Core

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Oil_boi
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Core

by Oil_boi » Post

Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Here is a link to the github: https://github.com/oilboi/Core

Here is a screenshot:
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jp
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Re: Core

by jp » Post


bard
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Re: Core

by bard » Post

He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

Mineminer
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Re: Core

by Mineminer » Post

bard wrote:
Sat Jul 18, 2020 18:34
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).

If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.

bard
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Re: Core

by bard » Post

Mineminer wrote:
Sat Jul 18, 2020 19:27
bard wrote:
Sat Jul 18, 2020 18:34
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).

If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.
That's assuming the PRs are accepted. It sounds like not all his desired changes would be approved.

Mineminer
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Re: Core

by Mineminer » Post

bard wrote:
Sun Jul 19, 2020 01:31
Mineminer wrote:
Sat Jul 18, 2020 19:27
bard wrote:
Sat Jul 18, 2020 18:34


He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.

It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).

If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.
That's assuming the PRs are accepted. It sounds like not all his desired changes would be approved.

Exactly every project have their own agendas which is why I stated if your project have different agendas then rolling your own may make more sense as mentioned.

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runs
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Re: Core

by runs » Post

LOVR engine is for 2D or 3D?

Good luck anyway.

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DrFrankenstone
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Re: Core

by DrFrankenstone » Post

Client/server, or single-player?

If this is a client, could the minetest server be used to save half that work? I feel like the last 20% of these engines is 99.9% of the work, so people get "Minecraft engine" demos working famously quickly, but not a game.
Last edited by DrFrankenstone on Mon Aug 10, 2020 01:57, edited 1 time in total.

Termos
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Re: Core

by Termos » Post

Oil_boi wrote:
Fri Jul 17, 2020 22:19
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Have you considered forking MT?

Oil_boi
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Re: Core

by Oil_boi » Post

Termos wrote:
Sun Aug 09, 2020 16:36
Oil_boi wrote:
Fri Jul 17, 2020 22:19
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Have you considered forking MT?
Tried that, went horribly.

Here is an update video: https://youtu.be/0GqI6wkcbkk
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Oil_boi
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Re: Core

by Oil_boi » Post

Here is another update: https://youtu.be/6LBd3LY_rjk it's in Java using JmonkeyEngine3

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Oil_boi
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Re: Core

by Oil_boi » Post

Another update, forgot to keep this thing updated!! But here is the latest build of the game, right now I'm in the middle of a major gui/hud element refactor but here is the base element of it before I started the refactor :)

https://youtu.be/uDVq6kKJ8yI

(Can also click thumbnail)
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Oil_boi
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Re: Core

by Oil_boi » Post

Here is another very, very long update video: https://youtu.be/kNzbZlBkHLA

A very important update: Infdev has started :)

Here is a screenshot of infdev in it's current state:

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Oil_boi
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Re: Core

by Oil_boi » Post

Yet another update :D

A bunch of stuff was added in:

https://youtu.be/0U8k436-8-M

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u34

Re: Core

by u34 » Post

on which platforms do you coding this game? windows, linux, mac ??

Oil_boi
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Re: Core

by Oil_boi » Post

cHyper wrote:
Wed Oct 07, 2020 15:46
on which platforms do you coding this game? windows, linux, mac ??
All 3 :D
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runs
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Re: Core

by runs » Post

Cool and promising. I love it :-)

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