Hint: The map is printed out in the console.
Use the chat-command
Code: Select all
/maze <size_x> <size_y> <#floors> <material_floor> <material_wall> <material_ceiling>
Code: Select all
/maze
Code: Select all
/maze 30 50 1 default:dirt default:stone air
License
Code: WTFPL
Mod dependencies
default
Download
0.5.6 maze_0_5_6.zip
0.5.5 maze_0_5_5.zip
0.5.1 maze_0_5_1.zip
0.5 maze_0_5.zip
0.4.1 maze_0_4_1.zip
0.4 maze_0_4.zip
0.3 maze_0_3.zip
0.2.2 maze_0_2_2.zip
0.2.1 maze_0_2_1.zip
0.2 maze_0_2.zip
0.1 maze_0_1.zip
default:stone - floor, default:cobble - walls and air-ceiling.
Version History
- 0.5.5 added 20% partial braid maze (loops, harder to get through maze), small bug fixed placing the treasure
- 0.5.1 bug fixed with "closer"-stone on exit
- 0.5 find the treasure, added some torches, when you enter the maze the entrance closes (now you have to find the exit)
- 0.4.1 fixed rounding error when coordinates jump from positive to negative, if exit is underground dig a hole to surface
- 0.4 mazes are now 3D (3 floors by default), mazes are now really random (forgot randomseed), check if chosen material exists else fallback to default:cobble
- 0.3 maze is generated in view direction of player, the exit of the maze is now always reachable, the entrance is right in front of you (middle of maze_size_y), default size is now 20 x 20
- 0.2.2 nicer walls (no more "over-edge" walls, as in the screenshot, where light could shine through), therefore faster generation
- 0.2.1 code cleanup
- 0.2 choose material for wall, bottom, ceiling (optional)
- 0.1 first release
- some bigger rooms in the maze, not just corridors