[Game] Mineclonia [0.102.0]

thomz92
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Re: [Game] Mineclonia [0.101.0]

by thomz92 » Post

Great, thanks!! I'll try these.

ryvnf
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Re: [Game] Mineclonia [0.101.0]

by ryvnf » Post

Version 0.102.0 is released! This release features some bug fixes and other improvements. One addition is the mace which is not yet obtainable in survival.

Changes
  • Fix enderpearls not teleporting while riding entity
  • Add stronghold loot chest
  • Move items between hotbar and inventory when holding shift
  • Suffocate and drown mbos based on where their head is [Codiac]
  • Make mobs less likely to walk off cliffs or drown
  • Fix crash when entity gets prematurely invalidated when sleeping in bed
  • Fix crash when resetting crafting grid [j-r]
  • Fix autocraft issues [j-r]
  • Add MC 1.21 tuff blocks [JoseDouglas26]
  • Fix inconsistent color names in banner descriptions
  • Update translations from weblate
  • Fix void damage crash in singlenode when damage is disabled
  • Tree growth fixes [amino]
  • Add mace [DragonWrangler1]
  • Make the mcl_trees API only register bark stairs if bark is enabled
  • Fix horse and llama taming/feeding
  • Generate decorations and biomes in singlenode
  • Fix missing texture bug on signs
  • Add missing "Gate" to wood fence gate descriptions [bramaudi]
  • Update spawn search code
  • Fix possible crash when shipwreck is generated around too much sand
  • Improve mob performance
  • Fix crash when offhand shield rightclicks unknown nodes
  • Make child grow up time match MC
Changes backported from VoxeLibre
  • Make endermen be affected by thunderstorm as well as rain

corasTenthTry
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Re: [Game] Mineclonia [0.102.0]

by corasTenthTry » Post

Made a 0.102.1 patch release:


Changes
  • Fix a crash when a player leaves the server too quick while crafting
  • Make sure only one text entity exists for signs (could result in unknown textures covering the text otherwise)
  • Update translations from weblate
  • Add _on_hoe_place callback corresponding to the other on$tool_place callbacks
  • Convert rooted dirt to dirt when rightclicking with hoe [JoseDouglas26]
  • Drop attached hanging roots in that case [JoseDouglas26]
  • Fix crash in furnaces when time_speed was set to a non-number
  • Allow placing scaffolding and lanterns on top slabs [codiac]
  • Reduce mobs sliding on the ground [codiac]
  • Fix hanging banners floating in front of the nodes they're attached to

PiTTi
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Re: [Game] Mineclonia [0.102.0]

by PiTTi » Post

Thanks again for the super quick fix to the crafting crash issue. Everything is working for us now. And the signs look very pretty again ;-)
Have a nice weekend :-)
Englsh is not my native language, so expect errors :-)

liulitchi
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Re: [Game] Mineclonia [0.102.0]

by liulitchi » Post

Hi, there, thanks for all your great job. I want to say that both Minetest and Mineclonia use the same translate platform. In Minetest, they change the Chinese code from zh_Hans to zh_CN. I guess, for the same reason, it's better to change all the "*zh_Hans.tr" files into "*zh_CN.tr". In the current situation, we cannot use the Chinese language.

corasTenthTry
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Re: [Game] Mineclonia [0.102.0]

by corasTenthTry » Post

yeah we should look into that, not exactly sure how to do that with our weblate setup though

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