[Game] Juanchi Game (v3.15) [NOW OpenSource]

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runs
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Re: [Game] Juanchi Game (v3.6) [NOW OpenSource]

by runs » Post

v3.6.2

- Updated the Petz mod that caused a crash.
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Re: [Game] Juanchi Game (v3.6.2) [NOW OpenSource]

by runs » Post

v3.6.3

- Brewing and some more mods updated.
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Re: [Game] Juanchi Game (v3.6.2) [NOW OpenSource]

by runs » Post

- v3.7
- Added Player Physics Mod.
- Update Brewing.
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Re: [Game] Juanchi Game (v3.7) [NOW OpenSource]

by runs » Post

v3.8

- Option to select Male or Female Character for new players.
- Improved the male skin (Sam).
- Added a Luminiscent Mushroom to caves.
- Some fixes and addons.
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Re: [Game] Juanchi Game (v3.8) [NOW OpenSource]

by cHyper » Post

fine, any new updates to the (sub-)game??

btw:

Download the game This will require a working Minetest
-------------> link broken <-----------

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runs
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Re: [Game] Juanchi Game (v3.8) [NOW OpenSource]

by runs » Post

v3.9:

- Fix: Female character and 3DArmor.
- Some updates.
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Re: [Game] Juanchi Game (v3.8) [NOW OpenSource]

by runs » Post

cHyper wrote:
Wed Sep 09, 2020 07:33
fine, any new updates to the (sub-)game??

btw:

Download the game This will require a working Minetest
-------------> link broken <-----------
What do you mean?
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Re: [Game] Juanchi Game (v3.8) [NOW OpenSource]

by cHyper » Post

runs wrote:
Wed Sep 09, 2020 17:47
cHyper wrote:
Wed Sep 09, 2020 07:33
fine, any new updates to the (sub-)game??

btw:

Download the game This will require a working Minetest
-------------> link broken <-----------
What do you mean?
1st page Download:
https://github.com/runsy/juanchi/archive/master.zip
not found !!!

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Re: [Game] Juanchi Game (v3.8) [NOW OpenSource]

by runs » Post

cHyper wrote:
Wed Sep 09, 2020 19:02
runs wrote:
Wed Sep 09, 2020 17:47
cHyper wrote:
Wed Sep 09, 2020 07:33
fine, any new updates to the (sub-)game??

btw:

Download the game This will require a working Minetest
-------------> link broken <-----------
What do you mean?
1st page Download:
https://github.com/runsy/juanchi/archive/master.zip
not found !!!

Oh, sorry, link changed:
https://github.com/runsy/juanchi_game
Day 42 of the quarantine

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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by cuthbertdoublebarrel » Post

Hello Runs Juanchipro youtube yes ?
Do you intend adding monsters to your game
I have added Dmobs,goblins , animals, dwarfs , mineclone2 mobs, others,monsters , sky mobs , nether mobs .
the world is now alive with creatures , some are hunting me , some are hunting each other .
everything seems suprisingly stable , but i know there are conflicts with names that need fixing
what do you think about adding these mobs ?
Project BrutalTest...hide your Petz

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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by runs » Post

cuthbertdoublebarrel wrote:
Thu Oct 08, 2020 10:52
Hello Runs Juanchipro youtube yes ?
Do you intend adding monsters to your game
I have added Dmobs,goblins , animals, dwarfs , mineclone2 mobs, others,monsters , sky mobs , nether mobs .
the world is now alive with creatures , some are hunting me , some are hunting each other .
everything seems suprisingly stable , but i know there are conflicts with names that need fixing
what do you think about adding these mobs ?
There are only two (seasonal) monsters right now: Mr Pumpkin (appears only on october) and Santa Killer (Christmas Time). The next monster will be Bomberman (Creeper alike). The Blender model is already inside Petz indeed.

:-)
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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by runs » Post

Updated the itch.io version.

Remember that this version is a easy-to-install Windows version including the latest Minetest plus the Juanchi Game.

:-)
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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by cuthbertdoublebarrel » Post

runs wrote:
Mon Oct 12, 2020 11:20
cuthbertdoublebarrel wrote:
Thu Oct 08, 2020 10:52
There are only two (seasonal) monsters right now: Mr Pumpkin (appears only on october) and Santa Killer (Christmas Time). The next monster will be Bomberman (Creeper alike). The Blender model is already inside Petz indeed.
:-)
That is really good Runs we need our own minetest version of creepers .
does Bomberman have his own Petz that help him to grief buildings.
and crops...... Pestz ?
need more mobs in game
added more to your game to create a basic version of ...
RLCRAFT https://youtu.be/ssdfUUs0am8
Project BrutalTest...hide your Petz

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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by PEAK » Post

Hello runs!

Thank you so much for this great game. I played it for some days and I am absolutely enthused.

what I like most:
  • I appreciate the textures are based on John Smith.
  • There is so much to explore.
  • The world is lush, biomes are well designed. (Snow and Desert biomes could be smaller…)
  • Minetest Game as base allows use of mods! Bravo!
  • I added i.a. curtains, scaffolding, tramplepath, replacer, frame, morelights, walking_light, bright_night (important!)
  • Petz are awesome.
  • Huh, just found the bottom of the world. Good to know that I needn't dig deeper!
some minor flaws:
  • when diving in swamp water it looks as clear as in normal water.
  • recipe conflict: farming:straw and bale:bale
  • nodebox of the flowerpot is clumsy: somehow like the cauldron would be better – or make a nicer one: a little bit smaller.
  • more door types would be fine (e.g. ts_doors: you can simply add all your wood types.)
  • crops: tomatoes and beans should be generated in the world
  • anvil: looks weird with this texture pack, I changed
    tiles = {"default_stone.png"},
    to:
    tiles = {"default_obsidian.png^[colorize:#FFFFFF:72"},
  • lucky_block: I got a tnt thing that was unstoppable, without cheating it would have destroyed the whole world.
  • the need to run over the digged items in order to collect them (like Minecraft) is a little bit annoying. I suggest to implement both ways (like Minetest AND Minecraft) together.
  • the sky is too often simply grey, no sun, no clouds. I changed:
    player:set_sky({}, "regular", {}, true)
    to:
    player:set_sky("white", "regular", {}, true)
    in snowdrift/init.lua line 164
crash:
  • sometimes error when the player is buried in falling nodes and game crash (maybe if too many items are generated?)

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): .../.minetest/games/juanchi_game/mods/itemhandling/init.lua:18: attempt to index local 'digger' (a nil value)
stack traceback:
	.../.minetest/games/juanchi_game/mods/itemhandling/init.lua:18: in function 'handle_node_drops'
	/usr/share/minetest/builtin/game/item.lua:613: in function 'on_dig'
	/usr/share/minetest/builtin/game/falling.lua:248: in function 'try_place'
	/usr/share/minetest/builtin/game/falling.lua:358: in function </usr/share/minetest/builtin/game/falling.lua:273>
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by runs » Post

PEAK wrote:
Tue Oct 13, 2020 19:15
Hello runs!

Thank you so much for this great game. I played it for some days and I am absolutely enthused.

what I like most:
  • I appreciate the textures are based on John Smith.
  • There is so much to explore.
  • The world is lush, biomes are well designed. (Snow and Desert biomes could be smaller…)
  • Minetest Game as base allows use of mods! Bravo!
  • I added i.a. curtains, scaffolding, tramplepath, replacer, frame, morelights, walking_light, bright_night (important!)
  • Petz are awesome.
  • Huh, just found the bottom of the world. Good to know that I needn't dig deeper!
some minor flaws:
  • when diving in swamp water it looks as clear as in normal water.
  • recipe conflict: farming:straw and bale:bale
  • nodebox of the flowerpot is clumsy: somehow like the cauldron would be better – or make a nicer one: a little bit smaller.
  • more door types would be fine (e.g. ts_doors: you can simply add all your wood types.)
  • crops: tomatoes and beans should be generated in the world
  • anvil: looks weird with this texture pack, I changed
    tiles = {"default_stone.png"},
    to:
    tiles = {"default_obsidian.png^[colorize:#FFFFFF:72"},
  • lucky_block: I got a tnt thing that was unstoppable, without cheating it would have destroyed the whole world.
  • the need to run over the digged items in order to collect them (like Minecraft) is a little bit annoying. I suggest to implement both ways (like Minetest AND Minecraft) together.
  • the sky is too often simply grey, no sun, no clouds. I changed:
    player:set_sky({}, "regular", {}, true)
    to:
    player:set_sky("white", "regular", {}, true)
    in snowdrift/init.lua line 164
crash:
  • sometimes error when the player is buried in falling nodes and game crash (maybe if too many items are generated?)

Code: Select all

AsyncErr: ServerThread::run Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): .../.minetest/games/juanchi_game/mods/itemhandling/init.lua:18: attempt to index local 'digger' (a nil value)
stack traceback:
	.../.minetest/games/juanchi_game/mods/itemhandling/init.lua:18: in function 'handle_node_drops'
	/usr/share/minetest/builtin/game/item.lua:613: in function 'on_dig'
	/usr/share/minetest/builtin/game/falling.lua:248: in function 'try_place'
	/usr/share/minetest/builtin/game/falling.lua:358: in function </usr/share/minetest/builtin/game/falling.lua:273>
Taking note to fix/improve Thanks!

There is a mini nuke. The Luckybox mod (not included by default in my game) do give you that bomb?

I prefer the magnet thing of Minecraft instead of picking items. To get the default Minetets behaviour, remove the "itemhandling" mod. This mod is causing your crash indeed :-D

The crash is in the magnet drops system. I've changed to oil_boi one. If crashes continues I will return to the stable one. But that line is different from mine? Old version on your installation? Please, check the line 18 in juanchi_game/mods/itemhandling/init.lua, it should be:

local slippery = meta:get_int("slippery")
Last edited by runs on Tue Oct 13, 2020 20:41, edited 4 times in total.
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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by runs » Post

v3.9.1

- Fixed crash with itemhandling mod (magnet drop items).
- Skies more sunny when not raining.
- Anvil texture improved.
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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by PEAK » Post

runs wrote:
Tue Oct 13, 2020 19:53
Please, check the line 18 in juanchi_game/mods/itemhandling/init.lua, it should be:
local slippery = meta:get_int("slippery")
My line 18 is identical.
runs wrote:
Tue Oct 13, 2020 19:53
I prefer the magnet thing of Minecraft instead of picking items.
It's a matter of taste.
runs wrote:
Tue Oct 13, 2020 19:53
To get the default Minetets behaviour, remove the "itemhandling" mod.
So easy!
I am okay with using the screenshots in all my posts for the website of Minetest (http://minetest.net).

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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by runs » Post

PEAK wrote:
Tue Oct 13, 2020 20:39
runs wrote:
Tue Oct 13, 2020 19:53
Please, check the line 18 in juanchi_game/mods/itemhandling/init.lua, it should be:
local slippery = meta:get_int("slippery")
My line 18 is identical.
runs wrote:
Tue Oct 13, 2020 19:53
I prefer the magnet thing of Minecraft instead of picking items.
It's a matter of taste.
runs wrote:
Tue Oct 13, 2020 19:53
To get the default Minetets behaviour, remove the "itemhandling" mod.
So easy!
But please, do not remove and check if the crash is still here.
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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by runs » Post

Updated only the itch.io Windows version with problems with lost swamp biome.
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Re: [Game] Juanchi Game (v3.9) [NOW OpenSource]

by runs » Post

v3.10

- Added the Temperate Rainforest Biome.

Image
Image

- Some minor general fixes and updates.
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Re: [Game] Juanchi Game (v3.10) [NOW OpenSource]

by runs » Post

v3.11

- Changed the nodes in Petz (user.conf) to allow mobs to spawn in Swamp and Temperate Rainforest biomes.
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Re: [Game] Juanchi Game (v3.11) [NOW OpenSource]

by runs » Post

- Updated to 3.11 in itch.io
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Re: [Game] Juanchi Game (v3.11) [NOW OpenSource]

by runs » Post

v3.12
- Some fixes and updates.
- Updated 3DArmor to the latest "minestest_mods" fork .
-- Fixed bad skin whith the 3D Armor for female character in the first game session ever.
-- 3DArmor now supports playerphysics.
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Re: [Game] Juanchi Game (v3.12) [NOW OpenSource]

by JiCeyCraft » Post

YuHan Chee ( ;) ) game is AWESOME!
I love this foggy/smoggy ambiance. But that's my taste, right? :D
With a Carpatian MapGen, it's a "Heaven's Gate". At least, for me.
+STAMP!+ [JiCeyCraft APPROOVED]

Are you considering to add small villages and villagers, in the near future?
Trust and Honesty are necessary conditions for friendship. (Princess Celestia)

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Re: [Game] Juanchi Game (v3.12) [NOW OpenSource]

by runs » Post

v3.13

- Updated MTG core.
- New Doors!
Image
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