petz.init_tamagochi_timer(self)
petz.pregnant_timer(self, dtime)
petz.growth_timer(self, dtime)
petz.gallop(self, dtime)
petz.dreamcatcher_save_metadata(self)
I'm still digging through the code, but is it crucial these things are called every server step?
Just some suggestions, I'm an absolute beginner in lua.
I see two main bottlenecks, in api_spawn.lua you register_globalstep and then check for a node to spawn a mob on every step; I think this could be toned down a little by adding a timer like in the example here https://dev.minetest.net/minetest.register_globalstep
Then in api_on_step.lua for every server step you run (assuming every option is set to true)
petz.init_tamagochi_timer(self)
petz.pregnant_timer(self, dtime)
petz.growth_timer(self, dtime)
petz.gallop(self, dtime)
petz.dreamcatcher_save_metadata(self)
I'm still digging through the code, but is it crucial these things are called every server step?
Just some suggestions, I'm an absolute beginner in lua.
Re: [Mod] Petz [v13.2] [petz]
v13.3
- Fix: Grizzly and Lion do not damage player.
- Fix: Grizzly and Lion do not damage player.
Re: [Mod] Petz [v13.3] [petz]
v13.4
- Some organization of the files of the mod.
- Some organization of the files of the mod.
Last edited by runs on Wed May 13, 2020 22:12, edited 1 time in total.
Re: [Mod] Petz [v13.4] [petz]
v13.5
- Added a smoke particle effect when a mob died. It can be disable as a setting.
- Added a smoke particle effect when a mob died. It can be disable as a setting.
Re: [Mod] Petz [v13.5] [petz]
Runs - best mobmod IMHO by far.
Can you (or anyone else) tell me how to disable everything but the peaceful animals for my kids? I would prefer if the monsters and gruesome things didn't even show up in the inventory in creative mode.
Better yet, maybe a lite version with less extras? Just a few farm animals that you can pen up and feed basic grass or wheat and reproduce, maybe a dog and/or cat and a few peaceable wild animals (chimps, squirrels) for watching?
Thanks!
Can you (or anyone else) tell me how to disable everything but the peaceful animals for my kids? I would prefer if the monsters and gruesome things didn't even show up in the inventory in creative mode.
Better yet, maybe a lite version with less extras? Just a few farm animals that you can pen up and feed basic grass or wheat and reproduce, maybe a dog and/or cat and a few peaceable wild animals (chimps, squirrels) for watching?
Thanks!
Re: [Mod] Petz [v13.5] [petz]
You can do a lot of things:thomz92 wrote: ↑Fri May 15, 2020 03:14Runs - best mobmod IMHO by far.
Can you (or anyone else) tell me how to disable everything but the peaceful animals for my kids? I would prefer if the monsters and gruesome things didn't even show up in the inventory in creative mode.
Better yet, maybe a lite version with less extras? Just a few farm animals that you can pen up and feed basic grass or wheat and reproduce, maybe a dog and/or cat and a few peaceable wild animals (chimps, squirrels) for watching?
Thanks!
- Put "disable_monsters = true" in 'petz.conf'.
- The first list in 'petz.conf' is a list of mobs to appear in inventory/spawn, remove the petz you do not want from it.
- Optionally you can put extra lines to disable petz individually:
Code: Select all
lion_disable_spawn = true
Re: [Mod] Petz [v13.5] [petz]
Well, I wanted to inform you that after a year and a half Petz has been crowned the Top Mod of the Mobs, surpassing the respectable and popular other mod by one position.
Unfortunately someone maybe got very nervous and not even 24 hours passed, that now Petz is in the last positions. It might be a coincidence, who knows?
Officially Petz has died of success. :-D
Unfortunately someone maybe got very nervous and not even 24 hours passed, that now Petz is in the last positions. It might be a coincidence, who knows?
Officially Petz has died of success. :-D
Re: [Mod] Petz [v13.5] [petz]
I tried to mess with that, but things kept showing up in the inventory (especially the werewolf, for some reason).runs wrote: ↑Fri May 15, 2020 21:39You can do a lot of things:
- Put "disable_monsters = true" in 'petz.conf'.
- The first list in 'petz.conf' is a list of mobs to appear in inventory/spawn, remove the petz you do not want from it.
- Optionally you can put extra lines to disable petz individually:Code: Select all
lion_disable_spawn = true
I'll keep trying, thanks!
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