SOUND!
- jordan4ibanez
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SOUND!
what is the dev status of sound? will we be looking at sound in the game anywhere in the near future?
hello, am program. do language in rust. make computer do. okay i go now.
- Menche
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There's a fork that has audio support. I don't know anything else about it, I found it on the patchsets page.
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- Hackeridze
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seems to be abandoned and not updated since lava came aboard
Last edited by sdzen on Sat Aug 03, 2013 12:27, edited 1 time in total.
Zen S.D.
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- cisoun
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Working on it. I'm on holidays now so I can work on it and I hope I'll finish it these following days.
I fixed the whole system to make it easier and I just have to code sound instantiations.
Also, I'm gonna put it on my github soon and then I will leave a message here.
I fixed the whole system to make it easier and I just have to code sound instantiations.
Also, I'm gonna put it on my github soon and then I will leave a message here.
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
- jordan4ibanez
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Is a LUA API will be available for sound?cisoun wrote:Working on it. I'm on holidays now so I can work on it and I hope I'll finish it these following days.
I fixed the whole system to make it easier and I just have to code sound instantiations.
Also, I'm gonna put it on my github soon and then I will leave a message here.
- cisoun
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I have to implement some threads now but you can already play an OGG files. I'm still working on sound sources and have to test some stuffs.
I also found some interesting stuff on the OpenAL lib so I'm trying to studying them. Stay tuned.
I also found some interesting stuff on the OpenAL lib so I'm trying to studying them. Stay tuned.
Not here for a while due to some troubles between my graphic card and Minetest.
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
Website
Cisoun's Texture Pack | The Conifers Mod (deprecated) | Faenza icons for Minetest |
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Well , great job cisoun . But I will not shout VICTORY , I'll wait until the sound system will be fully implemented !
Last edited by Dogers on Wed Jan 04, 2012 08:30, edited 1 time in total.
Dogers or dttdogers in-game
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My personal page : http://dttdogers.blogspot.com/
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My personal page : http://dttdogers.blogspot.com/
- jordan4ibanez
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lol I think I speak for most people when I say we can't wait any longer for sound in Minetest ^_^jordan4ibanez wrote:what about now? lol
also @Cisoun I'm not sure how your integrating sound but did you have a look at Irrklang? (http://www.ambiera.com/irrklang/) its a high level 3D audio engine, I was speaking to my friend who has used Irrklang with a lot of his Irrlicht & non-Irrlicht projects and he said it was one of the nicest free audio engines he had worked with, might be worth checking out.
- jordan4ibanez
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why wasnt irrklang used in the firstplace? irkklang is the native sound engine for irrlicht
Last edited by jordan4ibanez on Sat Jan 14, 2012 23:41, edited 1 time in total.
hello, am program. do language in rust. make computer do. okay i go now.
I agree that irrklang looks nice technically, but it's neither open source nor may we use it in a GPL program, which Minetest is (the free-of-charge version may not be used in commercial products, but Minetest may be used commercially and the GPL doesn't allow further restrictions; correct me if I'm wrong here).
I want to say one thing :
If you can't wait for sound system to be implemented , just do it by yourself !
I think sound implementation is one of the most hard thing to do actually . Because this is not just about play sound files . Everything needs sounds , blocks , player , monster , music , ambiance ... And , in my opinion , create script to do that is very long .
For my part I've chosen to compose musics and create sounds because I hate everything that's approaching to far from near the coding and script , its remember me the mathematics syntax . So , in my point , I cannot force someone to do something I will never do or I can't do by my self , and I cannot judge the times it take to create sound system . I hate scripting , but I'm really impressed of the guys who script and code , because its a pain for me , and I am really thankful to these people for their work !
It's better to release a finished sound-system than some sound played partially I think .
Be patient !
If you can't wait for sound system to be implemented , just do it by yourself !
I think sound implementation is one of the most hard thing to do actually . Because this is not just about play sound files . Everything needs sounds , blocks , player , monster , music , ambiance ... And , in my opinion , create script to do that is very long .
For my part I've chosen to compose musics and create sounds because I hate everything that's approaching to far from near the coding and script , its remember me the mathematics syntax . So , in my point , I cannot force someone to do something I will never do or I can't do by my self , and I cannot judge the times it take to create sound system . I hate scripting , but I'm really impressed of the guys who script and code , because its a pain for me , and I am really thankful to these people for their work !
It's better to release a finished sound-system than some sound played partially I think .
Be patient !
Last edited by Dogers on Sun Jan 15, 2012 08:31, edited 1 time in total.
Dogers or dttdogers in-game
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My personal page : http://dttdogers.blogspot.com/
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My personal page : http://dttdogers.blogspot.com/
I've just been having a play around with the sound branch with Dogers sounds and its amazing! ^_^ no longer am I forced to play in silence
There is one suggestion though I think the walking sounds need to be randomised with several files i.e. 2/4x files for walking on each material (or not even 4 but at least more than one otherwise it does get a bit annoying when walking on grass for example with the same sound being played constant) I think Dogers included more than one sound for each surface actually not sure.
From what I can remember this is how MC does it by looping through several sound files for each surface.
Other than that its amazing! ^_^
There is one suggestion though I think the walking sounds need to be randomised with several files i.e. 2/4x files for walking on each material (or not even 4 but at least more than one otherwise it does get a bit annoying when walking on grass for example with the same sound being played constant) I think Dogers included more than one sound for each surface actually not sure.
From what I can remember this is how MC does it by looping through several sound files for each surface.
Other than that its amazing! ^_^
Last edited by dannydark on Thu Jan 26, 2012 07:56, edited 1 time in total.
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