[MOD] Fire Staff [Fire Staff]

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Nubelite
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Posts: 161
Joined: Mon Jul 16, 2012 23:10

[MOD] Fire Staff [Fire Staff]

by Nubelite » Post

This was made from ericksmerick Flamethrower mod.

License: WTFPL

Download: Click Here

Image

Details:
You have a staff, and it uses fire orbs to shoot big balls of fire at targets. It does 5 DMG to player and mobs regardless of armor. It also burns anything in its path that can be burnt. It now can burn the unburnable items, that are made of wood. If the item has wood in the name it can now be burnt. along with the default chests.

Recipes:
Fire Staff
{'', 'Fire Orb', ''},
{'stick', 'mese', 'stick'},
{'stick', 'mese', 'stick'},

Fire Orb
{'Lava Bucket', 'Lava Bucket', 'Lava Bucket'},
{'', 'glass', ''},
{'Lava Bucket', 'Lava Bucket', 'Lava Bucket'},
Last edited by Nubelite on Sat Nov 17, 2012 22:31, edited 1 time in total.

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Aqua
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Joined: Wed Aug 22, 2012 09:11
Location: Sydney~Singapore
Contact:

by Aqua » Post

Is lava bucket of lava or source?
Hi there ^.~

Nubelite
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Posts: 161
Joined: Mon Jul 16, 2012 23:10

by Nubelite » Post

Bucket

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BrandonReese
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Posts: 839
Joined: Wed Sep 12, 2012 00:44
GitHub: bremaweb
IRC: BrandonReese
In-game: BrandonReese
Location: USA

by BrandonReese » Post

Do you get to keep your buckets after you craft it, or do you lose them?

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Mito551
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Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Post

I really like the textures and... the mod is great! :)

Nubelite
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Posts: 161
Joined: Mon Jul 16, 2012 23:10

by Nubelite » Post

BrandonReese wrote:Do you get to keep your buckets after you craft it, or do you lose them?
Yes you get to keep all 6 buckets. I made sure that would happen.

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Topywo
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Posts: 1721
Joined: Fri May 18, 2012 20:27

by Topywo » Post

The firestaff didn't set trees and leaves on fire:

I found 2 things in the debug:

10:06:00: INFO[main]: Audio: Error opening /home/topywo/celeron55-minetest-1db0334-test 1/bin/../testsounds/fire_staff_flames.0.ogg for decoding
10:06:00: INFO[main]: Audio: Error opening /home/topywo/celeron55-minetest-1db0334-test 1/bin/../testsounds/fire_staff_flames.1.ogg for decoding
10:06:00: INFO[main]: Audio: Error opening /home/topywo/celeron55-minetest-1db0334-test 1/bin/../testsounds/fire_staff_flames.2.ogg for decoding
etc. till 9.ogg

and

10:06:07: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "default:tree" at (-66,11,-80) (block (-5,0,-5))
also default:leaves etc.

I hope you can do something with this info, because the staff looks great!

Nubelite
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Posts: 161
Joined: Mon Jul 16, 2012 23:10

by Nubelite » Post

I see the issue sorry. i was messing with the default flame, to add dmg to it but it was not working that good. i didnt set it back to the default flame correctly.
Last edited by Nubelite on Fri Nov 16, 2012 20:39, edited 1 time in total.

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