So I'm playing with the mapgen example mod suggested (LVM) and managed to get deep oceans. Very first thing I noticed that there is some kind of ambient light reduction in effect that make ~100m down (assuming 1 block = 1m) pretty bloody dark, except if I look up, so it;s not just deepness, it's also directional.
Is this definable or is this baked in to the engine?
Also, when i started using a new mapgen it look me a whole bunch of reloads to find a map where I was not spawning inside solid ground. I imagine this is a common problem with a common solution, and I'm ahppy to keep looking but the lighting problem has me perplexed. Not finding much with forum searches. I'm ok with adding light o night time, but not during the daytime.
Lighting in the deep ocean
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Re: Lighting in the deep ocean
Water does reduce the light level. You can probably change that by modifying the code for the water if you wanted.
Just add,
to the node registration in minetest_game/mods/default/nodes.lua
You could also play around with the alpha and post_effect_color, but I don't think either of those are actually going to do anything to the light level.
Just add,
Code: Select all
sunlight_propagates = true,
You could also play around with the alpha and post_effect_color, but I don't think either of those are actually going to do anything to the light level.
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Re: Lighting in the deep ocean
Thankyou
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