3D meshes for players and creatures [Models are now upstream!]
from what I'm understanding the player is ready, so they have to fix both bugs animations on other things, but it seems that the default player skin turned a problem
more yet still with all this player was cool oo
more yet still with all this player was cool oo
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
oh great! thank you for clearing everything up!MirceaKitsune wrote:Animation does work, but you can only loop one animation currently. You can't change animations based on what the player is doing (walking, mining, etc) since there's no way to detect that. RealBadAngel is going to look at this... what's needed are script hooks to get the velocity of the player, or get what keys the player is pressing. Pressed keys is the best option IMO, but new hooks have to be implemented in C++Mito551 wrote:works now... somewhy. anyway, thanks. from what you wrote it means that animations don't work at the moment, correct? what is needed for it to work?
i'll be patiently learning how to compiling to compile finished version then (i mean, windows)
I have made a skin because it seems there are copyright problems.
I don't know if i understood the situation right but if you still need a skin
here it is:
It is licensed under:
-------------------------------------------------------------------------------------------------------
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar
14 rue de Plaisance, 75014 Paris, France
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
----------------------------------------------------------------------------------------------------------------
EDIT:
The little preview image looks a bit corrupted but it is okay. Just click on it.
I don't know if i understood the situation right but if you still need a skin
here it is:
It is licensed under:
-------------------------------------------------------------------------------------------------------
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar
14 rue de Plaisance, 75014 Paris, France
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
----------------------------------------------------------------------------------------------------------------
EDIT:
The little preview image looks a bit corrupted but it is okay. Just click on it.
Last edited by jmf on Fri Nov 16, 2012 19:31, edited 1 time in total.
No longer active in minetest.
- MirceaKitsune
- Member
- Posts: 939
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
when you will release this mod 3D player?
(I know it has many bugs, there are still things that I know a little C + +, what is missing? bugs which you have now?)
(I know it has many bugs, there are still things that I know a little C + +, what is missing? bugs which you have now?)
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
It is not a mod. Mods are LUA-scripts that change the gameplay.
This is a modification of the source code of the game engine.
The code is already aviable on github.
If you want to compile it you can download it there.
The link to the code is here:
https://github.com/MirceaKitsune/minetest/tree/models
This is a modification of the source code of the game engine.
The code is already aviable on github.
If you want to compile it you can download it there.
The link to the code is here:
https://github.com/MirceaKitsune/minetest/tree/models
No longer active in minetest.
- MirceaKitsune
- Member
- Posts: 939
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
It requires a new lua script, but I guess it's not really a mod since it doesn't change gameplay. As for it being ready, almost there... RealBadAngel is working on the code for detecting key presses which will make animations easy to finish in the player script. Hopefully there will be good news within the next days.
the skin of the player will be?
or will it be one that best matches minetest?
or will it be one that best matches minetest?
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
- MirceaKitsune
- Member
- Posts: 939
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
I think that will be the default MineTest skin, yes. Of course anyone can make their own if they wish... if it's better it could be a new default I guess. Never thought of a criteria for selection, since few people looked into making a default skin for MT.babe223 wrote:the skin of the player will be?
or will it be one that best matches minetest?
-
- Member
- Posts: 4534
- Joined: Mon Oct 03, 2011 17:58
- GitHub: Jordach
- IRC: Jordach
- In-game: Jordach
- Location: Blender Scene
I used a tool from Planet Minecraft, since the models support most of the Minecraft skin features, bar the hats.Josh wrote:Cool. How did you make the textures, Gimp?Jordach wrote:I spent a few hours working on the texture.Josh wrote:I was looking at this topic yesterday. I think the 3d model with the green checkered shirt and blue pants looks good.
This seems very intresting
This is the tool: http://www.planetminecraft.com/mod/mcskin3d/
Babe223, yes this is the Minetest default, I made sure to have male and female features, and not just a Steve.
I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin
sorry my bad english
sorry my bad english
Last edited by babe223 on Tue Nov 20, 2012 16:51, edited 1 time in total.
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
-
- Member
- Posts: 4534
- Joined: Mon Oct 03, 2011 17:58
- GitHub: Jordach
- IRC: Jordach
- In-game: Jordach
- Location: Blender Scene
The gender is non specified to avoid genderization.babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin
sorry my bad english
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
I agree with babe, there should be a female variant as well - something that allows the player to tell the server which gender, so that the right player model/skin is used for that person. I don't much care for looking like a burly little dwarf on redcrab's server, for example. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- MirceaKitsune
- Member
- Posts: 939
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
Cool.Jordach wrote:I used a tool from Planet Minecraft, since the models support most of the Minecraft skin features, bar the hats.Josh wrote:Cool. How did you make the textures, Gimp?Jordach wrote: I spent a few hours working on the texture.
This is the tool: http://www.planetminecraft.com/mod/mcskin3d/
+1Jordach wrote:The gender is non specified to avoid genderization.babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin
sorry my bad english
gender is about as important as orientation, political and religious affiliations. No one would recommend creating separate avatars for all of those, for obvious reasons
-
- Member
- Posts: 4534
- Joined: Mon Oct 03, 2011 17:58
- GitHub: Jordach
- IRC: Jordach
- In-game: Jordach
- Location: Blender Scene
It’s not like there WON’T be another DAY when I WILL be able to make genderized skins, is it?mauvebic wrote:+1Jordach wrote:The gender is non specified to avoid genderization.babe223 wrote:I should have done two questions at once so that more and remembered only now, you will make a female player? Why so at least it will be different from minecraft, so where is steve and women do not have a base, if you have change for skin
sorry my bad english
gender is about as important as orientation, political and religious affiliations. No one would recommend creating separate avatars for all of those, for obvious reasons
- MirceaKitsune
- Member
- Posts: 939
- Joined: Sat May 21, 2011 22:31
- GitHub: MirceaKitsune
- IRC: Taoki
- In-game: MirceaKitsune
- Location: Romania, Bucharest
An update: I've merged RealBadAngel's lua keys patch in my model branch, since like thexyz said there's no need to bump protocol version twice, so this code will probably get in together with the models. This means I can now code animation triggers in the player script, and will probably do so within the next days. Also fixed some major issues with the player mesh in the latest GIT.
that good! That means that soon we will have players in the 3D game like minecraft ;D
Bem vindos Brasileiros,eu sou primeiro brasileiro daqui do forum, espero que tragam bastante mods
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
[MOD] torch http://minetest.net/forum/viewtopic.php?id=3021
[MOD]HATCHE:http://minetest.net/forum/viewtopic.php?id=3458
Who is online
Users browsing this forum: No registered users and 4 guests