[Mod] Towntest [towntest] - Grow a town in minetest.
- Neuromancer
- Member
- Posts: 964
- Joined: Tue Jun 12, 2012 22:28
- GitHub: Neuromancer56
If you rob from other villages there should be consequences like in Ultima.cornernote wrote:some ideas from IRC:
<cornernote> as a player you join a village
<cornernote> and perhaps can rob from other villages
Mods:Immersive Sounds
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
Phonics
Eden Game Natural Beauty Textures
Try out dropbox and get me free space: https://db.tt/JjjTr7fl
-
- Member
- Posts: 844
- Joined: Wed Jul 11, 2012 15:02
- kddekadenz
- Member
- Posts: 323
- Joined: Mon Jun 27, 2011 17:21
- GitHub: tinyworlds
- Location: Germany
- Contact:
Nice mod, but:
Found a bug: If you walk away, they disappear, even if the are busy building something.
I would be fine now to release it under the terms of CC0 or MIT, but I did release it as CC-BY.kddekadenz wrote:License of map: CC-BY 3.0 -> feel free to remix, but give credit in readme
Found a bug: If you walk away, they disappear, even if the are busy building something.
Last edited by kddekadenz on Mon Oct 01, 2012 16:45, edited 1 time in total.
I keep getting crashes:
This is with the latest sfan5 build and the latest nightly package.
Code: Select all
18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value)
- kddekadenz
- Member
- Posts: 323
- Joined: Mon Jun 27, 2011 17:21
- GitHub: tinyworlds
- Location: Germany
- Contact:
Towntest, towntest_npc and towntest_chest have to be seperate folders and not in the folder towntest.qwrwed wrote:I keep getting crashes:This is with the latest sfan5 build and the latest nightly package.Code: Select all
18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value)
I did that, but it still happened. the result was the same because there was a modpack.txt in the original folder.kddekadenz wrote:Towntest, towntest_npc and towntest_chest have to be seperate folders and not in the folder towntest.qwrwed wrote:I keep getting crashes:This is with the latest sfan5 build and the latest nightly package.Code: Select all
18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value)
Last edited by qwrwed on Mon Oct 01, 2012 19:31, edited 1 time in total.
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
It's fun to see how the worker produces the building :-) I like the way he takes the stuff out of the chest, moves to the right destination and places the nodes there. That's close to the inhabitants I hope will one day be there to live in all those houses.
It might be a good idea to optimize the Worldedit imports first. Right now large buildings take a considerable amount of time to build because the worker runs to and fro between walls on opposite sides. That does not matter with small decorative buildings. Large buildings take extremly long.
It might be a good idea to optimize the Worldedit imports first. Right now large buildings take a considerable amount of time to build because the worker runs to and fro between walls on opposite sides. That does not matter with small decorative buildings. Large buildings take extremly long.
A list of my mods can be found here.
-
- Member
- Posts: 844
- Joined: Wed Jul 11, 2012 15:02
init.lua:125 has nothing about npc in the lastest Git. Please download the version that is there now, let me know if you still have any issues.qwrwed wrote:I keep getting crashes:This is with the latest sfan5 build and the latest nightly package.Code: Select all
18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value)
error report:
09:37:31: ERROR[main]: ...32\bin\..\games\minetest_game\mods\towntest\init.lua:15: bad argument #1 to 'random' (interval is empty)
09:37:31: ERROR[main]: stack traceback:
09:37:31: ERROR[main]: [C]: in function 'random'
09:37:31: ERROR[main]: ...32\bin\..\games\minetest_game\mods\towntest\init.lua:15: in main chunk
the error comes in
towntest.game_id = math.random(100000000000)
when i lower this value to ..lets say to 10 or 100 it runs.... is here a difference if you start a new game or use a already running game ?
Question:
can i run towntest together with your deploy mods ?
09:37:31: ERROR[main]: ...32\bin\..\games\minetest_game\mods\towntest\init.lua:15: bad argument #1 to 'random' (interval is empty)
09:37:31: ERROR[main]: stack traceback:
09:37:31: ERROR[main]: [C]: in function 'random'
09:37:31: ERROR[main]: ...32\bin\..\games\minetest_game\mods\towntest\init.lua:15: in main chunk
the error comes in
towntest.game_id = math.random(100000000000)
when i lower this value to ..lets say to 10 or 100 it runs.... is here a difference if you start a new game or use a already running game ?
Question:
can i run towntest together with your deploy mods ?
Last edited by tkerwel on Tue Oct 02, 2012 07:49, edited 1 time in total.
++++ Kung walang tiyaga, walang nilaga. ++++
-
- Member
- Posts: 844
- Joined: Wed Jul 11, 2012 15:02
I don't know how to compile, that's why I used the dev builds.cornernote wrote:init.lua:125 has nothing about npc in the lastest Git. Please download the version that is there now, let me know if you still have any issues.qwrwed wrote:I keep getting crashes:This is with the latest sfan5 build and the latest nightly package.Code: Select all
18:11:40: VERBOSE[main]: error_message = ServerError: LuaError: error: ...games\towntest\mods\towntest\towntest_chest\init.lua:125: attempt to index local 'npc' (a nil value)
-
- Member
- Posts: 844
- Joined: Wed Jul 11, 2012 15:02
- chris36202
- Member
- Posts: 38
- Joined: Thu Sep 27, 2012 12:22
-
- Member
- Posts: 844
- Joined: Wed Jul 11, 2012 15:02
- chris36202
- Member
- Posts: 38
- Joined: Thu Sep 27, 2012 12:22
- chris36202
- Member
- Posts: 38
- Joined: Thu Sep 27, 2012 12:22
- chris36202
- Member
- Posts: 38
- Joined: Thu Sep 27, 2012 12:22
-
- Member
- Posts: 844
- Joined: Wed Jul 11, 2012 15:02
-
- Member
- Posts: 844
- Joined: Wed Jul 11, 2012 15:02
i cant it wont respawn but its sumthing with the init.lua file ?cornernote wrote:can you paste the error you get? have a look in debug.txt
nvmd here it is its about the init lua like i suspected
20:57:05: ERROR[main]: Server: Failed to load and run C:\Users\Mary\Documents\minetest-0.4.3-win32\minetest-0.4.3-win32\bin\..\games\dwarves\mods\cornernote-minetest-towntest-db4a1be\init.lua
Last edited by Gage on Thu Oct 04, 2012 00:08, edited 1 time in total.
Who is online
Users browsing this forum: Google [Bot] and 57 guests