[Modpack] Animals Modpack [2.5] -- 2.6 approaching

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cHyper
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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by cHyper » Post

batnoob wrote:how do i spawn animals? i tried /mobf, but it said -!- invalid Command "mobf", i restarted it
here's a screenshot of the chat after i restarted, are these dependencies mods?
https://imgur.com/a/gQKq3XF
also i do have mobf mod installed. just thought i'd clarify
mob-pack is outdated and seadly not maintained at the moment.

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batnoob
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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by batnoob » Post

yes, i figured that out and moved on to nssm

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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by Fixer » Post

Can't access gitlab page, do I need to register?

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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by francisco » Post

hola

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Andrey01
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Re: [Modpack] Animals Modpack [2.5]

by Andrey01 » Post

sapier wrote:Finally there's progress mobf 2.6 is approaching with quite some interesting new features:
1) Addition of quest support allowed creating a tutor showing new players what to do with all those mobs running around
2) improved physics .. wouldn't it be fun if you mobs would drift in flowing water
3) lots and lots of bugfixes
sapier, more one year has already elapsed! Have you still been developing it???

If this mod is died and it won`t be developing anymore let moderators to move it to Old Mods as it is incompatible with newest Minetest versions.

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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by bhree » Post

I'm still running mobf and some of the monsters and animals still show up but errors like following sometimes happen. I'm not sure whether I interpret correctly following error as mob from nssm hit mob from mobf using dart then the code looks like mobf mob drop something directly to hitter inventory which was nssm mob doesn't have (of course a monster doesn't need inventory). I have been seeing monsters from mobs redo attacking each other.

Code: Select all

ror from mod 'animal_chicken' in callback luaentity_Punch(): ...n/../games/minetest_game_local/mods/mobf/random_drop.lua:153: atte
2018-09-14 10:03:39: ERROR[Main]: mpt to index a nil value
2018-09-14 10:03:39: ERROR[Main]: stack traceback:
2018-09-14 10:03:39: ERROR[Main]:       ...n/../games/minetest_game_local/mods/mobf/random_drop.lua:153: in function <...n/../games/minetest_game_local/mods/mobf/random_drop.lua:152>
2018-09-14 10:03:39: ERROR[Main]:       [C]: in function 'punch'
2018-09-14 10:03:39: ERROR[Main]:       ...0.4/bin/../games/minetest_game_local/mods/nssm/darts.lua:157: in function 'hit_mob'
2018-09-14 10:03:39: ERROR[Main]:       ...e-0.4/bin/../games/minetest_game_local/mods/mobs/api.lua:2815: in function <...e-0.4/bin/../games/minetest_game_local/mods/mobs/api.lua:2725>
2018-09-14 10:03:39: ERROR[Main]: stack traceback:
2018-09-14 10:03:39: ERROR[Main]:       [C]: in function 'punch'
2018-09-14 10:03:39: ERROR[Main]:       ...0.4/bin/../games/minetest_game_local/mods/nssm/darts.lua:157: in function 'hit_mob'
2018-09-14 10:03:39: ERROR[Main]:       ...e-0.4/bin/../games/minetest_game_local/mods/mobs/api.lua:2815: in function <...e-0.4/bin/../games/minetest_game_local/mods/mobs/api.lua:2725>

the code from random_drop.lua

Code: Select all

on_punch = function(self, hitter)
		-- hitter:get_inventory():add_item("main", random_drop.result.." 1")
		self.object:remove()
end,

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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by vincentux » Post

Hello,

I have a problem with this mod.... (see attachment)
I use Minetest version 0.4.17.1 under Xubuntu 18.10
How to correct this error ? Is it because I'm in v 0.4.17.1 ?

Vincentux
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2019-05-09_16-15-32.png
(84.05 KiB) Not downloaded yet

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ElCeejo
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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by ElCeejo » Post

That doesn't have to do with this mod. You need to download this https://notabug.org/TenPlus1/mobs_redo

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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by vincentux » Post

Oups, ok.
Thanks for the info.

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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by vincentux » Post

Hello,
I don't know if it comes from the mod but during the game the game stops with this error (see attachments)
Xubuntu
Minetest 5.0.1


[EDIT]
dans la console :

Code: Select all

2019-05-19 18:51:45: ERROR[Main]: ServerError: AsyncErr: Lua: finishGenRuntime error from mod 'animal_dm' in callback environment_OnGenerated(): ...test/bin/../mods/animals_modpack/animal_dm/vault.lua:492: attempt to compare nil with number
2019-05-19 18:51:45: ERROR[Main]: stack traceback:
2019-05-19 18:51:45: ERROR[Main]: 	...test/bin/../mods/animals_modpack/animal_dm/vault.lua:492: in function '?'
2019-05-19 18:51:45: ERROR[Main]: 	...Minetest 5/minetest/bin/../builtin/game/register.lua:419: in function <...Minetest 5/minetest/bin/../builtin/game/register.lua:399>
2019-05-19 18:51:45: ACTION[Main]: Server: Shutting down
Attachments
2019-05-19_16-14-36.png
(44.41 KiB) Not downloaded yet
2019-05-19_16-14-13.png
(38.84 KiB) Not downloaded yet

PleaseHelpah
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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by PleaseHelpah » Post

Sapier your mod no work...

2020-05-22 05:51:20: ERROR[Main]: The following mods could not be found: "animals_modpack"

I have to rename it from animals_modpack-2.5 because minetest does not accept periods aka .'s in the file name
You've not told anyone anywhere what to name the folder to, there is no init.lua file to check it either...
Please read the following and help me get this working (debian linux compiled from source)

I went to viewtopic.php?t=629

[Modpack] Animals Modpack [2.5] -- 2.6 approaching

I wget'd the .zip file, extracted it to the mods folder, and obviously had to delete the numbers in the folder name or it won't load, but it never seems to work...

hidden@localhost: mods$pwd
/home/hidden/minetest-stable-5/mods
hidden@localhost: mods$ls
animals_modpack animals_modpack-2.5.0.zip mods_here.txt weather

The world.mt is configured as:
load_mod_animals_modpack = true
However it also pastes a load of random stuff under-neath it, here is my world.mt file

creative_mode = true
auth_backend = sqlite3
player_backend = sqlite3
gameid = minetest
enable_damage = true
backend = sqlite3
load_mod_weather = true
load_mod_animals_modpack = true
load_mod_trap = false
load_mod_mobf = false
load_mod_mob_warthog = false
load_mod_animal_deer = false
load_mod_mob_archer = false
load_mod_animal_clownfish = false
load_mod_animal_chicken = false
load_mod_adv_spawning = false
load_mod_mob_npc = false
load_mod_barn = false
load_mod_factions = false
load_mod_mob_guard = false
load_mod_animal_creeper = false
load_mod_animal_fish_blue_white = false
load_mod_animal_dm = false
load_mod_animal_gull = false
load_mod_animal_cow = false
load_mod_animal_sheep = false
load_mod_animal_rat = false
load_mod_animal_resources = false
load_mod_animal_vombie = false
load_mod_cooking = false
load_mod_animal_big_red = false
load_mod_animal_wolf = false
load_mod_mob_miner = false
load_mod_mobf_settings = false
load_mod_mob_slime = false
load_mod_mob_bear = false
load_mod_animalmaterials = false
load_mod_mob_environments = false
load_mod_mob_ghost = false
load_mod_mob_shark = false
load_mod_mob_oerkki = false
load_mod_mob_ostrich = false

PleaseHelpah
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Re: [Modpack] Animals Modpack [2.5] -- 2.6 approaching

by PleaseHelpah » Post

This took days and a special someone told me to change all the false values that the mod generates in the world.mt and change them all to true!!!
IT WORKED :D

The solution was to change all values in world.mt from false to true!!!

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