[Mod] growing trees [0.0.9] [growing_trees]
- Neuromancer
- Member
- Posts: 958
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
I'm still getting the really tall trees that have no branches and just a clump of leaves at the top in vesion .8. After a while last time they eventually started growing branches.
Mods:Immersive Sounds
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
bug was most likely introduced in 0.0.7 ...
abms.lua line 132 replace "local node_at_pos = minetest.env:get_node(pos)"
by "local node_at_pos = minetest.env:get_node(growpos)"
I'll do some more testing this time prior to release of 0.0.9
abms.lua line 132 replace "local node_at_pos = minetest.env:get_node(pos)"
by "local node_at_pos = minetest.env:get_node(growpos)"
I'll do some more testing this time prior to release of 0.0.9
Last edited by sapier on Wed Sep 19, 2012 06:02, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Sorry I don't understad what did you do?
I'm a little bit surprised you reimplemented it in only one day :-)
Is 0.0.9 still not growing branches for you?
I'm a little bit surprised you reimplemented it in only one day :-)
Is 0.0.9 still not growing branches for you?
Last edited by sapier on Thu Sep 20, 2012 19:38, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
Could you try to use another site such as 2shared that is free to download. It has hit the max downloaders.
Check out my mod xtrablocks, has some different types of marble that you can build with or mine at different depths
I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.
http://i10.photobucket.com/albums/a119/ ... hicons.jpg
I am not here regularly as I just kind of pop in and out. If you want to find me I'll be on quadcopterforum.com helping with multirotor builds and spending other's money haha.
http://i10.photobucket.com/albums/a119/ ... hicons.jpg
Looking at the license, I think it's no problem if I put the zip here for a while.
Edit: Post 1 link works again.
Edit: Post 1 link works again.
Last edited by Topywo on Sat Nov 10, 2012 19:35, edited 1 time in total.
- RealBadAngel
- Member
- Posts: 557
- Joined: Wed Jul 18, 2012 16:30
Look a post or two higher, it's been rehosted on DropBox...
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
I do believe that alongside the new trees of the L-System's tree generation, this can look rather nice. You could even use the tree generator of the L-System to tweak the trees of this mod in the future.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
I do not see why L-System and this can coexist
Just create some other trees... IDK... Lets call their trunk nodes a "simple_tree" or a "growing_tree" of smth like that.
That way we could use new L-system trees in the biomes like "woods" or "jungle" and your simple, yet nice, trees for the "plains" or "orchard" biomes. Small trees with apples are just rigth
Could you update this mod in this way?
Just create some other trees... IDK... Lets call their trunk nodes a "simple_tree" or a "growing_tree" of smth like that.
That way we could use new L-system trees in the biomes like "woods" or "jungle" and your simple, yet nice, trees for the "plains" or "orchard" biomes. Small trees with apples are just rigth
Could you update this mod in this way?
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