Post your screenshots!

ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

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SB66
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Re: Post your screenshots!

by SB66 » Post

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Loup Garou
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Re: Post your screenshots!

by Elektrika » Post

._.
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eh

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Magical tour in mg v5 continued.

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Glitchy McGlitchface

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

Another shot, tp Hand Painted, with Cool Trees by runs.

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SB66
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Re: Post your screenshots!

by SB66 » Post

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sorcerykid
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Re: Post your screenshots!

by sorcerykid » Post

SB66, that streetscape reminds me of a scene right out of Thief: The Dark Project. Nice one!

That would be a perfect fit for me new mod, Thievery, that adds stealth gameplay to Minetest.

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duane
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Re: Post your screenshots!

by duane » Post

SB66 wrote:
Tue Nov 17, 2020 20:55
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I like this shot, but that cobblestone texture is really awful, especially from a distance. Textures should tile, even if it detracts from their appearance within the texture.


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ITOSS

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philipbenr
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Re: Post your screenshots!

by philipbenr » Post

@duane, what is the mod/game that allows you to have the tapered/gradiented biomes? Not been around for a while so I haven't noticed. Its always neat to see the effect...

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Gael de Sailly
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Re: Post your screenshots!

by Gael de Sailly » Post

Finally released mapgen_rivers in WIP mods :)

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@philipbenr: it's probably Luscious mod by sofar
Just realize how bored we would be if the world was perfect.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

@Gael - my heart started to sing Ode to Joy, but linking it here would be too pretentious I guess... so please accept this humble screenie instead. And maybe all the future ones that I'm hoping to take in games using your mapgens :-) Great thanks!

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SB66
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Re: Post your screenshots!

by SB66 » Post

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duane
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Re: Post your screenshots!

by duane » Post

philipbenr wrote:
Wed Nov 18, 2020 04:20
@duane, what is the mod/game that allows you to have the tapered/gradiented biomes? Not been around for a while so I haven't noticed. Its always neat to see the effect...
What you see there is baked into my experimental mapgen, which is probably not fit for public consumption. There are at least two mods that I can vaguely recall, made by smarter people than myself, that do the same thing -- but I can't seem to find them today. I'd be willing to bet that ShadMOrdre's libraries can do it.

Keep in mind that the biomes (at least in my mapgen) aren't being changed -- only the color of the grass. In fact, anything that causes the grass to regrow will result in glaring differences in shade, since the humidity data isn't saved. It's a nice effect though.

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SB66 wrote:
Wed Nov 18, 2020 21:06
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Ooooooo. Sooo pretty.


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ITOSS

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Re: Post your screenshots!

by freshreplicant » Post

duane wrote:
Thu Nov 19, 2020 00:02

ITOSS

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What mod is this underground terrain from?

Also, been wondering, what is ITOSS?

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Re: Post your screenshots!

by Lone_Wolf » Post

My game is starting to come together. Few more things to add and it'll have playable content. When I'll finish those things is the question though
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If you think it looks ugly: I'm leaving the polish for afterwards. The faster I go the less chance of burnout I have
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Casimir
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Re: Post your screenshots!

by Casimir » Post

Not a screenshot, but let me explain. I am working on a mod that would allow to register different realms/dimensions/worlds within the world. When you reach the edge of one, you get teleported to the other side. I also have been thinking of starting a server that makes full use of all the space available in minetest, using some heavy mapgen features and different realms.

At some point I realized, that the hight of Mount Everest (8.8 km) easily fits into the world. So does Olympus Mons (21 km). You could even stack Phobos and Deimos - the two moons of Mars, on top and still have room left. So that's what I did in the following picture. Each pixel represents 128x128 nodes.
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Note the bottom line of two pixel in hight.
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Re: Post your screenshots!

by philipbenr » Post

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Valleys Mapgen

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Re: Post your screenshots!

by philipbenr » Post

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If only there was a small pool in the oasis...

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More exploration. Sometimes the rivers in the valleys mapgen are strange and do weird things, but this is one of the best examples I've seen.

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Re: Post your screenshots!

by ShadMOrdre » Post

Like these?

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Re: Post your screenshots!

by Linuxdirk » Post

Casimir wrote:
Sat Nov 21, 2020 14:45
Note the bottom line of two pixel in hight.
Note top left of original size image. This light grey dot is Minetest’s world area. The darker grey is Minecrafts world area. When It comes to world size I absolutely prefer horizontal size over vertical size. Due to the size of the Minecraft world the image is in 1:6000 scale.

https://i.imgur.com/fz54Z0a.png

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Re: Post your screenshots!

by ShadMOrdre » Post

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duane
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Re: Post your screenshots!

by duane » Post

While these innovations I've seen in the last few months are amazing, I have to wonder how practical they are. As much as I love pretty scenery, it tends to get in the way of game play, which ideally gives you as much flat terrain to build on and hunt in as possible. You mostly want scenery to be a sort of sky box around the real game.

As for enlarging the world, I've never (in several years of play) managed to reach a border yet -- in any direction. Of course, I never really tried, but the real problem for most players is that the world is too big already. I hate having to slog through endless forest or jungle to get to something different. Making the scale more realistic would just make the problem of boredom worse.

Anyway, that's my view of it. ;)

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freshreplicant wrote:
Thu Nov 19, 2020 11:21
What mod is this underground terrain from?

Also, been wondering, what is ITOSS?
That's also in my experimental mapgen. I haven't maintained it very well, but I think it mostly still works. It handles multiple worlds and biomes in lua, but it would still need a lot of work to go public.

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ITOSS [ Ignore This Obligatory Screenshot :) ]

What the heck's that black thing in the upper right? No idea.

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voxelproof
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Re: Post your screenshots!

by voxelproof » Post

duane wrote:
Sun Nov 22, 2020 02:02
While these innovations I've seen in the last few months are amazing, I have to wonder how practical they are. As much as I love pretty scenery, it tends to get in the way of game play, which ideally gives you as much flat terrain to build on and hunt in as possible. You mostly want scenery to be a sort of sky box around the real game.

As for enlarging the world, I've never (in several years of play) managed to reach a border yet -- in any direction. Of course, I never really tried, but the real problem for most players is that the world is too big already. I hate having to slog through endless forest or jungle to get to something different. Making the scale more realistic would just make the problem of boredom worse.
“What is drama but life with the dull bits cut out.” A. Hitchcock

Although I could easily agree, I will argue that it also heavily depends on the style of gameplay. E.g. I really like traversing seemingly endless jungles to breath sigh of relief when I finally come out of the forest's dark. It's a psychology of rpg applied to in-game exploraton - sometimes you have to experience some boredom, some grind and frustration of being stuck in an uninteresting location to be able to enjoy in full some new landscapes, discoveries or the satisfaction of overcoming a hard obstacle later on. It's all down to two major factors: player's personal traits and properly balanced game mechanics.

_____________________________________________________________________________

mg v5.

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ShadMOrdre
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Re: Post your screenshots!

by ShadMOrdre » Post

Guess it all depends on what the game is. My son gets mad because for me, the game is not the play value, but the creation value. I like to create. I like to code.

I do not like the pretty skyboxes that surround me in most games because they cannot be explored, are often of higher quality than the actual game, and often leave be disappointed in the game at hand.

Realism, in this COVID age, allows me to "get out". It also allows me to provide a depth of content that so many modders here complain is lacking. It also allows me to provide educational content. And the list drones on....

If all you want is a flat world in which to build, thats OK, play MTG. If you want a depth of content that provides an far less limited gameplay experience, download a sh!t ton of mods, and hope it all works.

If you want a far easier way to provide depth of content, realism, "too much", or any other experience that isn't strictly MC in an open source package, try the mods I've posted.

I like to explore. I like geography. I like math. I like coding. I like creating. Add 'em all up, and this is what i'm doing to pass the dreadful year of 2020. Keeps me safe from those who are less concerned about their safety or the safety of others. Keeps me from staring at the same four walls.

We gots rivers, towns, dungeons, ecosystems, tools, mobs, and a whole host of non "craft grid" dependent things to do. And it's not too laggy, (won't find that in MTG with mod soup). Darn near Skyrim meets AoE meets Civilization meets Diablo meets Sim???. At least, that's the goal....

And, I gotta admit. I does look pretty.

Shad


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