1)madarexxx wrote:Cornernote, thank you for this mod, it works fine, but i found 3 issues in it:
1) It crash Minetest if you have many mods and world have some dropped things (about 1 stack is enough for crash)
2) If there is two or more recipes which are producing same thing, you can see only one of them. What about adding buttons near a craft window, which will switch recipes?
3) It works slow sometimes (not critical, but is a little irritating)
And what about a function, to find, in which recipes is this thing using. It will be very useful for people, who have many mods.
Thanks you very much
I have a LOT of mods in my world. Most of them from the forum. Can you give more info about the crash? What are you doing at the time, anything useful in debug.txt ?
2)
At this point in time the game engine does not give me the output of both crafts, only the last registered one. If the engine does not gain support for this in the next release or so I may update the mod to have its own registry. The problem with this is the installation for users is a little more tricky.
3)
Yeah, again I'm going to have to blame the engine. I'm not sure why, but if you have a lot of mods it does that.
If you simply want a way to see all the items and recipes, you may consider using my GameWiki. It will give you a website that shows how to make everything your game offers (even if recipes overlap). You can have unlimited bookmarks, multiple tabs and search (all thanks to your web browser).
You have to rename it to craft_guide (or remove the - (minus) characters, MT doesn't like them in the filename).tjefferson wrote:ok i am learning alot about minetest but i can't figure this out
11:52:11= error[main]= moderror= failed to load and run c\users\daddy\desktop\minetest-0.4.2-rc1-d38b465-win32\bin\..\mods\minetest\cornernote-minetest-craft_guide-a28d7f9\init.lua if you can help me on this and please make it simple i don't understand alot of computer terms so if you please can make it lamen terms. thanks so much for your help.