[Game] MineClone2 [0.84.0]

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JiCeyCraft
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Re: [Game] MineClone2 [0.84.0]

by JiCeyCraft » Post

Is someone working on Fortresses in the Nether?
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Midnight
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Re: [Game] MineClone2 [0.84.0]

by Midnight » Post

JiCeyCraft wrote:
Fri Sep 29, 2023 17:03
Is someone working on Fortresses in the Nether?
What is the problem you feel with them, they look just fine?

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Re: [Game] MineClone2 [0.84.0]

by JiCeyCraft » Post

Midnight wrote:
Fri Sep 29, 2023 17:20
JiCeyCraft wrote:
Fri Sep 29, 2023 17:03
Is someone working on Fortresses in the Nether?
What is the problem you feel with them, they look just fine?
Nothing. I was just wondering if (finally) they were implemented in MC2.
Because, before, there was none.
Thanks for the info, then.
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Re: [Game] MineClone2 [0.84.0]

by Midnight » Post

JiCeyCraft wrote:
Sat Sep 30, 2023 12:39
Midnight wrote:
Fri Sep 29, 2023 17:20
JiCeyCraft wrote:
Fri Sep 29, 2023 17:03
Is someone working on Fortresses in the Nether?
What is the problem you feel with them, they look just fine?
Nothing. I was just wondering if (finally) they were implemented in MC2.
Because, before, there was none.
Thanks for the info, then.
Okay now I catch what you were trying to say, you can go ahead and look at the fortresses by using /spawnstruct command. Not sure what its name was, but I do remember it's been updated if you play on a new version.

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Re: [Game] MineClone2 [0.84.0]

by Melkor » Post

I think i've found a bug, the thing is, when you are mining coal with a stone pickaxe, if the pick broke and at the same time you obtain the coal, both disappear.
I was able to reproduce the bug multiples times.
This is the list of mods i have enabled:
Attachments
mods.png
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Re: [Game] MineClone2 [0.84.0]

by Midnight » Post

Melkor wrote:
Mon Oct 23, 2023 05:07
I think i've found a bug, the thing is, when you are mining coal with a stone pickaxe, if the pick broke and at the same time you obtain the coal, both disappear.
I was able to reproduce the bug multiples times.
This is the list of mods i have enabled:
This might be an ingame bug

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Re: [Game] MineClone2 [0.84.0]

by Melkor » Post

HI! How i can use my own skin? I tried replacing character.png in the texture directory, but no luck, there is a special place to put it?
Thank you.

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Re: [Game] MineClone2 [0.84.0]

by Blockhead » Post

Melkor wrote:
Mon Oct 23, 2023 18:58
HI! How i can use my own skin? I tried replacing character.png in the texture directory, but no luck, there is a special place to put it?
Thank you.
I'm sure I recently answered this already on the forums. There's an external mod you have to add, mcl_custom_skins.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

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Re: [Game] MineClone2 [0.84.0]

by Melkor » Post

Thank you. The search function in the forums is not very effective.

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Re: [Game] MineClone2 [0.84.0]

by ancientmariner » Post

Vort wrote:
Mon Sep 18, 2023 06:03
Hello.
I want to test MineTest and what the best Minecraft clone it allows to make (this one probably?).
But singleplayer is too boring for me.
Do this game have at least one maintained multiplayer server to actually test its features?
If yes, please give its address.

Also I'm not sure if my old PC is capable of running it.
Do anyone know if Windows 7 with 10 year old CPU and internal video is enough for Minetest?
Minecraft works fine with it.
Apologies for the delayed response.

"Solo un altro clone" is very popular. Most days has an average of 3-4 players, and often it hits 9-10.

161.97.183.176 is the IP, port is 30000

Old hardware should get some mileage out of MineClone2. It's pretty light compared to comparable games. Still not perfect, but worth checking and seeing how it looks.

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Re: [Game] MineClone2 [0.84.0]

by ancientmariner » Post

Melkor wrote:
Mon Oct 23, 2023 05:07
I think i've found a bug, the thing is, when you are mining coal with a stone pickaxe, if the pick broke and at the same time you obtain the coal, both disappear.
I was able to reproduce the bug multiples times.
This is the list of mods i have enabled:
Unfortunately this is an engine bug we are aware of on our issue tracker.

The engine doesn't know what tool destroys it so doesn't know if it's valid. It's unfortunately out of the hands of the MineClone2 team.

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Re: [Game] MineClone2 [0.84.0]

by Melkor » Post

I'm stuck with peaceful mode, I don't dislike it, but I would like to know how to turn it off and on.
I have creative mode disabled and damage enabled.
any help? Searching the forum and internet didn't give any results.

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Re: [Game] MineClone2 [0.84.0]

by Blockhead » Post

Melkor wrote:
Fri Nov 03, 2023 14:58
I'm stuck with peaceful mode, I don't dislike it, but I would like to know how to turn it off and on.
I have creative mode disabled and damage enabled.
any help? Searching the forum and internet didn't give any results.
Have you checked the game settings in the Minetest settings menu? I can see checkboxes for spawning mobs and only spawning peaceful mobs under the MineClone 2 settings.
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Re: [Game] MineClone2 [0.84.0]

by Melkor » Post

Thanks!, I didn't know there were more options to configure MC2 in the settings tab.
Weird! I don't remember touching anything to change that.
Thank you!

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Re: [Game] MineClone2 [0.84.0]

by PiTTi » Post

Hello
There is a player on our (mineclone2) server who died during a fight in the Nether with a hoglin and was unable to continue playing normally... This morning the player logged in again, but still couldn't play. same message in the log as yesterday. After registering a new account, everything goes back to normal for the player.
Can I or the player fix this without registering a new account every time (that's annoying for players) ?

Code: Select all

2023-11-16 22:28:17: ACTION[Server]: **** digs mcl_nether:netherrack at (-111,-29053,38)
2023-11-16 22:28:18: ACTION[Server]: **** digs mcl_nether:netherrack at (-112,-29052,38)
2023-11-16 22:28:18: ACTION[Server]: LuaEntitySAO "mobs_mc:hoglin" at (-111,-29056,38) (id=46143, hp=40) punched player **** (id=29763, hp=3), damage=0
2023-11-16 22:28:21: WARNING[Server]: active block modifiers took 206ms (processed 961 of 1455 active blocks)
2023-11-16 22:28:23: ACTION[Server]: Player **** died at (-110,-29059,38)
2023-11-16 22:29:18: ACTION[Server]: [mcl_music] Stopping music
2023-11-16 22:29:20: ACTION[Server]: Server: **** tried to interact while dead; ignoring.
---repeat---
2023-11-16 22:30:26: ACTION[Server]: ***** leaves game. List of players: 
2023-11-16 22:30:27: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2023-11-16 22:31:11: ACTION[Server]: *** [******] joins game. List of players: 
2023-11-16 22:32:32: ACTION[Server]: CHAT: [22:32:32] <*****> allso wenn habe ich gott mod on oder meine figur hängt in der lava fest
2023-11-16 22:33:13: ACTION[Server]: Server: **** tried to interact while dead; ignoring.
---repeat---
2023-11-16 22:33:35: ACTION[Server]: Server: **** tried to interact while dead; ignoring.
2023-11-16 22:35:13: ACTION[Server]: **** leaves game.

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Re: [Game] MineClone2 [0.84.0]

by ancientmariner » Post

PiTTi wrote:
Fri Nov 17, 2023 13:45
Hello
There is a player on our (mineclone2) server who died during a fight in the Nether with a hoglin and was unable to continue playing normally... This morning the player logged in again, but still couldn't play. same message in the log as yesterday. After registering a new account, everything goes back to normal for the player.
Can I or the player fix this without registering a new account every time (that's annoying for players) ?

Code: Select all

2023-11-16 22:28:17: ACTION[Server]: **** digs mcl_nether:netherrack at (-111,-29053,38)
2023-11-16 22:28:18: ACTION[Server]: **** digs mcl_nether:netherrack at (-112,-29052,38)
2023-11-16 22:28:18: ACTION[Server]: LuaEntitySAO "mobs_mc:hoglin" at (-111,-29056,38) (id=46143, hp=40) punched player **** (id=29763, hp=3), damage=0
2023-11-16 22:28:21: WARNING[Server]: active block modifiers took 206ms (processed 961 of 1455 active blocks)
2023-11-16 22:28:23: ACTION[Server]: Player **** died at (-110,-29059,38)
2023-11-16 22:29:18: ACTION[Server]: [mcl_music] Stopping music
2023-11-16 22:29:20: ACTION[Server]: Server: **** tried to interact while dead; ignoring.
---repeat---
2023-11-16 22:30:26: ACTION[Server]: ***** leaves game. List of players: 
2023-11-16 22:30:27: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2023-11-16 22:31:11: ACTION[Server]: *** [******] joins game. List of players: 
2023-11-16 22:32:32: ACTION[Server]: CHAT: [22:32:32] <*****> allso wenn habe ich gott mod on oder meine figur hängt in der lava fest
2023-11-16 22:33:13: ACTION[Server]: Server: **** tried to interact while dead; ignoring.
---repeat---
2023-11-16 22:33:35: ACTION[Server]: Server: **** tried to interact while dead; ignoring.
2023-11-16 22:35:13: ACTION[Server]: **** leaves game.
Weird. It looks like this bug:

https://git.minetest.land/MineClone2/Mi ... ssues/1428

Which is an engine bug. So they reconnect and it happens again? Even when closing client etc.? Usually, you can get the dialogue back up and respawn.

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Re: [Game] MineClone2 [0.84.0]

by PiTTi » Post

Yes, the player tried to get back to the server several times. He just lay dead on the floor and couldn't do anything except write.
Note from player and screenshot from player:
"Hi guys, I need help, it happened to me in the game and I died in the game, now I'm trapped. So I'm trapped in the death screen. An admin would have to come online and kill me with a command. That would be the only way that I can think of to revive myself. It would be really great if it worked, I've already tried everything."
I tried to kill the player and only got the message that the player is already dead.
Screenshot from the player:
screenshot.png
screenshot.png (194.57 KiB) Viewed 668 times
I've now set the HP in the player.sqlite to 20. I'll have to wait until the player tries to connect again to see if that works.

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Re: [Game] MineClone2 [0.84.0]

by Mantar » Post

Quick fix for your player:

Code: Select all

local dieformspec = "size[11,6]" ..
   "label[4,1;You died wrong, try again" ..
   "]button_exit[4,3;3,0.5;btn_respawn;Oops]"

minetest.register_chatcommand("die",{
	privs = "server",
	func = function(name,param)
	   if minetest.get_player_by_name(name):get_hp() > 0 then
	      return false, "'e's not dead. 'e's just resting!"
	   end
	   minetest.show_formspec(name, "doadeath", dieformspec)
	   return true, "He done did a die."
	end
})

minetest.register_on_player_receive_fields(function(player, formname, fields)
   if formname == "doadeath" then
      player:respawn()
   end
end)
stuff that in modname/init.lua, and you have a command to respawn him. Requires server privs.
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Re: [Game] MineClone2 [0.84.0]

by PiTTi » Post

okay, I'll try this on the next undead player.
Thank you :)

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Re: [Game] MineClone2 [0.84.0]

by SnapseSnapper » Post

Has trading with villagers not been implemented?
If not, is there any plans for this?

Edit: not sure how to delete posts, but I found out, that it is implemented. They just need a job before u can right click them. My bad

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