[Game] Exile v0.3.18

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Dokimi
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Re: [Game] Exile v0.3.15e

by Dokimi » Post

GIVE THEM MONEY Y'ALL!

Seriously, they deserve it. :-)

I am so impressed with how much work they've all put into this project.

I never dreamed Exile would still be going this long. My own circumstances are better now than when I started this project ~4yrs ago, so if you want to support me as project founder, ... I don't know... I guess just promote or support any other projects you see me doing ;-)

----------------------------------------------------------------------------------------------------------------------------------------

Apologies to the team if anyone has been attempting to ask me questions somewhere and I've totally missed them. I'm a bit occupied by other matters. It's been a little while since I've looked at, or even played Exile.

I had a very quick look at Land of Bugs, and see some big changes. Interesting. Version 4 is coming!

Keep it up guys. Again, I'm so impressed by all the work.

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TPH
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Re: [Game] Exile v0.3.15e

by TPH » Post

Yessssssss

Honestly I want to see Exile top the site at some point, wanna see what I can change and do for it to be optimal for all folk :D

Ah pretty fair @Dokimi business gets us on randommmmmm
Your fellow anthro-therian (copper) husky furry :D (hopefully not too cringe lol). How do ye' do?

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Mantar
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Re: [Game] Exile v0.3.16

by Mantar » Post

A new Exile release is out with v0.3.16. We've bumped the minimum Minetest version to 5.5, and we're happy to say that Exile is now fully free/libre!

Say hello to our brand new CC-BY-SA 4.0 Gundu model:
https://files.catbox.moe/28wt2f.mp4

Changelog:
- Replaced NC-licensed Gundu, Exile should be fully free now
- WITT for Exile: show the names of things when you press the zoom key
- Improved light meter
- Added /crouch as alternative to double-tapping shift, in case of lag
- Less trouble with lowering ropes/ladder

Get it from https://content.minetest.net/packages/Mantar/exile/
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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Re: [Game] Exile v0.3.17

by Mantar » Post

Exile v0.3.17 is out with the following new features:
  • Better feedback: Informational states displayed on the character tab
  • Drystack and Rammed earth arches: build a wall, knock out the middle
  • server command: /recover_inv <player> to restore inv lost on restart
Edit: And v0.3.17b is out to fix a bug that slipped in ( QA testing is hard 💀 )
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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Mantar
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Re: [Game] Exile v0.3.17

by Mantar » Post

Even more bugs fixed, including some that have been lurking for a while, and v0.3.17e is out.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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Wuzzy
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Re: [Game] Exile v0.3.17

by Wuzzy » Post

Here's my no-commentary Let's Play of Exile 0.3.17:

https://tube.tchncs.de/w/p/9CJ7iZFK9zSkVbQ2YXJdPP

There are 9 episodes so far but I don't know if it will be continued.

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TPH
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Re: [Game] Exile v0.3.17

by TPH » Post

Wuzzy wrote:
Mon May 13, 2024 08:27
Here's my no-commentary Let's Play of Exile 0.3.17:

https://tube.tchncs.de/w/p/9CJ7iZFK9zSkVbQ2YXJdPP

There are 9 episodes so far but I don't know if it will be continued.
The link does a login wall, but just going to his account works :D (thanks Inocudom!)
https://tube.tchncs.de/c/wuzzy_plays_games/videos
https://tube.tchncs.de/w/88fg9i7Th6kxjsE7Vrkfm8
Your fellow anthro-therian (copper) husky furry :D (hopefully not too cringe lol). How do ye' do?

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Re: [Game] Exile v0.3.17

by sortedsand » Post

I am new to Exile, in multiplayer, how do you change from/to male/female?

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Mantar
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Re: [Game] Exile v0.3.17

by Mantar » Post

Currently, use /respawn or get yourself killed. Every time your current Exile dies, you get a new Exile to play.
I plan on adding a spawn screen which will allow you to select an Exile to play, but it's a low priority; as per the design document, we want to encourage people to learn how to deal with whatever life throws at them rather than just hand them exactly what they want at the push of a button like other games. (Dokimi felt Exile should try to be a positive influence on players, rather than just yet another addictive Skinner box)
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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Re: [Game] Exile v0.3.18

by Mantar » Post

Exile v0.3.18 is out now, changes include
  • Added glass doors and trapdoors
  • Hang an oil lamp from the ceiling
  • Support for the Unicode Signs [ucsigns] mod
  • Better texture for roof/floor tiles
  • Inventory images for coarse & fine fabrics
Get it from https://content.minetest.net/packages/Mantar/exile/
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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Wuzzy
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Re: [Game] Exile v0.3.18

by Wuzzy » Post

I found that Exile has a translation platform on Codeberg Translate. But it is very wrong?
The entire contents of the .tr files is just pasted in here. And those can be really large.
For example, in lore, the only "string" is 1000 lines long.

This is NOT how it's supposed to work. Because if only one string in a TR file changes, that marks the entire list invalid in Weblate. And in general it defeats the whole point of having a translation platform because the very purpose of Weblate is to make translation pain-free.

Weblate should display each string separately. Look how Minetest does it.

I recommend to lock the translation component for now, until this matter is resolved. If you have any problems or questions on how to make this *actually* work, or if you are stuck at any point, please let me know! Because I have experience with this kind of stuff.

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Mantar
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Re: [Game] Exile v0.3.18

by Mantar » Post

Yeah it was in separate strings before using weblate's "plain text" setting, but I had to reload everything last month as there was some kind of problem, and now it's all glommed together for some reason. The trends page shows the number of strings has gone down "100%" in the past 30 days.
I'll see if I can get it corrected.

Edit: Corrected, it should have been "joomla translation file" not "plain text." I'm not sure how that got changed when I was fixing it before, but it's back to showing each string separately. "Joomla" is a simple key=value format, basically identical to our *.tr files
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

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