[Mod] TNT [tnt]
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
[Mod] TNT [tnt]
Hello everyone!
Well... I dont know what to explain here. Its just TNT.
Craft coal+gravel to get gunpowder, then put four wood in a + shape around the gunpowder to get TNT. Blow it up with a torch. Thats all. For more information read the README.txt.
License:
WTFPL
Depends:
default
fire
Download:
Requires a later version than 0.4.3
https://github.com/PilzAdam/TNT/zipball/master
GitHub:
https://github.com/PilzAdam/TNT
Well... I dont know what to explain here. Its just TNT.
Craft coal+gravel to get gunpowder, then put four wood in a + shape around the gunpowder to get TNT. Blow it up with a torch. Thats all. For more information read the README.txt.
License:
WTFPL
Depends:
default
fire
Download:
Requires a later version than 0.4.3
https://github.com/PilzAdam/TNT/zipball/master
GitHub:
https://github.com/PilzAdam/TNT
Last edited by PilzAdam on Sun Sep 16, 2012 12:23, edited 1 time in total.
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- GitHub: Cg-boy
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- Location: Littleroot town, Hoenn region
Just what minetest needs! Normal sized non-nuclear tnt!
I love exploring minetest worlds
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066
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- Joined: Fri Jul 27, 2012 08:57
- GitHub: Cg-boy
- PilzAdam
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- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
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Not for me. It also in default minetest_game for me (latest git).graphics boy wrote:The nuke mod only works in minimal gamePilzAdam wrote:Use nuke mod if dont want it. You have to pick up all these items by hand. Using TNT is hard work!graphics boy wrote:This mod is so cool!!
is there anyway to make it not spit out all those blocks every where?
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- GitHub: Jordach
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You don't seem to have mesecons installed.Mito551 wrote:not working.
23:13:26: VERBOSE[main]: error_message = ServerError: LuaError: error: ...d38b465-win32\bin\..\games\dwarves\mods\tnt\init.lua:251: attempt to call method 'register_effector' (a nil value)
23:13:26: VERBOSE[main]: stack traceback:
- PilzAdam
- Member
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- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
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No. He has a old version of mesecons. This mod does not depend on mesecons, so delete it or install latest version.Jordach wrote:You don't seem to have mesecons installed.Mito551 wrote:not working.
23:13:26: VERBOSE[main]: error_message = ServerError: LuaError: error: ...d38b465-win32\bin\..\games\dwarves\mods\tnt\init.lua:251: attempt to call method 'register_effector' (a nil value)
23:13:26: VERBOSE[main]: stack traceback:
- SegFault22
- Member
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- Joined: Mon May 21, 2012 03:17
- Location: NaN
VERBOSE[main]: error_message = ServerError: LuaError: error: ...9696ed3-win32\bin\..\games\dwarves\mods\tnt\init.lua:268: attempt to call method 'register_effector' (a nil value)
0.4.3-9696ed3
do you need any more details?
i'm sorry, if i don't follow the "protocol", the way, report should be done, and being inefficient. i'm trying hard to be polite and efficent, but i don't feel i succed...
0.4.3-9696ed3
do you need any more details?
i'm sorry, if i don't follow the "protocol", the way, report should be done, and being inefficient. i'm trying hard to be polite and efficent, but i don't feel i succed...
Last edited by Mito551 on Mon Sep 10, 2012 19:09, edited 1 time in total.
- PilzAdam
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Okay this bug is in the mesecon section. It should only be executed if you have mesecons installed. And if you have latest mesecons installed, the function 'register_effector' should be implemented. So be sure you have latest mesecons installed.Mito551 wrote:VERBOSE[main]: error_message = ServerError: LuaError: error: ...9696ed3-win32\bin\..\games\dwarves\mods\tnt\init.lua:268: attempt to call method 'register_effector' (a nil value)
0.4.3-9696ed3
do you need any more details?
i'm sorry, if i don't follow the "protocol", the way, report should be done, and being inefficient. i'm trying hard to be polite and efficent, but i don't feel i succed...
- SegFault22
- Member
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- Joined: Mon May 21, 2012 03:17
- Location: NaN
I don't use git-hub. All I did was download the mod and put it in the /mods/minetest/ directory, USING LATEST VERSION OF MINETEST (here in bold print so that everyone sees it)You have to use latest github of Minetest if you use the github version of TNT.
Mkay?
"All we need it the right major crisis and the nations will accept the new world order."
Mhm, I'm having the same problem as SegFault22
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
- PilzAdam
- Member
- Posts: 4026
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- GitHub: PilzAdam
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Is there a object (player or animal or cart) near (~7 blocks) the explosion when the error occurs?SmiggzYh wrote:Mhm, I'm having the same problem as SegFault22
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
Yeah, the problem was that I was near it. Is that just because I have damage disabled? Or should I always avoid being near it?PilzAdam wrote:Is there a object (player or animal or cart) near (~7 blocks) the explosion when the error occurs?SmiggzYh wrote:Mhm, I'm having the same problem as SegFault22
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
- PilzAdam
- Member
- Posts: 4026
- Joined: Fri Jul 20, 2012 16:19
- GitHub: PilzAdam
- IRC: PilzAdam
- Location: Germany
You need this version of minetest or later: https://github.com/celeron55/minetest/c ... d0fc20eb14SmiggzYh wrote:Yeah, the problem was that I was near it. Is that just because I have damage disabled? Or should I always avoid being near it?PilzAdam wrote:Is there a object (player or animal or cart) near (~7 blocks) the explosion when the error occurs?SmiggzYh wrote:Mhm, I'm having the same problem as SegFault22
17:48:24: VERBOSE[main]: error_message = ServerError: LuaError: error: attempt to index a number value
17:48:24: VERBOSE[main]: stack traceback:
I'm almost certain everything I have is up to date. (I dl'd it all today, so...) All from GitHub as well.
In my game, the TNT I've tried to blow up (I've done it a few time to verify it was a problem) I've got the explosion left, with no damage done to block, and a seperate TNT I set up to blow is un-detonated, but the fuse is lit, and is constantly lit.
I won't lie, I'm new to this stuff, but Help would be wonderful. Many thanks.
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