[Game] Minetest Extended

PetiAPocok
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[Game] Minetest Extended

by PetiAPocok » Post

Minetest Extended is a survival/creative sandbox game. Gather, farm, build, explore, and survive OR go creative and build anything.
The goal is to extend the default minetest game with as much features as possible within reasonable boundaries.

More information in the README file
Overall license: LGPLv2.1
Mod/data licenses: see withing mod folders

contentDB: https://content.minetest.net/packages/P ... _extended/
source: https://github.com/PetiAPocok/minetest_ ... ree/master

Gameplay
Survival: Gather resources in the day, survive hunger and the monsters at night.
Mine for ores and gems.
Build yourself a shelter, where you can keep all your treasures and sleep.
Craft better tools and items to become a more professional survivor.
Farming: hit the ground with a hoe and grow your own crops.
Animals: Many different animals are in the world. Feed, breed or kill them. They are tasty.
Build a railway system and have fun with minecarts.
Build complex machines and automate some processes with mesecon circuits.
Or build almost anything without limits in Creative Mode.

Image

I have put some work into this but most of the stuff are made by other moders in the Minetest forums.
Making this game would have been much harder without their mods.

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

Hi!

Looks cool, but I really miss the'walking_light' mod:
viewtopic.php?t=2621

When I add it to the mods folder, this happens:

2020-07-23 13:10:37: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2020-07-23 13:10:37: WARNING[Main]: Field "light_propagates": Obsolete; determined from paramtype
2020-07-23 13:10:37: ERROR[Main]: ModError: Failed to load and run script from /usr/local/Cellar/minetest/5.2.0/minetest.app/Contents/Resources/games/minetest_extended/mods/item_info/init.lua:
2020-07-23 13:10:37: ERROR[Main]: ...esources/games/minetest_extended/mods/item_info/init.lua:11: attempt to index field 'damage_groups' (a nil value)
2020-07-23 13:10:37: ERROR[Main]: stack traceback:
2020-07-23 13:10:37: ERROR[Main]: ...esources/games/minetest_extended/mods/item_info/init.lua:11: in main chunk
2020-07-23 13:10:37: ERROR[Main]: Check debug.txt for details.
2020-07-23 13:10:37: ACTION[Main]: Server: Shutting down

Could you help please?

(Running 5.2.0 on Mac 10.15.5)
Beware of programmers with soldering irons!

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

Dear goldcrest42!

I can tell you that the 1.1 version of the game is currently under internal testing and that version is containing the walking_light mod's rewritten version (and much more).

If you would like to try the unreleased testing version, it's on github https://github.com/PetiAPocok/minetest_ ... velopement

sjaglin
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Re: [Game] Minetest Extended

by sjaglin » Post

Hi,

Amazing game, well done.

I have installed it in a container on one of my Pis and it worked until I hit a chicken, since the server shuts down with the following:

-------------
Separator
-------------

2020-07-25 06:43:21: [Main]: Automatically selecting world at [/config/.minetest/worlds/world]
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ui: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ip: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: Undeclared global variable "S" accessed at .../.minetest/games/minetest_extended/mods/farming/init.lua:7
2020-07-25 06:43:22: ACTION[Main]: [MOD] Mobs Redo loaded
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in mobs_animal support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in farming support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in flowers support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in default support
2020-07-25 06:43:24: ACTION[Main]: World at [/config/.minetest/worlds/world]
2020-07-25 06:43:24: ACTION[Main]: Server for gameid="minetest_extended" listening on 0.0.0.0:30000.
2020-07-25 06:43:27: ACTION[Server]: stef [192.168.1.135] joins game. List of players: stef
2020-07-25 06:43:27: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
2020-07-25 06:43:28: ACTION[Main]: Server: Shutting down
2020-07-25 06:43:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:198: Collision info missing, this is caused by an out-of-date/buggy mod or game
2020-07-25 06:43:29: ERROR[Main]: stack traceback:
2020-07-25 06:43:29: ERROR[Main]: [C]: in function 'assert'
2020-07-25 06:43:29: ERROR[Main]: /usr/share/minetest/builtin/game/item_entity.lua:198: in function 'on_step'
2020-07-25 06:43:29: ERROR[Main]: ...est/games/minetest_extended/mods/default/item_entity.lua:43: in function <...est/games/minetest_extended/mods/default/item_entity.lua:42>

Any thoughts?

Many thanks

sjaglin
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Posts: 8
Joined: Tue Jul 14, 2020 15:21

Re: [Game] Minetest Extended

by sjaglin » Post

Hi,

Amazing game, well done.

I have installed it in a container on one of my Pis and it worked until I hit a chicken, since the server shuts down with the following:

Code: Select all

-------------
  Separator
-------------

2020-07-25 06:43:21: [Main]: Automatically selecting world at [/config/.minetest/worlds/world]
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ui: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: 3d_armor_ip: Mod loaded but unused.
2020-07-25 06:43:22: WARNING[Main]: Undeclared global variable "S" accessed at .../.minetest/games/minetest_extended/mods/farming/init.lua:7
2020-07-25 06:43:22: ACTION[Main]: [MOD] Mobs Redo loaded
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in mobs_animal support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in farming support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in flowers support
2020-07-25 06:43:24: ACTION[Main]: [hunger_ng] Loaded built-in default support
2020-07-25 06:43:24: ACTION[Main]: World at [/config/.minetest/worlds/world]
2020-07-25 06:43:24: ACTION[Main]: Server for gameid="minetest_extended" listening on 0.0.0.0:30000.
2020-07-25 06:43:27: ACTION[Server]: stef [192.168.1.135] joins game. List of players: stef
2020-07-25 06:43:27: WARNING[Server]: 3d_armor: Detached armor inventory is nil [set_player_armor]
2020-07-25 06:43:28: ACTION[Main]: Server: Shutting down
2020-07-25 06:43:29: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:198: Collision info missing, this is caused by an out-of-date/buggy mod or game
2020-07-25 06:43:29: ERROR[Main]: stack traceback:
2020-07-25 06:43:29: ERROR[Main]:       [C]: in function 'assert'
2020-07-25 06:43:29: ERROR[Main]:       /usr/share/minetest/builtin/game/item_entity.lua:198: in function 'on_step'
2020-07-25 06:43:29: ERROR[Main]:       ...est/games/minetest_extended/mods/default/item_entity.lua:43: in function <...est/games/minetest_extended/mods/default/item_entity.lua:42>
Any thoughts?

Many thanks

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Krock
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Re: [Game] Minetest Extended

by Krock » Post

sjaglin wrote:
Sat Jul 25, 2020 08:00
mod 'default' in callback luaentity_Step(): /usr/share/minetest/builtin/game/item_entity.lua:198: Collision info missing, this is caused by an out-of-date/buggy mod or game
PetiAPocok: Looks like this game does not work in Minetest 5.3.0 due to recent additions in the "on_step" function. Please update "default".

Bad: https://github.com/PetiAPocok/minetest_ ... ua#L42-L43
Good: https://github.com/minetest/minetest_ga ... ua#L42-L43
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

Krock wrote:
Sat Jul 25, 2020 08:29
PetiAPocok: Looks like this game does not work in Minetest 5.3.0 due to recent additions in the "on_step" function. Please update "default".
Oh, so 5.3.0 is out... Well, that is lovely. I'm gonna update things in minetest_extended_1.1. It is currently under testing and I'm making the final touches.

sjaglin
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Re: [Game] Minetest Extended

by sjaglin » Post

If helpful I am happy to try the 5.3.0 on the raspi with OMV and on QNAP as a docker if there is an image...

Many thanks

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

Thanks for your efforts, Peti. I'll see if 5.3.0 has come to the Mac!
Beware of programmers with soldering irons!

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

It has, and I've restored my extra mods, so far so good. Not MEx yet though.

I have a strange problem. I can fly through walls! I noticed this on MEx before - but it didn't go when I upgraded.

I think I'd better mention this on Github...
Beware of programmers with soldering irons!

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

goldcrest42 wrote:
Sun Jul 26, 2020 10:44
I have a strange problem. I can fly through walls! I noticed this on MEx before - but it didn't go when I upgraded.
You can enable and disable noclip mode (default: H key) if you have the permission, and you can fly through thing. Would you please check if it is the case?

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

Yes it does work! Thanks! (So that's what 'noclip' is about. I really should RTFM.)
Beware of programmers with soldering irons!

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

PetiAPocok wrote:
Fri Jul 24, 2020 09:09
Dear goldcrest42!

I can tell you that the 1.1 version of the game is currently under internal testing and that version is containing the walking_light mod's rewritten version (and much more).

If you would like to try the unreleased testing version, it's on github https://github.com/PetiAPocok/minetest_ ... velopement
Aaaah.. a walking light, marvellous!

But it seems to be 'followed' by a large red cross. I take it that's a development thing?
Attachments
redcross.png
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goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

Hey, this is fun. When you dig some grass all sorts of stuff drops from it, not just wheat or cotton seeds. And dirt drops things too. I shall put that worm in my veg patch!
Beware of programmers with soldering irons!

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

goldcrest42 wrote:
Tue Jul 28, 2020 11:14
But it seems to be 'followed' by a large red cross. I take it that's a development thing?
Yes, it's to see where is the walking_light:light node, and if it's removed.

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

And I've been fishing! Love the graphics of the bobber+bubbles. I had cooked salmon for tea, with baked potato, and a salad including cucumber, beetroot, lettuce, and tomato. Afters were strawberries, huckleberries, and grapes. Must try to work out how to do ice cream!

PS: Good to see another usage for tin!
Beware of programmers with soldering irons!

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

goldcrest42 wrote:
Tue Aug 04, 2020 11:03
salad including cucumber, beetroot, lettuce, and tomato
goldcrest42 wrote:
Tue Aug 04, 2020 11:03
ice cream
I have taken notes. These I will make in a future version. Thanks for the ideas.

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

PetiAPocok wrote:
Tue Aug 04, 2020 11:11
goldcrest42 wrote:
Tue Aug 04, 2020 11:03
salad including cucumber, beetroot, lettuce, and tomato
goldcrest42 wrote:
Tue Aug 04, 2020 11:03
ice cream
I have taken notes. These I will make in a future version. Thanks for the ideas.
I'll look forward to them! (Choc and strawberry and...... ;-) )
Beware of programmers with soldering irons!

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

I've just downloaded the latest version of the development game. Lots of interesting new goodies. I caught a bee, I need two more. I shall now go on a gem hunt.

And I must try RL rizibizi, it sounds tasty!

PS: That red cross has now gone.
Beware of programmers with soldering irons!

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

It's me again.......
I've been having a problem with that walking light. I keep flying into patches of darkness:
Attachments
screenshot_20200809_125224.png
screenshot_20200809_125224.png (94.42 KiB) Viewed 4024 times
screenshot_20200809_125214.png
screenshot_20200809_125214.png (436.57 KiB) Viewed 4024 times
screenshot_20200809_125204.png
screenshot_20200809_125204.png (89.03 KiB) Viewed 4024 times
Beware of programmers with soldering irons!

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

goldcrest42 wrote:
Mon Aug 10, 2020 16:58
I've been having a problem with that walking light. I keep flying into patches of darkness:
First, your feedback is appreciated and makes me happy and proud that you enjoy my game.

Second, sadly I know about this bug... And I know what causes it, but if I fix it with the simple method, that leads to a bigger, more annoying bug... And I haven't figoured out a better solution... But it is on my todo list.

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

PetiAPocok wrote:
Wed Aug 12, 2020 14:10
Second, sadly I know about this bug... And I know what causes it, but if I fix it with the simple method, that leads to a bigger, more annoying bug... And I haven't figoured out a better solution... But it is on my todo list.
Aaand, it's fixed! (I hope so...)

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

Thanks, I'll have a look shortly!
Beware of programmers with soldering irons!

PetiAPocok
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Re: [Game] Minetest Extended

by PetiAPocok » Post

I released 1.1.

goldcrest42
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Re: [Game] Minetest Extended

by goldcrest42 » Post

PetiAPocok wrote:
Thu Aug 13, 2020 15:15
PetiAPocok wrote:
Wed Aug 12, 2020 14:10
Second, sadly I know about this bug... And I know what causes it, but if I fix it with the simple method, that leads to a bigger, more annoying bug... And I haven't figoured out a better solution... But it is on my todo list.
Aaand, it's fixed! (I hope so...)
Works fine for me, thanks!

Now I'll grab 1.1 (8-0)
Beware of programmers with soldering irons!

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