[Game] PilzTest [old]
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- Calinou
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cornernote wrote:how do you disable c++ clouds?
Code: Select all
enable_clouds = false
- PilzAdam
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http://minetest.net/forum/viewtopic.php?id=3197cornernote wrote:how do you disable c++ clouds?
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Done: https://github.com/PilzAdam/minetest_ga ... 1b70ff29b9cornernote wrote:I think that is_ground_content and legacy_mineral, as well as any other legacy code should be removed. It makes for much better example code without it there, and people often start looking at their first lua/minetest code in the default mod.
I kept the legacy_facedir and legacy_wallmounted because of converting old maps.
Thanks for you suggestions!
Which means you can't open doors Can you fix this? I tried to open a homedecor glass door, but it was instantly destroyed.PilzAdam wrote:
- New In creative mode every node is instantly digged
Last edited by qwrwed on Mon Oct 22, 2012 18:59, edited 1 time in total.
I would prefer if you could open doors normally and wouldn't need a specific tool to open them (when i'm building, my inv is usually full of blocks and a pickaxe) because they don't take long to dig. I don't know much about the LUA, but you could add a list of "exceptions" from the immediate dig from doors, doorsplus, xdoors2 (both versions), locked door (if it still works) and homedecor. Those are just the doors i can think of, to save you from hunting for them.
Last edited by qwrwed on Tue Oct 23, 2012 15:05, edited 1 time in total.
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