sfan5
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by sfan5 » Mon Dec 26, 2011 09:21
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Nuke
The nuke mod provides a few additional TNT types for all your explosive needs.
License: MIT
Depends: default, optionally mesecons
Download
Spoiler
Last edited by
sfan5 on Thu Aug 29, 2019 12:16, edited 5 times in total.
Reason: new release
Hackeridze
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by Hackeridze » Mon Dec 26, 2011 09:24
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How about CPU usage?
Like in minecraft?
Second BANG mod for today)
But big thanks to you for this.
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Staffs
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by Staffs » Mon Dec 26, 2011 10:08
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Gonna check zis out
I love mods
xyz
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by xyz » Mon Dec 26, 2011 13:00
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I think that original TNT recipe is too simple, same for iron tnt. (but of course fun for griefers)
Hackeridze
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by Hackeridze » Mon Dec 26, 2011 13:33
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SFAN5, your mod should be depends on nemo08 dynamite mod! And maybe you will want to use nparticals from it too.
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Staffs
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by Staffs » Mon Dec 26, 2011 14:09
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Hey everything works except original (normal) tnt i launch it is bouncing but never explodes.... >_<
I love mods
IPushButton2653
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by IPushButton2653 » Mon Dec 26, 2011 14:44
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Watch me completely make my map look like armageddon in a few days.........
sfan5
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by sfan5 » Mon Dec 26, 2011 15:35
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IPushButton2653 wrote: Watch me completely make my map look like armageddon in a few days.........
Make a livestream xDD
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by IPushButton2653 » Mon Dec 26, 2011 16:41
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I wish I could, and I wonder if I could tinker around with the init.lua and make an obsidian nuke.........destroy the map with one blow XD
sfan5
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by sfan5 » Mon Dec 26, 2011 17:15
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just modify the "local MESE_TNT_RANGE = 12" Line xD
sfan5
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by sfan5 » Mon Dec 26, 2011 19:01
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IPushButton2653
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by IPushButton2653 » Mon Dec 26, 2011 19:08
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sfan5 wrote: just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
Staffs
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by Staffs » Mon Dec 26, 2011 19:23
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Why doesnt the default tnt work ?!?!?! pls tell me !!
I love mods
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by Jordach » Mon Dec 26, 2011 23:49
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I saw what you were doing with Ibanez, that was cool!
sfan5
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by sfan5 » Tue Dec 27, 2011 09:01
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IPushButton2653 wrote: sfan5 wrote: just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
lol
RAPHAEL
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by RAPHAEL » Tue Dec 27, 2011 17:29
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IPushButton2653 wrote: sfan5 wrote: just modify the "local MESE_TNT_RANGE = 12" Line xD
I set it to 400.......................
Why not 9001?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
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sfan5
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by sfan5 » Tue Dec 27, 2011 19:03
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That will crash Minetest xD
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by sfan5 » Tue Dec 27, 2011 20:30
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Update!
Changelog for
Version 1.1 :
Added Hardcore Mese TNT
Added Hardcore Iron TNT
Mese and Iron TNT activates other TNT if in Range
Download in first Post
jordan4ibanez
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by jordan4ibanez » Tue Dec 27, 2011 20:44
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YES
finally!!
hello, am program. do language in rust. make computer do. okay i go now.
sfan5
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by sfan5 » Wed Dec 28, 2011 08:56
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by jordan4ibanez » Thu Jan 12, 2012 00:36
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reviewed
hello, am program. do language in rust. make computer do. okay i go now.
sfan5
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by sfan5 » Thu Jan 12, 2012 06:17
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Thx
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by sfan5 » Mon Jan 16, 2012 15:35
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Update!
Changelog for Version 1.3:
TNT does 1 heart Damage if you are in the blast radius
Added Physics to TNT (http://youtu.be/vjqd-sgNd28 <- watch this)
TNT doesn't explode in Water
Download in the first Post
PS.: Have Fun with the new TNT-Physics!
Last edited by
sfan5 on Mon Jan 16, 2012 16:26, edited 1 time in total.
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