Better sprite handling
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Better sprite handling
Could we handle sprites for objects in MT like in old Doom/Wolfenstein (with exception for signs and torches)? I mean player/monster/other object (like pickaxe) is really flat when looked from angle and it should always face camera like in those games (except as I said torches and signs, cause it would look silly when always facing camera).
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Re: Better sprite handling
I find myself being funneled down this well of desertion.
- Nininik
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Re: Better sprite handling
That kinda reminds me of the dungeon_master sprite that was yaw modulated in 0.3.1
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