[Mod] Minecart [minecart]

mase
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Re: [Mod] Minecart [minecart]

by mase » Post

The recording starts, but always when I reach a buffer, the recording cancels. No idea, what I am doing wrong.

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joe7575
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Re: [Mod] Minecart [minecart]

by joe7575 » Post

Both buffer must be yours, try to replace the buffers and then do the recording again.
Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Minecart, Signs Bot.

mase
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Re: [Mod] Minecart [minecart]

by mase » Post

All buffers are mine. I am the only player. I tried replacing, but no luck.

mase
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Re: [Mod] Minecart [minecart]

by mase » Post

Recording the track works now. I missed adding accelleration rails in my test.

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MetaNomad
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Re: [Mod] Minecart [minecart]

by MetaNomad » Post

Nice mod, I'm testing it on my singleplayer world, everything works fine for now.

Except...the ballast slope is... useless, since the rails adopt automatically a "slope shape" on top of the whole block, so it looks like "levitating" half block higher than the ballast.

Now, I'm going to build an airport tarmac with all this ballast nodes I crafted :-D

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joe7575
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Re: [Mod] Minecart [minecart]

by joe7575 » Post

You have to place the ballast slope block one block deeper, so that the rail fits to the slope

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Nice mod, I'm testing it on my singleplayer world, everything works fine for now.
Yes, but unfortunately not on heavy loaded servers. But I am currently working on that issue.
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slopes.png
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Sent from my Commodore 64. Some of my Mods: Tech Age, TechPack, Hyperloop, Tower Crane, Lumberjack, Iron Age, Minecart, Signs Bot.

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MetaNomad
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Re: [Mod] Minecart [minecart]

by MetaNomad » Post

joe7575 wrote:
Sat Apr 10, 2021 12:09
You have to place the ballast slope block one block deeper, so that the rail fits to the slope
Ooooh, okay.. this way works, thanks !
Maybe a good idea to add this info in the readme, and contentdb description ;-)
Nice mod, I'm testing it on my singleplayer world, everything works fine for now.
Yes, but unfortunately not on heavy loaded servers. But I am currently working on that issue.
Well, hope you can find a way to slove that.
Still, in singleplayer, I made a route that is about 3000 blocks lenght, and the carts travels, load and unload with the hopper nicely ;-)

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