Growing watermelons, cactii et al.
Growing watermelons, cactii et al.
Some time ago I've forked main branch to add growing watermelons (and other funny stuff that are not in this repo). Since that time few other mods with the same functionality appeared. Question is: should I rewrite my old one in Lua? Is somebody interested in it?
Also I've diversified cactii shapes that mapgen produces (I hate those boring vertical sticks).
One minus is that I've made all of this for 0.2 version. Have the architecture changed a lot during this time? Is there an elegant internal game clock in it?
In future I would like to implement the Wireworld cellular automaton into this game with the similar role as redstone has. That's why I'm asking about the clock, it's very important part of it.
P.S. Is this section good for this topic?
P.P.S Merry Christmas!
Also I've diversified cactii shapes that mapgen produces (I hate those boring vertical sticks).
One minus is that I've made all of this for 0.2 version. Have the architecture changed a lot during this time? Is there an elegant internal game clock in it?
In future I would like to implement the Wireworld cellular automaton into this game with the similar role as redstone has. That's why I'm asking about the clock, it's very important part of it.
P.S. Is this section good for this topic?
P.P.S Merry Christmas!
- jordan4ibanez
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Diversity is good. Just make sure the mod doesn't eat too much CPU. Some servers have a LOT of mods (like mine and a few others I've seen).
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
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My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
- Hackeridze
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I hardcoded it 4 month ago (proof on github), and that's why I've wrote:Hackeridze wrote:I implemented watermelons earlier. tomorrow new version release.
If no — I will not rewrite this one but will implement my other ideas.Hurufu wrote:Since that time few other mods with the same functionality appeared. Question is: should I rewrite my old one in Lua?
- Hackeridze
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- Hackeridze
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https://github.com/hurufu/minetest/tree/master/data там файлы: watermelon_*.png
- Hackeridze
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Благодарю.hurufu wrote:https://github.com/hurufu/minetest/tree/master/data там файлы: watermelon_*.png
My game: RTMG
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I suspect this would be very cool. It would also be a nice way not to just clone Minecraft without bringing any novelty.hurufu wrote:In future I would like to implement the Wireworld cellular automaton into this game with the similar role as redstone has.
Last edited by grondilu on Tue Oct 16, 2012 14:41, edited 1 time in total.
- VanessaE
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It's not a mod, since pre-0.4 can't run mods. This is a fork of Minetest 0.2. As such, obviously, it is quite obsolete and doesn't belong in the Engine Development section either. This section is probably the most appropriate.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Menche
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Well, it is engine development, even if its a really old version of the engine. It most certainly is not a mod.VanessaE wrote:It's not a mod, since pre-0.4 can't run mods. This is a fork of Minetest 0.2. As such, obviously, it is quite obsolete and doesn't belong in the Engine Development section either. This section is probably the most appropriate.
Last edited by Menche on Wed Oct 17, 2012 18:49, edited 1 time in total.
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- GloopMaster
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