[Mod] Armor and Weapons [armor]
[Mod] Armor and Weapons [armor]
Modified versions of
cornernote's Armor Mod
License: WTFPL (on my modifications. The rest is all on the others license)
Download: Click Here
No picture is needed.
Details:
This is all balanced, including the default weapons. Items are the following in order of greatest to least titanium > damond > mithril > steel > bronze > wood. The higher armor offers more protection, the high weapons offer higher dmg. weapon and armor of the same ore do the same dmg for every armor. They also do the same one armor higher and lower. Titanium sword hitting diamond armor is like a diamond sword hitting mithril armor. but titanium sword hitting mithril does more dmg then to the diamond.
Armor details:
each piece of armor offers some protection where as the original did not, for weapon dmg. a full suite is required for its full protection, you can mix and match.
recipes are the same as in the two mods.
depends:
inventory_plus
InfinityProject's Diamonds
Aqua's Titanium
Calinou's MoreOres
Edit notes:
11/13
Changed stone so it does the same dmg as bronze, but can only last for 30 uses, where as bronze 100.
Added on MoreOres, which i forgot to add into the zip file.
cornernote's Armor Mod
License: WTFPL (on my modifications. The rest is all on the others license)
Download: Click Here
No picture is needed.
Details:
This is all balanced, including the default weapons. Items are the following in order of greatest to least titanium > damond > mithril > steel > bronze > wood. The higher armor offers more protection, the high weapons offer higher dmg. weapon and armor of the same ore do the same dmg for every armor. They also do the same one armor higher and lower. Titanium sword hitting diamond armor is like a diamond sword hitting mithril armor. but titanium sword hitting mithril does more dmg then to the diamond.
Armor details:
each piece of armor offers some protection where as the original did not, for weapon dmg. a full suite is required for its full protection, you can mix and match.
recipes are the same as in the two mods.
depends:
inventory_plus
InfinityProject's Diamonds
Aqua's Titanium
Calinou's MoreOres
Edit notes:
11/13
Changed stone so it does the same dmg as bronze, but can only last for 30 uses, where as bronze 100.
Added on MoreOres, which i forgot to add into the zip file.
Last edited by Nubelite on Thu Nov 22, 2012 21:20, edited 1 time in total.
I haven't tried this yet but this sounds wicked. Question: since it includes diamonds, titanium
and armor shouldn't it depend on those mods?
and armor shouldn't it depend on those mods?
Last edited by Aqua on Tue Nov 13, 2012 05:18, edited 1 time in total.
Hi there ^.~
The folder includes those mods so no
I modified the weapons in those mods along with a few other minor things. mostly just uses so all tools and items have the same use for the ore. Diamond has 700, diamond steel has 1000. the weapons do the same dmg just has more use. stone sword does same dmg as steel but far less uses.
I modified the weapons in those mods along with a few other minor things. mostly just uses so all tools and items have the same use for the ore. Diamond has 700, diamond steel has 1000. the weapons do the same dmg just has more use. stone sword does same dmg as steel but far less uses.
- terminalerror
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- InfinityProject
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Sorry, was editing 4 mods along with default and got a little mixed up lol. It is all good now, it does what bronze does but does not last as long.terminalerror wrote:Why does stone do the same damage as steel?
In the Armor folder api.lua it uses "armor.get_armor_level(player_inv:get_stack("armor_helmet", 1),"armor_helmet")" to get the players slot from the armor menu.InfinityProject wrote:I like it. Question: how does the game know when armour is in one of the slots of the formspec?
- InfinityProject
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- InfinityProject
- Member
- Posts: 1009
- Joined: Sat Mar 17, 2012 00:52
- Location: World of Infinity, US
Just a quick thing I made. If it works right it will just work for the helmet right now. Just a test to see if it can be done. Has not been tested though.
Code: Select all
minetest.register_on_joinplayer(function(player)
if armor.get_armor_level(player_inv:get_stack("armor_helmet", 1),"armor_helmet") then
player:set_properties({
textures = {"player.png^'armor_diamond_helmet.png"},
})
end
end)
-
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please try to get your changes merged back into the main projects
or try to transform your mod into an addition to the other mods (i think that might be impossible)
or try to transform your mod into an addition to the other mods (i think that might be impossible)
Last edited by Iqualfragile on Sun Nov 18, 2012 21:22, edited 1 time in total.
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
Is it possible to add an image to this so 3d players can wear it?
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
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