Minetest 5.3.0 release candidate 2

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Minetest 5.3.0 release candidate 2

by rubenwardy » Post

Hi all! We'd be very grateful for some help testing a prerelease version of Minetest 5.3.0

This version is being released after 2 months rather the usual 6ish months in order to restore support for Android.

Please go crazy, and break all the things!

Highlights

  • Android support readded
  • Formspec improvements, including a scrolling GUI element
  • Many bug fixes, performance improvements, and small features
Changelog: https://dev.minetest.net/Changelog#5.2. ... 6.92_5.3.0

Known issues

  • Noticeable twitches when jumping up nodes (9725)
Please report any issues on GitHub or the Forums

Downloads

Commit hash: e99415e0c5ae4a89907424d0f5f9f48ab94efbfa
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Re: Minetest 5.3.0 release candidate 1

by q333 » Post

Minetest crashes when I try to open it
Attachments
Screenshot_20200617-135628_Google Play Store.jpg
Screenshot_20200617-135628_Google Play Store.jpg (256.43 KiB) Viewed 15353 times
cdb_607e7254259f

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Re: Minetest 5.3.0 release candidate 1

by rubenwardy » Post

You cannot use the play store to install the release candidate, you need to uninstall Minetest and then install it from the APK files linked in this topic

(Only nerzhul has the ability to release to the play store, so the release candidate hasn't been added to the beta track)
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Re: Minetest 5.3.0 release candidate 1

by q333 » Post

I did that is the result
cdb_607e7254259f

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Re: Minetest 5.3.0 release candidate 1

by MoNTE48 » Post

Why put a license file in assets at all? Ideally, the user should never see them.
zip seems to work differently on different Android devices. I’ll try to fix it tomorrow.

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Re: Minetest 5.3.0 release candidate 1

by Niden » Post

q333 wrote:
Wed Jun 17, 2020 19:02
Minetest crashes when I try to open it
Hello, the same thing happens to me, try to open but it closes

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Re: Minetest 5.3.0 release candidate 1

by rubenwardy » Post

Niden wrote:
Wed Jun 17, 2020 23:18
Hello, the same thing happens to me, try to open but it closes
What platform - Android, Windows, or Linux?

Is there any bubble with an error message?

If no, what's the last 30-ish lines of debug.txt? You can find it by opening your file manager and go to Internal Storage > Minetest
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Re: Minetest 5.3.0 release candidate 1

by Niden » Post

rubenwardy wrote:
Wed Jun 17, 2020 23:24
Niden wrote:
Wed Jun 17, 2020 23:18
Hello, the same thing happens to me, try to open but it closes
What platform - Android, Windows, or Linux?

Is there any bubble with an error message?

If no, what's the last 30-ish lines of debug.txt? You can find it by opening your file manager and go to Internal Storage > Minetest
I play on Android.
Yes, a bubble appears with an error message.

These are the last lines of debug.txt

mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
"
2020-06-17 20:35:26: ERROR[Main]: Invalid integer setting in /storage/emulated/0/Minetest/builtin/settingtypes.txt "mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
"
2020-06-17 20:35:26: ERROR[Main]: Invalid integer setting in /storage/emulated/0/Minetest/builtin/settingtypes.txt "mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
"
2020-06-17 20:35:26: ERROR[Main]: Invalid integer setting in /storage/emulated/0/Minetest/builtin/settingtypes.txt "mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
"
2020-06-17 20:35:26: ERROR[Main]: Invalid float setting in /storage/emulated/0/Minetest/builtin/settingtypes.txt "mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
"
2020-06-17 20:35:26: ERROR[Main]: Invalid line in /storage/emulated/0/Minetest/builtin/settingtypes.txt "[**Noises]
"
2020-06-17 20:35:26: ERROR[Main]: Invalid line in /storage/emulated/0/Minetest/builtin/settingtypes.txt "[*Advanced]
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/builtin/settingtypes.txt "enable_mapgen_debug_info (Mapgen debug) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid line in /storage/emulated/0/Minetest/builtin/settingtypes.txt "[Online Content Repository]
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "creative_mode (Creative mode) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_fire (Fire) bool true
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "flame_sound (Flame sound) bool true
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_lavacooling (Lavacooling) bool true
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "give_initial_stuff (Give initial items) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_bed_respawn (Respawn at bed) bool true
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_bed_night_skip (Skip night when sleeping) bool true
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_fence_tall (Tall fences and walls) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_tnt (TNT) bool true
"
2020-06-17 20:35:26: ERROR[Main]: Invalid enum setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "bones_mode (Bones mode) enum bones bones,drop,keep
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "bones_position_message (Inform player about bones) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_stairs_replace_abm (Replace old stairs) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "engine_spawn (Use engine spawn search) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "river_source_sounds (River source node sounds) bool false
"
2020-06-17 20:35:26: ERROR[Main]: Invalid boolean setting in /storage/emulated/0/Minetest/games/minetest_game/settingtypes.txt "enable_weather (Enable weather) bool true
"
2020-06-17 20:40:02: ERROR[Main]: https://content.minetest.net/api/packag ... id_default not found (Error) (response code 0)

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Re: Minetest 5.3.0 release candidate 1

by Niden » Post

I found a way to get in, I move the License folder and put it in another folder, then removed it from minetest files and I can get in, but when I put the License Folder back The game closes and won't let me enter.

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Re: Minetest 5.3.0 release candidate 1

by rubenwardy » Post

I have reproduced the LICENSE.txt issue, so have made an issue for it: https://github.com/minetest/minetest/issues/10049

The fix for now is to delete that folder in the assets
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Re: Minetest 5.3.0 release candidate 1

by Festus1965 » Post

I see two problems:

first the version 8ebeed5 = short body as client playeranim
YouTube example about 5.3.0-dev-8ebeed5

added 21.06.2020 10:15 ICT:
SOLVED, I checked with the just 3 hours before download master, and update playeranim: look good



second, much more lag with 8ebeed5 (same server, config, gamer and positions, mods)
MTS compare to just reinstalled older version 5.3.0-dev-528b162d

added 21.06.2020 10:15 ICT:
new video long and short to proof difference in lag

still a big diff: real server with lag AVG 330, max 500 with 13 gamer in, stand still a while - but test server same CPU, RAM machine without ANY gamer already AVG 500, max 600
Last edited by Festus1965 on Sun Jun 21, 2020 21:43, edited 4 times in total.
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Re: Minetest 5.3.0 release candidate 1

by rubenwardy » Post

Regarding the second problem - there are a lot more players when the RC is running, according to the players graph
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Re: Minetest 5.3.0 release candidate 1

by Festus1965 » Post

solve later, more exact
Last edited by Festus1965 on Mon Jun 22, 2020 02:40, edited 2 times in total.
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Re: Minetest 5.3.0 release candidate 1

by sfan5 » Post

Festus1965 wrote:
Thu Jun 18, 2020 08:29
first the version 8ebeed5 = short body as client
YouTube example about 5.3.0-dev-8ebeed5
This is caused by "playeranim" and has been reported here: https://github.com/minetest/minetest/issues/9807
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Re: Minetest 5.3.0 release candidate 1

by Festus1965 » Post

playeranmin was fixed to fit to new settings from 5.3.0-dev = solved
Last edited by Festus1965 on Sun Jun 21, 2020 03:18, edited 1 time in total.
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Re: Minetest 5.3.0 release candidate 1

by oleastre » Post

I'll definitely test this during the week-end.
Any chance to get the android internationalization support in 5.3.0 ?

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Re: Minetest 5.3.0 release candidate 1

by Andrey01 » Post

rubenwardy wrote:
Wed Jun 17, 2020 18:30
  • Android support readded
Hm, I`ve viewed just via Google Play Store and I`ve not seen Minetest updated (5.0.0.23 is yet). Or will it be updated as soon as 5.3.0 comes out?

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Re: Minetest 5.3.0 release candidate 1

by rubenwardy » Post

5.3.0 has not been released yet, so it is not on the play store
oleastre wrote:
Fri Jun 19, 2020 12:49
Any chance to get the android internationalization support in 5.3.0 ?
There's no chance - we're in feature freeze, which means bug fixes only. There's a PR, so support could be in 5.4.0
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Re: Minetest 5.3.0 release candidate 1

by MoNTE48 » Post

Why not release 5.3.1 for Android a month after 5.3.0, for example? With things specific to Android only.

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Re: Minetest 5.3.0 release candidate 1

by Linuxdirk » Post

Will the known issues be fixed before final release?

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Re: Minetest 5.3.0 release candidate 1

by Festus1965 » Post

as of report issues here before

Playeranim
* confirm, solved on 5.3.0-dev Client, with 5.3.0-dev server and new [mod] playeranmin all OK

lag
* confirm, still near double lag at 5.3.0-dev compare to actual here used 5.3.0-dev-528b162d
see 2 new videos added to firsts post
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Re: Minetest 5.3.0 release candidate 2

by rubenwardy » Post

I've added release candidate 2 for the latest git version. It fixes several Android crashes and issues. See first post
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Re: Minetest 5.3.0 release candidate 2

by Festus1965 » Post

first of all, I have to apologise to Thomas/BuckarooBanzay (monitoring) as for this idea maybe I miss-used his service ...

As an Idea of compare main mts versions an behaviour in lag,
I created 3 different IN_PLACE by cmake and make.

- last stable 5.2.0
- my used 5.3.0-dev-528b162d
- new RC 5.3.0-dev

The results are now in https://monitoring.minetest.land

Step 1:
* all same config, so own empty world,
* and ONLY the [mod] monitoring is started.
--> and as now all are showing same 90.9 and 90 ms ...lag like this this is not helping.

Step 2:
* change all same config to load all mod as I have on my server
* but there is still empty world behind, and no gamer logged
--> also no difference in both lag values

so I have to find out how to to maybe same time, with world and gamer (mean real build in technic, mese, ...)

Sorry, until now no help for our devs
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Re: Minetest 5.3.0 release candidate 2

by Festus1965 » Post

(solved)
was incompatible builtin of 5.2.0 and 5.3.0 version ...
Last edited by Festus1965 on Mon Jun 22, 2020 10:09, edited 1 time in total.
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Re: Minetest 5.3.0 release candidate 2

by sfan5 » Post

Festus1965 wrote:
Mon Jun 22, 2020 03:39
the 5.3.0-RC2 and 5.3.0-dev are running out of run_in_place
using the older installed /usr/local/share/minetest/builtin/game/... installation, a problem ?
Yes, you need to ensure Minetest loads a builtin that is compatible with your version.
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