In Minetest, creating HUD elements that work seamlessly across both mobile and desktop platforms can be tricky, especially when you want them to be interactive on mobile devices. Inspired by the need for more flexible and responsive HUDs, I propose an adaptive HUD system that is tappable on mobile while still available on PC for reference and ease.
Key Features:
1. Device-Adaptive HUD Element Developers can register a single HUD element that behaves differently on mobile versus PC:
Code: Select all
minetest.register_hud({
interactable_for_touchscreen = true, -- Enables tapping for mobile devices
image = function()
if mobile then
return "hud_formobile.png" -- Tappable image for mobile
else
return "hud_fordesktop.png" -- Display-only image for PC
end
end
})
On PC: The same HUD element is non-interactive but still displayed. This allows players to see the HUD for guidance or reference. While the interaction isn’t required, it’s useful to keep the same HUD for both platforms.
2. Why Include It on PC?
While mobile benefits from the tappable HUD, making it available on PC is also useful. Even though players don’t need to tap the screen, they still get visual cues and information. Plus, it’s easier for developers to manage one HUD for both platforms instead of building separate ones.
3. Customizable HUD Appearance
Developers can display different images based on the platform:
Mobile: A simplified, tappable button or icon for quick actions.
PC: A more detailed version of the same image, offering descriptions or tooltips to help players understand what the HUD represents without needing interaction.
4. Developer-Friendly and Consistent Design
Developers only need to create one adaptive HUD element, reducing the need for separate designs for mobile and PC. This ensures consistency across devices while allowing for different functionality (interaction on mobile, reference on PC).
Why This Feature Is Important:
Optimized for Mobile: On mobile, players can interact directly with the HUD by tapping the element to perform actions like activating skills.
Included on PC for Ease and Consistency: While the HUD isn’t tappable on PC, it’s still beneficial to include it for visual feedback and reference. It’s also easier for developers to handle one HUD element that works across both platforms.
Developer Efficiency: Building a single HUD for both mobile and PC saves time, ensures consistency, and maintains a unified design across platforms.
This system brings the tappable HUD functionality to mobile while keeping it available on PC for visual cues and reference. It’s inspired by similar systems in engines like Roblox Studio, giving Minetest developers a flexible, cross-platform solution.