I think sfinv is included in minetest why should somebody need any other GUI?
because its the worst in show ,very old fashioned looking ,also lacks compatabilty with additional addons.
unified inventory is far better in design and functionality, even though it not bieng updated its still outshines sfinv by miles .
I think sfinv is included in minetest why should somebody need any other GUI?
because its the worst in show ,very old fashioned looking ,also lacks compatabilty with additional addons.
unified inventory is far better in design and functionality, even though it not bieng updated its still outshines sfinv by miles .
Unified inventory has more features, but in no way beats sfinv at being an inventory. Also, sfinv goes out of the way to allow add-ons. How could you miss that?
And there's a reason why people still use "old-fashioned" interfaces -- they work, without a lot of cotton-candy nonsense that doesn't actually contribute -- nonsense that generally just hides the functional bits.
Most of today's artist/designers remind me of pop-music. Their work might last a few years at best. Real art lasts for centuries.
Believe in people and you don't need to believe anything else.
sfinv is very much designed to have you install add-ons to it. Unified Inventory is bloated, slow, and ugly. It's better to have less design/simple design than to design wrong
Creative registers a few pages, but that's it - the crafting page is part of sfinv along with the default theme and the inventory setting.
Sfinv supports theming such that tabs aren't necessary, but that's not really ever been used. I added containers to the engine because I wanted to implement a sfinv theme for larger screens where a craft guide could be shown next to the inventory, but I never got around to this
Adding support in your mod, or for a mod that otherwise does not yet support sfinv, is really as easy as registering a formspec, and using the API functions.
In my GAL project, sfinv is included within the gal namespace, gal.sfinv. I found it very easy to modify all the above mods for inclusion in the GAL project, redirecting them to point to gal.sfinv.
The sf in sfinv stands for Super Fast. This is true. The simple, "old", interface can easily be modified, I do believe, just by providing a different background image, in addition to customizing the basic formspec, as an example.
Not to mention, being written by a core dev, it is currently, and will continue to be maintained, where as InvPlus and UnifiedInv are not necessarily.
then stop messing with the eyecandy of the MT GUI
add the functionality to auto update content ,or did you design it wrong ?
Yet again, this is an incredibly dumb take. And offtopic. Minetest 5.4 already has multiple new features to the content manager, including dependency resolving and update all. Auto updating won't be added because the user may only be in the main menu for a few seconds
Unified inventory has more features, but in no way beats sfinv at being an inventory.
yes it does as the download rankings proves that sfinv is a less popular choice than other inventories .
now if sfinv is the best as you say why is there no bundle/package which includes all the compatible addons to showcase its full potential ?
sfinv is included in Minetest Game, and so the standalone package obviously won't have as many downloads
Have you heard of iterative development? It's where you don't do everything at once, because that would be impossible to review, but instead do things incrementally
sfinv is included in Minetest Game, and so the standalone package obviously won't have as many downloads
its a mod not "package" . you were using the term package for a bundle of mods.
no one likes minetest game according to the regulars and it will no longer be included with the minetest engine so sfinv will no longer be included either .
Minetest Game is still the most used game, despite being disliked, because it has the largest mod support
yes i am well aware you call everything a package , but you are going to go with a "mod pack" to define a bundle of mods.
so sfinv and its addons would make a good starter mod pack.
the point bieng is if we add links to the db content here they can only be installed manually which sets newbies down the wrong route.
I think spotlighting what we can bundle together as the op has done is a great start in working towards those modpacks to help the newbie get started
If you don't like sfinv, why are you posting in this thread? Is your life so pathetic that you have NOTHING better to do?
yet ShadMOrdre really had nothing better to do than make a personal attack on a person who responded to the ops question
"why should somebody need any other GUI?"
So challenge the question of the OP, instead of attacking the author of the mod in question.
Provide empirical evidence. Post mods supporting UnifiedInv. Show some other means of communicating your opinions, than simple, "It's better!". Those two words don't really express much.
Some of us prefer the unencumbered simplicity of an easy to use, simple but elegant interface.
After all, this Intel i5 with nVidia 1030 running Win10 takes magnitudes longer to generate a chunk than my Lubuntu based Intel J2900 Pentium with builtin graphics controller. A Linux based PC that is 5 years older than the Win10 based PC is faster without the bloat. An i5 slowed to a crawl simply due to Win10.
So, answer the question of the OP, with evidence. Don't attack core devs, or anyone else for that matter, without expecting to be called out about it.
Some of us prefer the unencumbered simplicity of an easy to use, simple but elegant interface.
how many is some of "us" then shad . ? just you and a couple of others ?.please provide some figures to back up who prefers it out of choice .
After all, this Intel i5 with nVidia 1030 running Win10 takes magnitudes longer to generate a chunk than my Lubuntu based Intel J2900 Pentium with builtin graphics controller. A Linux based PC that is 5 years older than the Win10 based PC is faster without the bloat. An i5 slowed to a crawl simply due to Win10.
Shad
But those are just your systems shad how do we know you have them optimized correctly ?.
Other communties via the engine, survey the userbase to find out what systems are in use and what is the mostly widely used . then automatIcally set the optimization within the engine settings for those systems accordingly to get the best results.
Some of us prefer the unencumbered simplicity of an easy to use, simple but elegant interface.
how many is some of "us" then shad . ? just you and a couple of others ?.please provide some figures to back up who prefers it out of choice .
After all, this Intel i5 with nVidia 1030 running Win10 takes magnitudes longer to generate a chunk than my Lubuntu based Intel J2900 Pentium with builtin graphics controller. A Linux based PC that is 5 years older than the Win10 based PC is faster without the bloat. An i5 slowed to a crawl simply due to Win10.
Shad
But those are just your systems shad how do we know you have them optimized correctly ?.
Other communties via the engine, survey the userbase to find out what systems are in use and what is the mostly widely used . then automatIcally set the optimization within the engine settings for those systems accordingly to get the best results.
This thread is not about statistics. There are alternatives to sfinv, install them, be happy and respect that other people like sfinv.
this thread should be for guys who wanna use sfinv that thould be in this thread.