[mod] Hills [grassblock]
[mod] Hills [grassblock]
This mod adds a full grass block (all faces are grass), a non-walkable (not solid) railllike grass cover, and 3 non-cubic grass blocks (normal slope, inner corner slope and outer corner slope)
Depends: default
Suggested by Immanuel_Kant, used on Redcrab's 30401 server. That version is outdated, and has only grass blocks and grass covers. The crafting recipe for 1 grassblock for that version is one dirt surrounded by 8 leaves.
Download (Github)
Code: https://github.com/qwrwed/grassblock
After downloading, rename "qwrwed-grassblock-[whatever]" to "grassblock".
Crafting:
L= Leaves
D = Dirt
G = Grass block
_ = Nothing
_ L _
L D L
_ L _
Grass Block
G _ _
_ G _
_ _ G
or
_ _ G
_ G _
G _ _
Grass Cover (railllike, previously "Grass Hill")
G _ _
G G _
G G G
or
_ _ G
_ G G
G G G
Grass Slope (non-cubic)
_ _ _
G _ _
G G _
or
_ _ _
_ _ G
_ G G
Outer Grass Slope (non-cubic)
G _ _
_ _ G
_ G G
or
_ _ G
G _ _
G G _
Inner Grass Slope (non-cubic)
Screenshots:
License:WTFPL
TODO: add non-walkable grassblocks - craft will be glass with grassblock.
Credit to yves_de_beck for non-cubic nodeboxes.
Tell me if you find any recipe conflicts.
Depends: default
Suggested by Immanuel_Kant, used on Redcrab's 30401 server. That version is outdated, and has only grass blocks and grass covers. The crafting recipe for 1 grassblock for that version is one dirt surrounded by 8 leaves.
Download (Github)
Code: https://github.com/qwrwed/grassblock
After downloading, rename "qwrwed-grassblock-[whatever]" to "grassblock".
Crafting:
L= Leaves
D = Dirt
G = Grass block
_ = Nothing
_ L _
L D L
_ L _
Grass Block
G _ _
_ G _
_ _ G
or
_ _ G
_ G _
G _ _
Grass Cover (railllike, previously "Grass Hill")
G _ _
G G _
G G G
or
_ _ G
_ G G
G G G
Grass Slope (non-cubic)
_ _ _
G _ _
G G _
or
_ _ _
_ _ G
_ G G
Outer Grass Slope (non-cubic)
G _ _
_ _ G
_ G G
or
_ _ G
G _ _
G G _
Inner Grass Slope (non-cubic)
Screenshots:
License:WTFPL
TODO: add non-walkable grassblocks - craft will be glass with grassblock.
Credit to yves_de_beck for non-cubic nodeboxes.
Tell me if you find any recipe conflicts.
Last edited by qwrwed on Wed Jul 24, 2013 17:07, edited 1 time in total.
Good! I think more people will like it.
I've read the init.lua and then tried it out. Now I've some questions/remarks:
1. I think you mixed up the output of your 1st and 3rd crafting (grassblock:block and hill)
2. The 5th craft, grassblock:block 6 is only possible after doing the 4th craft, default:dirt_with grass (or the first if the output should be grassblock:block). Normally digging dirt_with_grass gives you a dirt in your inventory, the grass disappears.
Edit: no it doesn't spawn by itself.
I've read the init.lua and then tried it out. Now I've some questions/remarks:
1. I think you mixed up the output of your 1st and 3rd crafting (grassblock:block and hill)
2. The 5th craft, grassblock:block 6 is only possible after doing the 4th craft, default:dirt_with grass (or the first if the output should be grassblock:block). Normally digging dirt_with_grass gives you a dirt in your inventory, the grass disappears.
Edit: no it doesn't spawn by itself.
Last edited by Topywo on Wed Oct 17, 2012 08:30, edited 1 time in total.
1. Thanks for telling me, i will update it.Topywo wrote:Good! I think more people will like it.
I've read the init.lua and then tried it out. Now I've some questions/remarks:
1. I think you mixed up the output of your 1st and 3rd crafting (grassblock:block and hill)
2. The 5th craft, grassblock:block 6 is only possible after doing the 4th craft, default:dirt_with grass (or the first if the output should be grassblock:block). Normally digging dirt_with_grass gives you a dirt in your inventory, the grass disappears.
Edit: no it doesn't spawn by itself.
2. Putting grassblock in the craft table gives you dirt_with_grass, that recipe is so you don't have to keep placing and digging them to convert them into dirt; It's so grassblock can be made of dirt or dirt_with_grass.
EDIT: updated.
Last edited by qwrwed on Wed Oct 17, 2012 16:23, edited 1 time in total.
Will do.0gb.us wrote:Oh, wow. Actual hills with actual slopes!
Might I suggest implementing a seconds set like a staircase? That way, you still have slopes, but you can gently stroll up them, as opposed to jumping. Keep these ones though too. They make an awesome secret entrance to my bunker.
Eventually.
Last edited by qwrwed on Tue Nov 20, 2012 21:45, edited 1 time in total.
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Ok.
By the way, I haven't really been writing the mods I've been meaning to, as I've been busy with homework, playing minetest and other games and not dying on a school trip. But I will include some description of the mod in the 1st post.
By the way, I haven't really been writing the mods I've been meaning to, as I've been busy with homework, playing minetest and other games and not dying on a school trip. But I will include some description of the mod in the 1st post.
Last edited by qwrwed on Thu Jul 18, 2013 16:37, edited 1 time in total.
- yves_de_beck
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- Location: Germany Herford
- yves_de_beck
- Member
- Posts: 65
- Joined: Wed Jan 02, 2013 10:45
- Location: Germany Herford
qwrwed wrote:OK, can I use your code please?yves_de_beck wrote:Hey wat about the edges of hills???
Like that:
You can use it. it's in my noncubic mod.
http://forum.minetest.net/viewtopic.php?id=4297
Slope, Slope Edge, and Slope Inner Edge i called the shapes in init.lua
Last edited by yves_de_beck on Thu Jan 17, 2013 16:41, edited 1 time in total.
It would be nice if mesh nodes were possible. That way, true slopes would be possible.
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Though that is true, nodeboxes have more faces, thus more polygons.qwrwed wrote:I agree - at least nodeboxes (usually) fit in with a cubic world though.
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- Minearriatest
- Member
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- Location: United Kingdom
Looks good, good work with the slopes.
Minetest user name: asg
Try out some mods which I contributed in:
Jungle Tools(made) Ice + Magma Tools(contributed) Ultimate Tools(made)
Try out some mods which I contributed in:
Jungle Tools(made) Ice + Magma Tools(contributed) Ultimate Tools(made)
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