[Mod] Armor [armor] Craft and attach armor to your inventory.

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

[Mod] Armor [armor] Craft and attach armor to your inventory.

by cornernote » Post

Armor for Minetest

Craft and attach armor to your inventory.

Documentation | GitHub Project

Requirements Image

About

This module is open source, so it's distributed freely. If you find it useful then I ask not for your wealth, but simply to spare your time to consider the world we share by watching Earthlings, a multi-award winning film available to watch online for free. A must-see for anyone who wishes to make the world a better place.

License

BSD-3-Clause, Copyright © 2014 Brett O'Donnell

- Textures: Copyright (c) 2014 tonyka
- Alt Textures: Copyright (c) 2014 Jordach, Jordan Snelling
Last edited by cornernote on Fri Jan 17, 2014 00:22, edited 1 time in total.

irksomeduck
Member
Posts: 224
Joined: Tue Aug 28, 2012 21:45
Location: Littleroot town, Hoenn region

by irksomeduck » Post

Epic! I thought this was impossible in minetest :D
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066

irksomeduck
Member
Posts: 224
Joined: Tue Aug 28, 2012 21:45
Location: Littleroot town, Hoenn region

by irksomeduck » Post

Error on startup :(

Code: Select all

Could not load and run C://Users\irksomeduck\desktop\minetest\...\cornernote_minetest_armour\init.lua
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066

Sartan
Member
Posts: 12
Joined: Tue Feb 28, 2012 23:47

by Sartan » Post

change the recipe Shield
(conflict with a chest (Default))

User avatar
Feorth
Member
Posts: 27
Joined: Sat Sep 08, 2012 00:06
Location: Brazil

by Feorth » Post

irksomeduck wrote:Error on startup :(

Code: Select all

Could not load and run C://Users\irksomeduck\desktop\minetest\...\cornernote_minetest_armour\init.lua
Try changing the folder name to 'armour'
So the patch would be C://Users\irksomeduck\desktop\minetest\...\armour\init.lua

irksomeduck
Member
Posts: 224
Joined: Tue Aug 28, 2012 21:45
Location: Littleroot town, Hoenn region

by irksomeduck » Post

Feorth wrote:
irksomeduck wrote:Error on startup :(

Code: Select all

Could not load and run C://Users\irksomeduck\desktop\minetest\...\cornernote_minetest_armour\init.lua
Try changing the folder name to 'armour'
So the patch would be C://Users\irksomeduck\desktop\minetest\...\armour\init.lua
Nope. It's having none of it...
I love exploring minetest worlds :D
If you have a good seed let me know
--------------------------------------------------
My world/house pack- http://minetest.net/forum/viewtopic.php?id=3066

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

irksomeduck wrote:
Feorth wrote:
irksomeduck wrote:Error on startup :(

Code: Select all

Could not load and run C://Users\irksomeduck\desktop\minetest\...\cornernote_minetest_armour\init.lua
Try changing the folder name to 'armour'
So the patch would be C://Users\irksomeduck\desktop\minetest\...\armour\init.lua
Nope. It's having none of it...
Did you also extract inventory_plus (as stated in the 1st post)?

ruca
New member
Posts: 5
Joined: Fri Sep 14, 2012 11:31

by ruca » Post

Hi! got a problem:
The itens appears as unknown. Also twisted defaults itens, like chest (also unknown).
After trying to craft a helmet and throwing away the unknown iten, got this message:
ERROR[ServerTrhead]: Item "armor:wood_helmet_" not defined

tinoesroho
Member
Posts: 570
Joined: Fri Feb 17, 2012 21:55
Location: Canada

by tinoesroho » Post

Hmmm.... could it be modified to require one of darkrose's workbenches for the armor to be crafted? Well, yes! You could either modify the recipe to be so large as to require a 4x4 bench or change it so that it, and not chests/furnaces could be crafted on a 3x3.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

Feorth wrote:
irksomeduck wrote:Error on startup :(

Code: Select all

Could not load and run C://Users\irksomeduck\desktop\minetest\...\cornernote_minetest_armour\init.lua
Try changing the folder name to 'armour'
So the patch would be C://Users\irksomeduck\desktop\minetest\...\armour\init.lua
ARMOR not ARMOUR =)

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

ruca wrote:Hi! got a problem:
The itens appears as unknown. Also twisted defaults itens, like chest (also unknown).
After trying to craft a helmet and throwing away the unknown iten, got this message:
ERROR[ServerTrhead]: Item "armor:wood_helmet_" not defined
this is fixed now

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

Sartan wrote:change the recipe Shield
(conflict with a chest (Default))
changed, see 1st post

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

@cornernote: Maybe he wants to make a shield out of frozen hot dogs? ;-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

Josh
Member
Posts: 1146
Joined: Fri Jun 29, 2012 23:11
Location: Victoria, Australia

by Josh » Post

Thank's for this awesome mod Cornernote! I installed it and it works. It should be added in by default!

wieszak
Member
Posts: 40
Joined: Mon Feb 20, 2012 17:00

by wieszak » Post

Nice idea, however i would suggest change in recipies:

MMM
M-M
M-M

as chestplate, and
-M-
M-M
---

as helmet. Reason: usually people have much bigger chest then head, so much more material for helmet then chestplate is kinda strange...

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

I get the following error:

11:11:13: ERROR[main]: ========== ERROR FROM LUA ===========
11:11:13: ERROR[main]: Failed to load and run script from
11:11:13: ERROR[main]: /home/TOPYWO/celeron55-minetest-9696ed3_test 1/bin/../mods/minetest/armor/init.lua:
11:11:13: ERROR[main]: ...t-9696ed3_test 1/bin/../mods/minetest/armor/init.lua:15: attempt to index field 'pages' (a nil value)
11:11:13: ERROR[main]: stack traceback:
11:11:13: ERROR[main]: ...t-9696ed3_test 1/bin/../mods/minetest/armor/init.lua:15: in main chunk
11:11:13: ERROR[main]: =======END OF ERROR FROM LUA ========

Both with bags and homegui, as without. Inventory_plus is included.

I downloaded all 4 mods less than an hour ago.

I hope this information helps you, so you can help us with 4 great mods.

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

forgot to push changes to git, please try again now

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

It works with bags and home_gui!

I can switch easily from one menu to another.

- Is it intentional that the bags don't stack?
- I tried out the home_gui too, works exactly as it is supposed to do :-)
- nice bag textures!

Thanks for these mods!

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

Yep, bags shouldn't stack. I think that makes sense, what do you think?

User avatar
Topywo
Member
Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

You made me think hard :-)

I seems there's a distinction between tools and other stuff.

Most comparable with bags are chests, which are stackable.

If you want to make a distinction between supporting stuff like tools, chests, armor and bags that should not be stackable on one side and crafting/building materials that are stackable on the other side I agree that that makes sense. But that would also mean that chests, ladders, ropes/vines, (doors?) shouldn't be stackable.

Stacking bags would be more in line with the present gameplay. It makes it also easier/faster to craft. If not, it just takes more time, but they will still be crafted. So I would prefer stackable.

But none of the choices is a must for me because I enjoy the game anyway, whether it's unrealistic or realistic.

creeper96
Member
Posts: 25
Joined: Thu Sep 13, 2012 10:52
Location: New Zealand

by creeper96 » Post

Cornernote please make camo also sorry if i am bothering you i think im posting to much lol my posts:4

creeper96
Member
Posts: 25
Joined: Thu Sep 13, 2012 10:52
Location: New Zealand

by creeper96 » Post

if im bothering you tell me and i will stop

cornernote
Member
Posts: 844
Joined: Wed Jul 11, 2012 15:02

by cornernote » Post

creeper96 wrote:Cornernote please make camo also sorry if i am bothering you i think im posting to much lol my posts:4
Cool idea. I don't do graphics tho. Perhaps a texture modder will see this and make something.

clarksallador
Member
Posts: 57
Joined: Sun Sep 30, 2012 03:18
Location: Philippines

by clarksallador » Post

Epic :D i had it working

Temperest
Member
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Post

Does anyone have a copy of this? If so, could they re-upload it somewhere?
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.

Post Reply

Who is online

Users browsing this forum: No registered users and 13 guests