[Mod] Pipeworks [git] [pipeworks]
- VanessaE
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You can craft the pipes, devices, and tubes and place them around your world, but they still don't do anything yet. Coming soon.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
mmm... tubes places perfectly, but valve and pump works only in horizontal direction
BTW recipes are VERY expensive! It just destroys any goodies from original buildcraft... It (buildcraft) has really cheap recipes and it gives ability to build really BIG schemes like full-automatically factory, automated chest system and many other things!
What about original BC recipes? you can find it here http://www.mod-buildcraft.com/documentation/recipes/
BTW recipes are VERY expensive! It just destroys any goodies from original buildcraft... It (buildcraft) has really cheap recipes and it gives ability to build really BIG schemes like full-automatically factory, automated chest system and many other things!
What about original BC recipes? you can find it here http://www.mod-buildcraft.com/documentation/recipes/
Sorry for my bad English, please help me learn it - correct my worst mistakes
- RealBadAngel
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some preview video on whats comin soon:
http://www.youtube.com/watch?v=HGoFmhp9sGQ&feature=plcp
http://www.youtube.com/watch?v=HGoFmhp9sGQ&feature=plcp
- VanessaE
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Well I don't think I'll be doing the recipes in buildcraft, but I can always increase the yield of the existing recipes. Remember that this mod is still a work-in-progress. And besides, a player should have to work a bit for nice stuff like this I think :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
I think it too, but usually work is to build a scheme + transport scheme must be cheaper than stuff, which it transports!VanessaE wrote:Well I don't think I'll be doing the recipes in buildcraft, but I can always increase the yield of the existing recipes. Remember that this mod is still a work-in-progress. And besides, a player should have to work a bit for nice stuff like this I think :-)
Sorry for my bad English, please help me learn it - correct my worst mistakes
- VanessaE
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2012-09-05: All recipes' outputs doubled (e.g. 6 steel -> 12 pipe segments) except for junglegrass -> plastic sheeting (since that's derived from homedecor and should not change).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- jordan4ibanez
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- kaeza
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@VanessaE: Can you tell me which node names are registered by the mod? I found the code a bit messy (no offense). I found that the pipes are "pipeworks:pipe_XXXXXX_STATE", where state is either "empty" or "loaded", and XXXXXX is either 0 or 1 depending on the connections. I can't find what the water tank is registered as...
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- VanessaE
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Eh, maybe a little messy, but I don't think I could improve on it much, it's just the nature of those sorts of routines. Anyway, a complete listing is:
pipe_xxxxxx_{empty/full} (x's are in order of X-, X+, Y-, Y+, Z-, Z+ and indicate if there is a pipe segment going to a particular node face; aliased as "pipe")
tube_xxxxxx (x's defined the same as with pipes; aliased as "tube")
storage_tank_{0..10} ("storage_tank")
pump_{on/off}_{x/z} ("pump")
valve_{on/off}_{x/z} ("valve")
intake
outlet
testobject
pipe_xxxxxx_{empty/full} (x's are in order of X-, X+, Y-, Y+, Z-, Z+ and indicate if there is a pipe segment going to a particular node face; aliased as "pipe")
tube_xxxxxx (x's defined the same as with pipes; aliased as "tube")
storage_tank_{0..10} ("storage_tank")
pump_{on/off}_{x/z} ("pump")
valve_{on/off}_{x/z} ("valve")
intake
outlet
testobject
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- kaeza
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Okay, got it. Thanks a lot VanessaE!
BTW, has anyone fixed it for transport of liquids yet?
PS: I love your mods! Especially the Flowers
BTW, has anyone fixed it for transport of liquids yet?
PS: I love your mods! Especially the Flowers
Last edited by kaeza on Tue Nov 20, 2012 18:14, edited 1 time in total.
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- VanessaE
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Right, in technic, you can use Pipeworks' pneumatic tubes to transport items to/from devices that support that function. I've played around with it on someone else's server, and it seemed to work rather well.
RealBadAngel also has some test code that'll calculate liquid routing and transport through the steel pipes, but that code doesn't do anything useful to the end user yet.
Neither piece of code has been submitted as a patch for Pipeworks, however.
Hint, hint, RBA. :-)
RealBadAngel also has some test code that'll calculate liquid routing and transport through the steel pipes, but that code doesn't do anything useful to the end user yet.
Neither piece of code has been submitted as a patch for Pipeworks, however.
Hint, hint, RBA. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- guilleelcapoextra
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this is something that is said that just as industrial machines or similar
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my (minimal, experimental) version - pipes, intakes and outlets work for moving water. Will add support for other (all?) liquids, disabled the devices that dont yet work either.
- VanessaE
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Thanks to Mauvebic's work, Pipeworks now has basic support for moving water! See the first post for details.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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2013-01-13: Items can now flow from between chests and furnaces via the pneumatic tubes!
To do this, I added Nore's item transport mod and integrated it into pipeworks. Thanks to Nore and RealBadAngel for the code. Note that this code addition has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects.
To do this, I added Nore's item transport mod and integrated it into pipeworks. Thanks to Nore and RealBadAngel for the code. Note that this code addition has to redefine the default chests and furnaces (see compat.lua) in order to add some new group definitions so that tubes can appear to connect to these objects.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
It looks like the fix has not been added yet.jojoa1997 wrote:VanessaE did you add the fixNore wrote:There is a new version, in which it should be fixed.
Moreover, what are side textures for furnaces for? You can only insert items in them from top (get into the cooking slot) or bottom (get into the fuel slot).
Last edited by Nore on Mon Jan 14, 2013 17:10, edited 1 time in total.
- VanessaE
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The images were more of a test, pending my working more with it :-)
Can pull the latest pipeworks and make your update against that so I don't have to re-integrate it? Thanks. :-)
Can pull the latest pipeworks and make your update against that so I don't have to re-integrate it? Thanks. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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