Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Here is a link to the github: https://github.com/oilboi/Core
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.
It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).
If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.
It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).
If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.
That's assuming the PRs are accepted. It sounds like not all his desired changes would be approved.
He has mentioned engine limitations in videos before, like not being able to left-click drag to evenly divide a stack of nodes on a crafting grid. I think anyone serious about making a game should probably make their own engine.
It's really depends, pulls are also an option and are generally completed within that release cycle if not the next or so now of days (not so dead-bolted like yesteryear).
If however you find the Minetest Engine just plain out not cut out for your game yea rolling your own does make loads more sense.
That's assuming the PRs are accepted. It sounds like not all his desired changes would be approved.
Exactly every project have their own agendas which is why I stated if your project have different agendas then rolling your own may make more sense as mentioned.
If this is a client, could the minetest server be used to save half that work? I feel like the last 20% of these engines is 99.9% of the work, so people get "Minecraft engine" demos working famously quickly, but not a game.
Last edited by DrFrankenstone on Mon Aug 10, 2020 01:57, edited 1 time in total.
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Core is an engine I am writing using the LOVR engine. It is written in pure LuaJIT. This is why Crafter is frozen right now, it will be ported to Core.
Another update, forgot to keep this thing updated!! But here is the latest build of the game, right now I'm in the middle of a major gui/hud element refactor but here is the base element of it before I started the refactor :)