[Game] The RealTest Game [realtest]
- SegFault22
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Good mod, this is awesome for realisticity.
Maybe, if there was a way to make ores generate richer in certain regions, so one can ''strike gold'', that would be radical. Maybe, make a very, VERY rare ''ore vein'' that's really big and spans multiple chunks when generated?
Maybe, if there was a way to make ores generate richer in certain regions, so one can ''strike gold'', that would be radical. Maybe, make a very, VERY rare ''ore vein'' that's really big and spans multiple chunks when generated?
Last edited by SegFault22 on Tue Sep 11, 2012 22:31, edited 1 time in total.
"All we need it the right major crisis and the nations will accept the new world order."
sda97, IRL malachite can be used to create really beautifully things like this:
http://www.hermitagemuseum.org/html_Ru/ ... _75_1.html
Could you add some decorative function in realtest.
P.S. I've made an integration mod for more_ores/realtest you will find it here in evening (I'll test it and upload after my training in swim pool will be over)
http://minetest.net/forum/viewtopic.php?id=3037
http://www.hermitagemuseum.org/html_Ru/ ... _75_1.html
Could you add some decorative function in realtest.
P.S. I've made an integration mod for more_ores/realtest you will find it here in evening (I'll test it and upload after my training in swim pool will be over)
http://minetest.net/forum/viewtopic.php?id=3037
Sorry for my bad English, please help me learn it - correct my worst mistakes
I thought about it too, but i didn't find any understandable api of it. But it sounds great. What about malachite decor things?
p.s why did you switched off mese spawn? i think it shall be done in separate micro mod, called mese_off it can give us choice - have mese or haven't. EDITED:I think you shall move remove default modes section to separate mod
p.p.s I tried to write a mod, which reverts mese to normal state, but minetest can't load map -
error:
Can you help me?
p.s why did you switched off mese spawn? i think it shall be done in separate micro mod, called mese_off it can give us choice - have mese or haven't. EDITED:I think you shall move remove default modes section to separate mod
p.p.s I tried to write a mod, which reverts mese to normal state, but minetest can't load map -
Code: Select all
--init.lua
minetest.register_node(":default:mese", {
description = "Mese",
tiles = {"default_mese.png"},
is_ground_content = true,
groups = {cracky=1},
})
--depends.txt
default
ores
metals
Code: Select all
21:56:01: VERBOSE[main]: error_message = Some exception: "ServerEnvironment::loadMeta(): EnvArgsEnd not found"
Last edited by madarexxx on Sun Sep 16, 2012 06:56, edited 1 time in total.
Sorry for my bad English, please help me learn it - correct my worst mistakes
Hi,
I've been played with this mod a while, so i want made some suggestion :
- AFAIK both moreores and realtest don't spawn ores in the desert stone (only gloopores do it), it's make desert stone boring to mine, you could add some ores/minerals (or gems maybe) on them.
- could you set up a git so we can help you develop this mods ?
Thats all for now, this is one of my favorite mods.
I've been played with this mod a while, so i want made some suggestion :
- AFAIK both moreores and realtest don't spawn ores in the desert stone (only gloopores do it), it's make desert stone boring to mine, you could add some ores/minerals (or gems maybe) on them.
- could you set up a git so we can help you develop this mods ?
Thats all for now, this is one of my favorite mods.
Last edited by Alfino on Thu Sep 20, 2012 12:16, edited 1 time in total.
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- GloopMaster
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- jordan4ibanez
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- GloopMaster
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metals\init.lua
I hate losing the mold when making an ingot.
Code: Select all
256. }, replacements = {{"metals:"..METALS_LIST[i].."_unshaped", "metals:ceramic_mold"}}
Meow.
That is all.
That is all.
- jordan4ibanez
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- jordan4ibanez
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- jordan4ibanez
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i uploaded a gamewiki for this game:
http://cornernote.net/minetest/gamewiki/realtest/
http://cornernote.net/minetest/gamewiki/realtest/
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- jordan4ibanez
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he means additional is like a tiny chestcornernote wrote:sda97 wrote:I don't quite understand, please explain in detailcornernote wrote:what's the "Additional" inventory for?
What do you put into or get out of the Additional? I looked at the code but I couldn't see (or understand) its use.
hello, am program. do language in rust. make computer do. okay i go now.
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