[Game] PilzTest [old]

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PilzAdam
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[Game] PilzTest [old]

by PilzAdam » Post

Hello everyone!
This is my fork if minetest_game: N/A
Direct download link: N/A
How to install: Just replace the default minetest_game (in the games/ folder)

Features:
  • You cant jump over fences
  • Creative inventory has a stack size of 99 for each item and a trash field
  • Creative inventory has a refill field, wich turns a stack to a stack of 99 items
  • Better looking animated fire that causes damage
  • Its dark under water
  • Papyrus doesnt grow inside trees
  • The content of chests and furnaces is dropped as items when digged
  • Fix that bug that placing a slab at the side of another slab turn into the whole node (by xyz)
  • You can climb through leaves
  • The shadows under several nodes like fences are removed
  • Punching flammable nodes with a torch will set them on fire
  • New In creative mode every node is instantly digged
  • New Animated water and lava
Additional Mods:
  • farming
  • throwing (bows and arrows (my version, not the one by jeija))
  • tnt
  • Removed xdoors2
  • Removed animatedfluids
  • Maybe my mobs mod in the future (if it is stable)
Additional Mods, that dont exist as stand-alone mods:
  • cactusmod (not the one by GloopMaster but my own (it only adds spikes that cause damage))
  • Clouds (set alternative_clouds = true in minetest.conf and disable default clouds to have blocks as clouds)
  • New Doors (it has same functionality as xdoors2 but adds a function to easily create new doors; has wooden and steel doors)
License:
See README in the mod folders. If there is no such file for a given mod, its LGPL (e.g. legacy and give_initial_stuff).
Last edited by PilzAdam on Sat Jul 06, 2013 13:57, edited 1 time in total.

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Echo
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by Echo » Post

got many unknown items:

Code: Select all

farming:rhubarb_seed
farming:potatoe_seed
farming:tomato_seed
farming:orange_seed
farming:carrot_seed

cornernote
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by cornernote » Post

I whacked up a gamewiki for this game:
http://cornernote.net/minetest/gamewiki/vanilla/

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by cornernote » Post

also, you should give it a better name than "My fork of minetest_game". I like Vanilla Game.

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PilzAdam
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by PilzAdam » Post

Ive updated the first post.

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PilzAdam
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by PilzAdam » Post

Echo wrote:got many unknown items:

Code: Select all

farming:rhubarb_seed
farming:potatoe_seed
farming:tomato_seed
farming:orange_seed
farming:carrot_seed
This was a bug in farming mod. I fixed it.

cornernote
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by cornernote » Post

do you have a way to get dye?

cornernote
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by cornernote » Post

building arrow does this:

Code: Select all

12:01:54: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-72,19,75)
12:01:56: ACTION[ServerThread]: singleplayer uses throwing:bow_wood, pointing at [node under=-71,18,79 above=-71,19,79]
12:01:56: ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-70,19,79) (block (-5,1,4))
12:01:56: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-70,19,79) (block (-5,1,4))
What's it supposed to do?

Bow and arrow would be really cool with something like deploy nodes.

cornernote
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by cornernote » Post

this is a really awesome default game.

any chance of adding item_drop, builtin_item, and particles to this?

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PilzAdam
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by PilzAdam » Post

cornernote wrote:do you have a way to get dye?
Good idea!

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PilzAdam
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by PilzAdam » Post

cornernote wrote:building arrow does this:

Code: Select all

12:01:54: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-72,19,75)
12:01:56: ACTION[ServerThread]: singleplayer uses throwing:bow_wood, pointing at [node under=-71,18,79 above=-71,19,79]
12:01:56: ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-70,19,79) (block (-5,1,4))
12:01:56: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-70,19,79) (block (-5,1,4))
What's it supposed to do?

Bow and arrow would be really cool with something like deploy nodes.
This seems to be a bug in my throwing mod. Can you post more information in the topic of this mod?

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PilzAdam
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by PilzAdam » Post

cornernote wrote:this is a really awesome default game.

any chance of adding item_drop, builtin_item, and particles to this?
Im not sure if it would be too MC like.

cornernote
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by cornernote » Post

i don't think so, and even if it is more MC like, is that a bad thing?

i know it may conflict with the direction of MiniTest, however thes few effects mods would increase the fun of this game.

do any other people have comments on this? would you like to see these effects mods in PilzAdam's minetest_game?

cornernote
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by cornernote » Post

i don't like the clouds (sorry). apart from the visual, is there any advantage?

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by cornernote » Post

WTFPL

Code: Select all

local register_dye_craft = function(output,recipe)
    minetest.register_craft({
        output = output,
        type = 'shapeless',
        recipe = recipe,
    })
end

-- black/white from sand/coal
register_dye_craft('dye:white 16', {'bucket:bucket_water', 'default:sand'})
register_dye_craft('dye:black 16', {'bucket:bucket_water', 'default:coal_lump'})

-- dye from nodes
register_dye_craft('dye:red 16', {'dye:white', 'default:apple'})
register_dye_craft('dye:green 16', {'dye:white', 'default:cactus'})
register_dye_craft('dye:blue 16', {'dye:white', 'default:coal_lump'})

-- dye from other dye
register_dye_craft('dye:cyan 2', {'dye:white', 'dye:blue'})
register_dye_craft('dye:grey 2', {'dye:white', 'dye:black'})
register_dye_craft('dye:pink 2', {'dye:white', 'dye:red'})
register_dye_craft('dye:brown 2', {'dye:red', 'dye:green'})
register_dye_craft('dye:yellow 2', {'dye:blue', 'default:green'})
register_dye_craft('dye:dark_green 2', {'dye:green', 'dye:black'})
register_dye_craft('dye:dark_grey 2', {'dye:grey', 'dye:black'})
register_dye_craft('dye:magenta 2', {'dye:red', 'dye:cyan'})
register_dye_craft('dye:violet 2', {'dye:red', 'dye:blue'})
register_dye_craft('dye:orange 2', {'dye:red', 'dye:yellow'})
Last edited by cornernote on Mon Oct 01, 2012 11:05, edited 1 time in total.

Alfino
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by Alfino » Post

cornernote wrote:i don't like the clouds (sorry). apart from the visual, is there any advantage?
the cloud is a block, which may be used as weather mod in the future(I think ?)

cornernote
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by cornernote » Post

u can make rain spawn above the player without clouds

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by Alfino » Post

yeah, but it'll make more sense if rain drop from cloud

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PilzAdam
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by PilzAdam » Post

cornernote wrote:i don't like the clouds (sorry). apart from the visual, is there any advantage?
You dont have to enable the alternative_clouds in minetest.conf.
Alfino wrote: the cloud is a block, which may be used as weather mod in the future(I think ?)
Thats one reason i added them. The other is that i think they look better.

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PilzAdam
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by PilzAdam » Post

cornernote wrote:WTFPL

Code: Select all

local register_dye_craft = function(output,recipe)
    minetest.register_craft({
        output = output,
        type = 'shapeless',
        recipe = recipe,
    })
end

-- black/white from sand/coal
register_dye_craft('dye:white 16', {'bucket:bucket_water', 'default:sand'})
register_dye_craft('dye:black 16', {'bucket:bucket_water', 'default:coal_lump'})

-- dye from nodes
register_dye_craft('dye:red 16', {'dye:white', 'default:apple'})
register_dye_craft('dye:green 16', {'dye:white', 'default:cactus'})
register_dye_craft('dye:blue 16', {'dye:white', 'default:coal_lump'})

-- dye from other dye
register_dye_craft('dye:cyan 2', {'dye:white', 'dye:blue'})
register_dye_craft('dye:grey 2', {'dye:white', 'dye:black'})
register_dye_craft('dye:pink 2', {'dye:white', 'dye:red'})
register_dye_craft('dye:brown 2', {'dye:red', 'dye:green'})
register_dye_craft('dye:yellow 2', {'dye:blue', 'default:green'})
register_dye_craft('dye:dark_green 2', {'dye:green', 'dye:black'})
register_dye_craft('dye:dark_grey 2', {'dye:grey', 'dye:black'})
register_dye_craft('dye:magenta 2', {'dye:red', 'dye:cyan'})
register_dye_craft('dye:violet 2', {'dye:red', 'dye:blue'})
register_dye_craft('dye:orange 2', {'dye:red', 'dye:yellow'})
Added: https://github.com/PilzAdam/minetest_ga ... d44a65afbc
But in my version you get the bucket back.

cornernote
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by cornernote » Post

PilzAdam wrote:You dont have to enable the alternative_clouds in minetest.conf.
I did that. I prefer the old blocky style clouds that fly through the sky (which are also still there).

I'll take a screenshot later, maybe it looks different on mine.

cornernote
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by cornernote » Post

Image

the one on the left looks ok, the one on the right is too square.

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PilzAdam
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by PilzAdam » Post

cornernote wrote:
PilzAdam wrote:You dont have to enable the alternative_clouds in minetest.conf.
I did that. I prefer the old blocky style clouds that fly through the sky (which are also still there).

I'll take a screenshot later, maybe it looks different on mine.
1st: it looks better if you disable the c++ clouds
2nd: it looks better with a high view range

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PilzAdam
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by PilzAdam » Post

First post updated.

cornernote
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by cornernote » Post

request

a gate of some sort to be included... it should fit well between fences and normal nodes.

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