[Mod] HUD Bars [2.3.5] [hudbars]
Re: [Mod] HUD bars [2.2.2] [hudbars]
It works with new 5.2?
Re: [Mod] HUD bars [2.2.2] [hudbars]
Edit: Yes, it works flawlessWuzzy wrote:Yeah.
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Re: [Mod] HUD bars [2.2.2] [hudbars]
Good news, everyone!
Do you remember when many of you complained about problems with the HUD bars being misplaced for some players?
Well, as it turned out, this was a bug in Minetest that only appeared to Windows under certain DPI settings. For some reason, Minetest on Windows was inconsistent with Minetest on other operating systems. And actually, it's not just the HUD Bars that is affected, it's most HUD-related mods, I think the bug just doesn't show in all cases.
Anyway. Today, sfan5 has fixed the bug and it is now submitted in Minetest. In the next version of Minetest (probably 5.3.0), this annoying bug with the HUD Bars being displaced on Windows should finally go away. :-)
Do you remember when many of you complained about problems with the HUD bars being misplaced for some players?
Well, as it turned out, this was a bug in Minetest that only appeared to Windows under certain DPI settings. For some reason, Minetest on Windows was inconsistent with Minetest on other operating systems. And actually, it's not just the HUD Bars that is affected, it's most HUD-related mods, I think the bug just doesn't show in all cases.
Anyway. Today, sfan5 has fixed the bug and it is now submitted in Minetest. In the next version of Minetest (probably 5.3.0), this annoying bug with the HUD Bars being displaced on Windows should finally go away. :-)
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Re: [Mod] HUD bars [2.2.2] [hudbars]
This issue is not exclusively windows related.Wuzzy wrote:Well, as it turned out, this was a bug in Minetest that only appeared to Windows under certain DPI settings. For some reason, Minetest on Windows was inconsistent with Minetest on other operating systems. And actually, it's not just the HUD Bars that is affected, it's most HUD-related mods, I think the bug just doesn't show in all cases.
Code: Select all
$ git rev-parse HEAD
a250d2a350cbc20dac030437266ccb1f825d72c9
$ minetest --version
Minetest 5.2.0 (Linux)
Using Irrlicht 1.8.4
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_GETTEXT=1
USE_SOUND=1
USE_CURL=1
USE_FREETYPE=1
USE_LUAJIT=1
STATIC_SHAREDIR="/usr/share/minetest"
$ uname -rms
Linux 5.6.3-arch1-1 x86_64
- Attachments
-
- full screenshot
- f.png (416.67 KiB) Viewed 2442 times
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- hudbars section only
- s.jpg (30.42 KiB) Viewed 2442 times
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Re: [Mod] HUD bars [2.2.2] [hudbars]
Ah, right. The mod breaks with custom dpi_scale. Sorry, you need to fall back to the default.
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Re: [Mod] HUD bars [2.2.2] [hudbars]
No biggie, I just noticed that while testing something else. Any chance you can circumvent that with a configuration parameter where users can set a custom position?
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Re: [Mod] HUD bars [2.2.2] [hudbars]
TBH, I have given up on figuring that one out a long time ago. :-/
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Re: [Mod] HUD bars [2.2.2] [hudbars]
Work on HUD scaling support
https://github.com/minetest/minetest/pull/9721
https://github.com/minetest/minetest/pull/9721
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Version 2.3.0 released! Version 2.3.1 released!
Version 2.3.0 released! Version 2.3.1 released!
This release is important if you have downloaded Minetest 5.3.0, because it fixes an important bugs with the health bar.
Changelog:
This release is important if you have downloaded Minetest 5.3.0, because it fixes an important bugs with the health bar.
Changelog:
- Fix incorrect number of breath bar icons (bug introduced with Minetest 5.3.0)
- Apply z-indexes for better sorting of HUD elements
- Apply Minetest's native support for “off-state” icons
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Re: Version 2.3.0 released! Version 2.3.1 released!
Does this bug with 5.3.0 apply to the client side or the server side? Also, if I upgrade the mod on my server, how will it affect clients with 5.2.0 and earlier?
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
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Re: [Mod] HUD bars [2.3.1] [hudbars]
The bug applies to the server side. Also, 5.2.0 clients are incompatible with 5.3.0 servers.
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Re: [Mod] HUD bars [2.3.1] [hudbars]
I don't see anything in the changelog about 5.3.0 breaking compatibility with all older clients?
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Re: [Mod] HUD bars [2.3.1] [hudbars]
Which file do I edit to configure the mod on a server? I want to enable the classic style hudbar. I see default_settings.lua, but it does not seem like it should be edited. Do I have to create a new file like "settings.lua" or something? The readme mentions the advanced settings menu, but that only applies to the clientside.
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Re: [Mod] HUD bars [2.3.1] [hudbars]
I was able to connect to both Capture the Flag (5.3.0-dev) and Survival Server 521 (5.3.0) successfully using 5.2.0 for Windows. What exactly is incompatible?
-redblade7, admin of: THE CREATIVE GARDENS (creative), THE VALLEYS (sandbox), and THE DIGITAL FARMS (farming/hunger/shops)
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Re: [Mod] HUD bars [2.3.1] [hudbars]
The advanced settings menu is just a GUI for changing minetest.conf settingsbard wrote: ↑Tue Jul 14, 2020 19:50Which file do I edit to configure the mod on a server? I want to enable the classic style hudbar. I see default_settings.lua, but it does not seem like it should be edited. Do I have to create a new file like "settings.lua" or something? The readme mentions the advanced settings menu, but that only applies to the clientside.
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Re: [Mod] HUD bars [2.3.1] [hudbars]
Ah, thank you! I just had to addLone_Wolf wrote: ↑Tue Jul 14, 2020 20:40The advanced settings menu is just a GUI for changing minetest.conf settingsbard wrote: ↑Tue Jul 14, 2020 19:50Which file do I edit to configure the mod on a server? I want to enable the classic style hudbar. I see default_settings.lua, but it does not seem like it should be edited. Do I have to create a new file like "settings.lua" or something? The readme mentions the advanced settings menu, but that only applies to the clientside.
Code: Select all
hudbars_bar_type = statbar_classic
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Re: [Mod] HUD bars [2.3.1] [hudbars]
it looks like you dropped support for statbar_modern, but your documentation still references it.
FreeGamers.org has moved to MeseCraft.net | FreeGamers on this forum is now MeseCraft
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Version 2.3.2 released!
Changelog:
- Fix statbar_classic being broken.
Re: [Mod] HUD bars [2.3.2] [hudbars]
Hi Wuzzy,
Would you please add this french translation:
Thanks!
Would you please add this french translation:
Code: Select all
# textdomain:hudbars
Breath=Souffle
Health=Vitalité
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Re: [Mod] HUD bars [2.3.2] [hudbars]
Hi, I'm running Minetest 5.3.0, Hudbars 2.3.3 along with various other mods, most importantly HBSprint and HungerNG. As of Minetest 5.3.0, my hud bars have an extra unfilled space at the end of the bar, even though I am at full health and satiation:
https://www.dropbox.com/s/3frdsgd7nelia ... d.jpg?dl=0
How might I go about extending the color bar to the end of the "bar frame"?
https://www.dropbox.com/s/3frdsgd7nelia ... d.jpg?dl=0
How might I go about extending the color bar to the end of the "bar frame"?
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Re: [Mod] HUD bars [2.3.2] [hudbars]
What's your operating system?
BTW, I have heard many reports of people for which the HUD Bars are broken in some way. I have long given up in finding the source of the problem. I'm afraid I cannot help you. :-(
BTW, I have heard many reports of people for which the HUD Bars are broken in some way. I have long given up in finding the source of the problem. I'm afraid I cannot help you. :-(
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Re: [Mod] HUD bars [2.3.2] [hudbars]
Windows 10. I've just now figured out what was causing it! My main monitor is 2560x1440 and because this tends to make everything hard to see or read, I use Windows scaling on this monitor to 125%. I turned Windows scaling to 100% and launched the game and the hud bars appear as normal and expected. Apparently with Windows scaling on, Windows is upscaling the UI in Minetest and this somehow is not allowing the color bar to extend to the end of the cells? Interesting that this was not an issue previously, but is now in Minetest 5.3.0. I have noticed that Minetest 5.3.0 handles fullscreen resolution in minetest.conf at my actual native desktop resolution WITH 125% scaling without a problem. In the past, I had to subtract 25% of W & H and put those numbers in minetest.conf for fullscreen to not overlap the screen.
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Re: [Mod] HUD bars [2.3.2] [hudbars]
Ой, б*ядь...
https://github.com/minetest/minetest/pull/9721
Well, the lack of testing has affected. I need to investigate. Because in this screenshot everything is in order...
https://github.com/minetest/minetest/pull/9721
Well, the lack of testing has affected. I need to investigate. Because in this screenshot everything is in order...
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Re: [Mod] HUD bars [2.3.2] [hudbars]
I had/have this issue on Voxel knights with Linux, thought I did something wrong on my side though. I need to check again to see if the problem is still there...
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